Player Matchup

Hera
Hera
AnkhMaster
Hera
Level 64
God Stats
2W - 8L
1,272 SR
Queue Stats
119W - 157L
1,350 Elo+
Party 3
Ishtar
Ishtar
DoYouFeelTheSalt
Ishtar
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,351 Elo+
Solo
Sobek
Sobek
acrossy10
Sobek
Level 66
God Stats
8W - 12L
1,401 SR
Queue Stats
93W - 130L
1,294 Elo+
Party 3
Thoth
Thoth
bellsnbats
Thoth
Level 29
God Stats
0W - 4L
1,447 SR
Queue Stats
78W - 89L
1,481 Elo+
Party 2
Thor
Thor
iSqueet
Thor
Level 36
God Stats
1W - 1L
1,740 SR
Queue Stats
65W - 72L
1,529 Elo+
Party 2
Team Averages
Level 46
1,472 SR
1,401 Elo+

VS

Team Averages
Level 72
1,588 SR
1,376 Elo+
Anubis
Anubis
SpinGyroSpin
Anubis
Level 103
God Stats
2W - 0L
1,497 SR
Queue Stats
25W - 22L
1,417 Elo+
Solo
Susano
Susano
T1CarlosRD7u7
Susano
Level 18
God Stats
3W - 5L
1,663 SR
Queue Stats
22W - 30L
1,234 Elo+
Party 1
Izanami
Izanami
prenutbutter8
Izanami
Level 67
God Stats
46W - 39L
1,555 SR
Queue Stats
138W - 141L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
xKiiwyy
Gilgamesh
Level 104
God Stats
17W - 10L
1,785 SR
Queue Stats
356W - 372L
1,454 Elo+
Party 1
King Arthur
King Arthur
zuko897
King Arthur
Level 68
God Stats
14W - 16L
1,439 SR
Queue Stats
80W - 81L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 0
9,055
453
10,877
15,842
6,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 5 / 1
7,179
359
6,221
13,840
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
acrossy10
Sobek
11
2 / 3 / 0
8,198
410
5,223
20,416
18,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
12
0 / 7 / 1
7,960
398
5,976
14,698
4,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
iSqueet
Thor
16
2 / 3 / 0
9,523
476
6,666
18,399
7,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
8 / 1 / 6
11,955
598
21,922
16,081
9,333
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 1
11,397
570
4,076
14,894
7,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
17
3 / 2 / 0
11,009
550
13,796
15,018
6,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
xKiiwyy
Gilgamesh
19
6 / 0 / 7
12,264
613
15,104
17,254
14,586
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
zuko897
King Arthur
14
4 / 0 / 2
10,256
513
4,516
13,415
13,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
26
26
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
0
5
1
0.1
W
Anubis
8
1
6
11
W
5
2
1
2.75
L
Sobek
acrossy10
Sobek
2
3
0
0.67
L
Thoth
0
7
1
0.07
L
Thor
iSqueet
Thor
2
3
0
0.67
W
Izanami
3
2
0
1.5
W
Gilgamesh
xKiiwyy
Gilgamesh
6
0
7
9.5
W
King Arthur
zuko897
King Arthur
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,963
Damage
59,414
83,195
Taken
76,662
43,777
Mitigated
51,701
15,208
Healing
35,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,877
4,278
0
2,615
15,842
6,721
666
1,070
14,772
71,792
0
L
6,221
3,615
0
1,389
13,840
6,253
761
2,072
11,768
0
39,737
W
Anubis
21,922
1,581
0
12,685
16,081
9,333
366
5,368
10,713
116,218
0
W
4,076
1,566
0
8,078
14,894
7,436
453
943
13,951
0
95,919
L
Sobek
acrossy10
Sobek
5,223
799
358
4,729
20,416
18,271
217
5,177
15,239
18,850
0
L
Thoth
5,976
624
187
362
14,698
4,843
0
8,595
6,103
49,584
0
L
Thor
iSqueet
Thor
6,666
2,069
0
5,568
18,399
7,689
0
5,008
13,391
0
74,931
W
Izanami
13,796
9,747
0
7,228
15,018
6,530
3,667
3,920
11,098
0
109,639
W
Gilgamesh
xKiiwyy
Gilgamesh
15,104
4,678
0
3,582
17,254
14,586
441
9,822
7,432
0
91,015
W
King Arthur
zuko897
King Arthur
4,516
359
185
3,619
13,415
13,816
0
4,786
8,629
0
33,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,915
Gold Earned
56,881
413
Minions Killed
617
0
Camps Cleared
0
1,693,053
Distance Traveled
1,966,533
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,055
453
116
6
0
326,228
2
L
Ishtar
7,179
359
61
3
0
328,524
5
W
Anubis
11,955
598
145
7
0
338,353
0
W
Susano
11,397
570
149
7
0
443,688
4
L
Sobek
8,198
410
22
1
0
350,951
2
L
Thoth
7,960
398
82
4
0
307,405
4
L
Thor
9,523
476
132
7
0
379,945
4
W
Izanami
11,009
550
143
7
0
373,653
6
W
Gilgamesh
12,264
613
139
7
0
448,779
2
W
King Arthur
10,256
513
41
2
0
362,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role