Player Matchup

Ishtar
Ishtar
DWILLTHEBASEDGOD
Ishtar
Level 118
God Stats
5W - 2L
1,800 SR
Queue Stats
63W - 45L
1,541 Elo+
Party 1
Bacchus
Bacchus
SWlSHES
Bacchus
Level 64
God Stats
6W - 6L
1,531 SR
Queue Stats
42W - 23L
1,619 Elo+
Party 1
Hera
Hera
Tesus
Hera
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,516 Elo+
Party 1
Team Averages
Level 93
1,610 SR
1,558 Elo+

VS

Team Averages
Level 88
1,531 SR
1,511 Elo+
Ishtar
Ishtar
BonkyMcSwonky
Ishtar
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 26L
1,444 Elo+
Solo
Scylla
Scylla
TheOneScapegoat
Scylla
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,541 Elo+
Party 2
Lancelot
Lancelot
UndercovrEskimo
Lancelot
Level 89
God Stats
0W - 1L
1,594 SR
Queue Stats
11W - 8L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 0
11,841
740
17,693
13,458
7,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
SWlSHES
Bacchus
16
0 / 3 / 8
11,713
732
11,520
18,904
30,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
Tesus
Hera
15
1 / 3 / 6
10,362
648
9,091
9,450
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
9,159
572
7,737
15,847
7,850
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 3 / 5
10,277
642
11,338
12,443
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
16
6 / 0 / 0
11,338
709
11,334
15,596
18,038
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
8
Kills
8
8
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
7
2
0
3.5
W
Bacchus
SWlSHES
Bacchus
0
3
8
1.33
W
Hera
Tesus
Hera
1
3
6
1.33
L
2
3
5
1.5
L
Lancelot
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,304
Damage
30,409
41,812
Taken
43,886
43,762
Mitigated
32,171
10,634
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,737
4,605
0
2,174
15,847
7,850
0
8,397
7,450
0
22,858
W
17,693
10,845
0
3,704
13,458
7,857
1,851
2,900
10,558
0
70,881
W
Bacchus
SWlSHES
Bacchus
11,520
1,779
0
5,993
18,904
30,637
31
4,344
14,560
20,104
0
W
Hera
Tesus
Hera
9,091
3,066
0
937
9,450
5,268
920
4,526
4,924
42,784
0
L
11,338
593
0
1,504
12,443
6,283
0
5,270
7,173
54,773
0
L
Lancelot
11,334
2,278
0
207
15,596
18,038
0
7,365
8,231
0
32,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,916
Gold Earned
30,774
188
Minions Killed
144
9
Camps Cleared
4
899,961
Distance Traveled
893,149
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,159
572
33
2
0
254,739
3
W
Ishtar
11,841
740
106
7
3
300,440
2
W
Bacchus
11,713
732
18
1
3
319,026
5
W
Hera
10,362
648
64
4
3
280,495
3
L
Scylla
10,277
642
76
5
3
296,173
1
L
Lancelot
11,338
709
35
2
1
342,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role