Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Chefjjs
Merlin
Masters
Level 159
God Stats
2W - 9L
1,519 SR
Queue Stats
283W - 247L
2,774 MMR
Solo
Bacchus
Bacchus
Masters
Nika
Bacchus
Masters
Level 160
God Stats
1W - 1L
1,737 SR
Queue Stats
517W - 438L
3,114 MMR
Solo
Thanatos
Thanatos
Diamond III
RubiconDon
Thanatos
Diamond III
Level 85
God Stats
8W - 5L
1,703 SR
Queue Stats
78W - 52L
2,515 MMR
Solo
Terra
Terra
Masters
YayitoGotPerks
Terra
Masters
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
2,467 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,592 SR
2,474 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,647 SR
2,742 MMR
Chernobog
Chernobog
Masters
Beezei
Chernobog
Masters
Level 147
God Stats
3W - 3L
1,496 SR
Queue Stats
99W - 71L
2,445 MMR
Solo
Horus
Horus
Masters
Jûiced
Horus
Masters
Level 119
God Stats
1W - 0L
1,838 SR
Queue Stats
80W - 46L
2,771 MMR
Solo
Susano
Susano
Masters
Mixifyy
Susano
Masters
Level 158
God Stats
4W - 5L
1,603 SR
Queue Stats
103W - 83L
2,666 MMR
Solo
Geb
Geb
Masters
NotAValveGame
Geb
Masters
Level 160
God Stats
6W - 4L
1,585 SR
Queue Stats
373W - 346L
2,970 MMR
Solo
Yu Huang
Yu Huang
Masters
SailorMoonPink
Yu Huang
Masters
Level 86
God Stats
5W - 4L
1,715 SR
Queue Stats
191W - 161L
2,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 6 / 0
5,510
424
5,266
11,762
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Chefjjs
Merlin
10
0 / 4 / 2
6,183
476
4,865
7,503
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Nika
Bacchus
11
1 / 3 / 0
6,599
508
6,337
10,575
9,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
RubiconDon
Thanatos
11
2 / 3 / 0
6,768
521
3,669
10,611
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 3
6,028
464
4,302
11,963
8,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
LancelotDa JiTyrNe Zha

VS

Bans
CliodhnaKaliUllrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Beezei
Chernobog
14
4 / 0 / 6
8,414
647
6,152
5,766
1,770
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Jûiced
Horus
11
2 / 1 / 8
7,584
583
6,358
11,056
10,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
Mixifyy
Susano
13
4 / 1 / 9
7,975
613
10,972
8,993
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 0 / 3
8,064
620
6,087
9,851
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
13
6 / 1 / 0
8,074
621
8,113
6,120
2,328
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
18
18
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
0
0
W
Chernobog
Beezei
Chernobog
4
0
6
7
L
Merlin
Chefjjs
Merlin
0
4
2
0.25
W
Horus
Jûiced
Horus
2
1
8
6
W
Susano
Mixifyy
Susano
4
1
9
8.5
L
Bacchus
Nika
Bacchus
1
3
0
0.33
W
2
0
3
3.5
L
Thanatos
RubiconDon
Thanatos
2
3
0
0.67
W
Yu Huang
6
1
0
6
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,439
Damage
37,682
52,414
Taken
41,786
27,519
Mitigated
22,985
20,831
Healing
18,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,266
2,930
0
2,864
11,762
2,910
0
1,429
10,333
0
36,209
W
Chernobog
Beezei
Chernobog
6,152
4,012
0
2,004
5,766
1,770
0
632
5,089
0
74,667
L
Merlin
Chefjjs
Merlin
4,865
319
0
804
7,503
2,287
0
2,499
5,002
48,249
0
W
Horus
Jûiced
Horus
6,358
2,787
1,522
5,626
11,056
10,272
58
4,157
6,675
194
16,404
W
Susano
Mixifyy
Susano
10,972
3,010
0
2,990
8,993
3,642
0
2,852
5,957
0
55,640
L
Bacchus
Nika
Bacchus
6,337
906
0
2,916
10,575
9,885
0
5,058
5,023
38,636
0
W
6,087
877
0
4,716
9,851
4,973
0
4,937
4,336
46,893
0
L
Thanatos
RubiconDon
Thanatos
3,669
770
0
9,187
10,611
4,417
0
2,190
8,331
0
50,409
W
Yu Huang
8,113
717
0
1,244
6,120
2,328
366
1,907
4,009
64,950
0
L
4,302
481
769
4,291
11,963
8,020
0
2,544
9,331
19,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,088
Gold Earned
40,111
341
Minions Killed
449
0
Camps Cleared
0
1,242,999
Distance Traveled
1,371,607
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,510
424
71
5
0
192,648
3
W
Chernobog
8,414
647
133
10
0
264,123
5
L
Merlin
6,183
476
100
8
0
232,653
2
W
Horus
7,584
583
15
1
0
280,657
6
W
Susano
7,975
613
91
7
0
290,116
1
L
Bacchus
6,599
508
72
6
0
250,554
2
W
Geb
8,064
620
102
8
0
269,724
3
L
Thanatos
6,768
521
86
7
0
282,384
1
W
Yu Huang
8,074
621
108
8
0
266,987
5
L
Terra
6,028
464
12
1
0
284,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role