Player Matchup

Charybdis
Charybdis
CarneFrescaa
Charybdis
Level 25
God Stats
1W - 3L
1,417 SR
Queue Stats
4W - 4L
1,444 Elo+
Party 3
Neith
Neith
MAKAU-88
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ishtar
Ishtar
gabriel310802
Ishtar
Level 142
God Stats
0W - 5L
1,281 SR
Queue Stats
164W - 170L
1,519 Elo+
Party 3
Cthulhu
Cthulhu
rafapscampos
Cthulhu
Level 147
God Stats
7W - 9L
1,597 SR
Queue Stats
41W - 43L
1,497 Elo+
Party 3
Nike
Nike
zatchbelz
Nike
Level 144
God Stats
1W - 1L
1,720 SR
Queue Stats
65W - 69L
1,532 Elo+
Party 3
Team Averages
Level 92
1,503 SR
1,498 Elo+

VS

Team Averages
Level 70
1,571 SR
1,430 Elo+
Cthulhu
Cthulhu
Jobiscleiton
Cthulhu
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
188W - 156L
1,515 Elo+
Party 1
Mercury
Mercury
Xx_SharpLook_Xx
Mercury
Level 26
God Stats
6W - 5L
1,580 SR
Queue Stats
64W - 108L
1,305 Elo+
Party 2
Chronos
Chronos
renatasadgamer
Chronos
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
102W - 84L
1,519 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
viniciuscosta31
Morgan Le Fay
Level 61
God Stats
7W - 6L
1,579 SR
Queue Stats
90W - 143L
1,346 Elo+
Party 2
Izanami
Izanami
vitanimaC
Izanami
Level 105
God Stats
24W - 7L
1,694 SR
Queue Stats
186W - 169L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CarneFrescaa
Charybdis
9
0 / 2 / 0
4,833
439
1,003
7,030
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
MAKAU-88
Neith
8
0 / 4 / 1
4,712
428
1,791
4,399
1,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,200
473
5,231
8,146
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
rafapscampos
Cthulhu
9
2 / 0 / 0
5,156
469
2,414
9,522
4,985
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
9
1 / 2 / 0
5,106
464
3,763
8,030
2,530
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jobiscleiton
Cthulhu
8
2 / 2 / 3
6,010
546
3,743
10,973
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 2
5,179
471
2,200
7,264
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 1
7,261
660
5,985
4,955
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
viniciuscosta31
Morgan Le Fay
10
1 / 0 / 1
5,660
515
3,644
4,201
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
vitanimaC
Izanami
12
4 / 1 / 2
7,310
665
7,264
6,252
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
10
10
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CarneFrescaa
Charybdis
0
2
0
0
W
Cthulhu
Jobiscleiton
Cthulhu
2
2
3
1.75
L
Neith
MAKAU-88
Neith
0
4
1
0.13
W
0
1
2
1
L
0
2
2
0.5
L
Cthulhu
rafapscampos
Cthulhu
2
0
0
2
W
3
0
1
3.5
W
Morgan Le Fay
viniciuscosta31
Morgan Le Fay
1
0
1
1.5
W
Izanami
vitanimaC
Izanami
4
1
2
5
L
Nike
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,202
Damage
22,836
37,127
Taken
33,645
15,185
Mitigated
15,487
9,088
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CarneFrescaa
Charybdis
1,003
518
0
2,330
7,030
2,882
62
4,266
2,764
0
23,404
W
Cthulhu
Jobiscleiton
Cthulhu
3,743
1,217
0
2,172
10,973
7,798
0
1,095
9,878
23,190
0
L
Neith
MAKAU-88
Neith
1,791
973
0
296
4,399
1,645
0
696
3,703
0
15,611
W
2,200
876
0
750
7,264
2,178
0
126
7,138
0
24,380
L
5,231
2,121
0
2,896
8,146
3,143
0
2,574
5,572
0
31,775
L
Cthulhu
rafapscampos
Cthulhu
2,414
390
64
1,250
9,522
4,985
0
1,383
8,139
26,327
0
W
5,985
2,031
0
3,236
4,955
1,755
846
349
4,606
50,762
0
W
Morgan Le Fay
viniciuscosta31
Morgan Le Fay
3,644
604
0
730
4,201
1,403
300
0
4,201
33,761
0
W
Izanami
vitanimaC
Izanami
7,264
5,153
0
3,524
6,252
2,353
486
844
5,408
0
69,996
L
Nike
3,763
532
0
2,252
8,030
2,530
0
4,453
3,577
0
31,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
31,420
212
Minions Killed
341
0
Camps Cleared
0
945,051
Distance Traveled
1,028,664
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,833
439
44
4
0
174,156
0
W
Cthulhu
6,010
546
33
3
0
205,129
4
L
Neith
4,712
428
22
2
0
161,980
0
W
Mercury
5,179
471
45
4
0
251,715
1
L
Ishtar
5,200
473
59
5
0
200,380
0
L
Cthulhu
5,156
469
42
4
0
203,121
2
W
Chronos
7,261
660
94
9
0
209,216
5
W
Morgan Le Fay
5,660
515
58
5
0
185,512
2
W
Izanami
7,310
665
111
10
0
177,092
1
L
Nike
5,106
464
45
4
0
205,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role