Player Matchup

Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
GiuDav75
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,350 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HappyTrade
Morgan Le Fay
Level 29
God Stats
0W - 3L
1,343 SR
Queue Stats
3W - 13L
1,163 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TYRESS07
Tsukuyomi
Level 123
God Stats
90W - 79L
1,500 SR
Queue Stats
640W - 647L
1,429 Elo+
Solo
Neith
Neith
rangerblackgm3
Neith
Level 81
God Stats
2W - 6L
1,398 SR
Queue Stats
158W - 155L
1,388 Elo+
Party 2
Team Averages
Level 78
1,448 SR
1,366 Elo+

VS

Team Averages
Level 85
1,521 SR
1,428 Elo+
Odin
Odin
Endriu1122
Odin
Level 36
God Stats
6W - 1L
1,705 SR
Queue Stats
40W - 35L
1,435 Elo+
Party 1
Sol
Sol
POMUSZ
Sol
Level 141
God Stats
14W - 10L
1,660 SR
Queue Stats
229W - 251L
1,462 Elo+
Party 1
Discordia
Discordia
SeluluH
Discordia
Level 127
God Stats
10W - 8L
1,415 SR
Queue Stats
243W - 308L
1,356 Elo+
Solo
Loki
Loki
Vomalio
Loki
Level 19
God Stats
6W - 2L
1,373 SR
Queue Stats
46W - 56L
1,463 Elo+
Party 1
Bacchus
Bacchus
satour
Bacchus
Level 104
God Stats
89W - 82L
1,451 SR
Queue Stats
344W - 370L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
5 / 3 / 6
10,355
518
17,700
18,897
9,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
GiuDav75
Cthulhu
12
1 / 8 / 1
8,244
412
1,968
24,915
17,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morgan Le Fay
HappyTrade
Morgan Le Fay
12
0 / 5 / 3
7,987
399
7,801
14,406
6,733
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
TYRESS07
Tsukuyomi
16
8 / 6 / 2
10,575
529
16,177
19,639
12,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 7 / 1
8,772
439
5,684
15,260
7,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
8,944
447
6,028
14,051
15,711
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
POMUSZ
Sol
18
17 / 1 / 7
12,051
603
32,240
20,236
10,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
SeluluH
Discordia
16
6 / 5 / 4
10,529
526
16,445
14,422
7,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
Vomalio
Loki
18
3 / 3 / 7
11,531
577
13,400
17,084
7,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
satour
Bacchus
14
3 / 2 / 14
9,765
488
8,887
17,650
27,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
15
Kills
29
29
Deaths
15
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
5
3
6
2.67
W
0
4
7
0.88
L
Cthulhu
GiuDav75
Cthulhu
1
8
1
0.19
L
Morgan Le Fay
HappyTrade
Morgan Le Fay
0
5
3
0.3
W
Sol
POMUSZ
Sol
17
1
7
20.5
W
Discordia
SeluluH
Discordia
6
5
4
1.6
L
Tsukuyomi
TYRESS07
Tsukuyomi
8
6
2
1.5
W
Loki
Vomalio
Loki
3
3
7
2.17
L
1
7
1
0.21
W
Bacchus
satour
Bacchus
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,330
Damage
77,000
93,117
Taken
83,443
53,088
Mitigated
68,407
22,179
Healing
27,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
17,700
11,476
0
6,497
18,897
9,484
750
7,853
11,044
0
81,670
W
6,028
877
0
250
14,051
15,711
1,152
1,673
12,378
0
33,163
L
Cthulhu
GiuDav75
Cthulhu
1,968
385
320
4,562
24,915
17,194
156
18,150
6,765
10,147
0
L
Morgan Le Fay
HappyTrade
Morgan Le Fay
7,801
2,319
501
2,664
14,406
6,733
210
8,756
5,650
47,322
0
W
Sol
POMUSZ
Sol
32,240
15,589
0
12,950
20,236
10,454
1,464
2,792
17,444
99,587
12,206
W
Discordia
SeluluH
Discordia
16,445
653
247
3,998
14,422
7,048
140
2,194
12,228
85,437
0
L
Tsukuyomi
TYRESS07
Tsukuyomi
16,177
3,144
0
3,459
19,639
12,145
0
8,774
10,865
0
74,093
W
Loki
Vomalio
Loki
13,400
4,287
0
8,089
17,084
7,756
0
865
16,219
0
107,686
L
5,684
1,150
0
4,176
15,260
7,532
638
10,101
5,159
0
66,798
W
Bacchus
satour
Bacchus
8,887
1,354
414
1,950
17,650
27,438
418
2,999
14,651
33,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
52,820
439
Minions Killed
484
0
Camps Cleared
0
1,659,130
Distance Traveled
1,825,803
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,355
518
128
6
0
331,589
5
W
Odin
8,944
447
51
3
0
327,653
0
L
Cthulhu
8,244
412
16
1
0
290,880
0
L
Morgan Le Fay
7,987
399
82
4
0
310,019
4
W
Sol
12,051
603
122
6
0
364,276
0
W
Discordia
10,529
526
115
6
0
331,397
4
L
Tsukuyomi
10,575
529
99
5
0
399,290
0
W
Loki
11,531
577
160
8
0
441,975
4
L
Neith
8,772
439
114
6
0
327,352
2
W
Bacchus
9,765
488
36
2
0
360,502
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role