Player Matchup

Gilgamesh
Gilgamesh
Midnattssol
Gilgamesh
Level 123
God Stats
8W - 3L
1,500 SR
Queue Stats
17W - 23L
1,453 Elo+
Solo
Janus
Janus
Zcyla19
Janus
Level 48
God Stats
2W - 2L
1,671 SR
Queue Stats
40W - 55L
1,453 Elo+
Solo
Ishtar
Ishtar
airesnetto
Ishtar
Level 156
God Stats
23W - 17L
1,629 SR
Queue Stats
316W - 365L
1,488 Elo+
Solo
Team Averages
Level 109
1,600 SR
1,465 Elo+

VS

Team Averages
Level 134
1,431 SR
1,474 Elo+
Ishtar
Ishtar
DocSweetLeaf
Ishtar
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 102L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
Dog-On-Show
Nu Wa
Level 156
God Stats
2W - 1L
1,357 SR
Queue Stats
161W - 197L
1,365 Elo+
Party 1
Kumbhakarna
Kumbhakarna
death2slow
Kumbhakarna
Level 102
God Stats
0W - 5L
1,434 SR
Queue Stats
310W - 342L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Midnattssol
Gilgamesh
14
2 / 1 / 4
9,027
645
6,751
15,045
16,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Janus
Zcyla19
Janus
15
5 / 4 / 2
10,367
741
13,432
9,506
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
airesnetto
Ishtar
15
0 / 0 / 5
9,116
651
7,276
9,548
5,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
4 / 1 / 1
9,971
712
12,106
11,839
5,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 4 / 2
8,678
620
9,857
11,951
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kumbhakarna
death2slow
Kumbhakarna
11
0 / 2 / 2
8,647
618
1,865
9,187
7,348
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
7
Kills
5
5
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ishtar
4
1
1
4.5
L
1
4
2
0.5
W
Gilgamesh
Midnattssol
Gilgamesh
2
1
4
4
W
Janus
Zcyla19
Janus
5
4
2
1.5
W
Ishtar
airesnetto
Ishtar
0
0
5
2.5
L
Kumbhakarna
death2slow
Kumbhakarna
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,459
Damage
23,828
34,099
Taken
32,977
25,630
Mitigated
17,695
6,679
Healing
2,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
12,106
5,828
0
1,027
11,839
5,678
616
5,243
6,070
0
42,807
L
9,857
3,807
0
500
11,951
4,669
968
5,456
6,030
25,977
0
W
Gilgamesh
Midnattssol
Gilgamesh
6,751
1,331
0
1,687
15,045
16,619
146
4,984
9,745
4,870
20,824
W
Janus
Zcyla19
Janus
13,432
1,046
877
1,301
9,506
3,917
141
3,220
5,960
57,242
0
W
Ishtar
airesnetto
Ishtar
7,276
3,543
0
2,814
9,548
5,094
820
2,975
6,373
0
46,647
L
Kumbhakarna
death2slow
Kumbhakarna
1,865
214
0
1,160
9,187
7,348
0
3,014
5,731
9,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,510
Gold Earned
27,296
218
Minions Killed
132
8
Camps Cleared
4
748,996
Distance Traveled
713,384
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,971
712
82
6
1
254,149
0
L
Nu Wa
8,678
620
39
3
2
239,420
0
W
Gilgamesh
9,027
645
31
2
2
262,482
4
W
Janus
10,367
741
101
7
1
228,445
4
W
Ishtar
9,116
651
86
6
5
258,069
1
L
Kumbhakarna
8,647
618
11
1
1
219,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role