Player Matchup

Neith
Neith
AnDyOpPoLlUs
Neith
Level 83
God Stats
193W - 203L
1,521 SR
Queue Stats
1,000W - 1,077L
1,467 Elo+
Solo
Ganesha
Ganesha
Islaamm
Ganesha
Level 54
God Stats
16W - 10L
1,774 SR
Queue Stats
157W - 171L
1,456 Elo+
Solo
Anubis
Anubis
K1LLj0y12Gauge
Anubis
Level 117
God Stats
39W - 37L
1,568 SR
Queue Stats
302W - 330L
1,496 Elo+
Solo
Sol
Sol
KenobiWoot
Sol
Level 137
God Stats
10W - 8L
1,489 SR
Queue Stats
127W - 138L
1,392 Elo+
Solo
Ishtar
Ishtar
NarGee
Ishtar
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 180L
1,437 Elo+
Solo
Team Averages
Level 97
1,570 SR
1,450 Elo+

VS

Team Averages
Level 124
1,511 SR
1,454 Elo+
Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CdogGetsBuckets
Achilles
Level 119
God Stats
0W - 2L
1,699 SR
Queue Stats
24W - 28L
1,391 Elo+
Solo
Ne Zha
Ne Zha
TexanTrue
Ne Zha
Level 125
God Stats
7W - 10L
1,230 SR
Queue Stats
431W - 429L
1,456 Elo+
Party 1
Merlin
Merlin
Um Ya Sure
Merlin
Level 69
God Stats
5W - 4L
1,625 SR
Queue Stats
45W - 35L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 10
11,219
1,122
9,465
10,364
5,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Islaamm
Ganesha
18
0 / 0 / 21
12,341
1,234
5,069
11,390
13,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 2 / 14
10,380
1,038
7,051
9,058
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 1 / 8
11,497
1,150
11,519
10,451
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ishtar
NarGee
Ishtar
17
7 / 0 / 11
11,481
1,148
16,401
9,383
4,558
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

283

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
1 / 7 / 4
11,006
1,101
13,104
13,606
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
 
Mulan
14
0 / 2 / 2
8,891
889
2,302
5,663
2,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
14
0 / 0 / 0
8,342
834
0
0
0
Ne Zha
TexanTrue
Ne Zha
16
4 / 9 / 1
10,960
1,096
13,393
18,728
7,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Um Ya Sure
Merlin
16
0 / 4 / 3
10,126
1,013
17,457
14,712
6,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
22
Kills
5
5
Deaths
22
64
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
7
4
0.43
L
Mulan
 
Mulan
0
2
2
0.5
W
5
2
10
5
L
Achilles
0
0
0
0
W
Ganesha
Islaamm
Ganesha
0
0
21
10.5
W
1
2
14
4
W
9
1
8
13
W
Ishtar
NarGee
Ishtar
7
0
11
12.5
L
Ne Zha
TexanTrue
Ne Zha
4
9
1
0.5
L
Merlin
Um Ya Sure
Merlin
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,505
Damage
46,256
50,646
Taken
52,709
33,900
Mitigated
22,208
15,366
Healing
4,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
13,104
3,841
0
1,716
13,606
5,836
0
6,162
7,444
37,452
0
L
Mulan
 
Mulan
2,302
432
0
0
5,663
2,429
0
2,296
3,367
0
5,162
W
9,465
7,007
0
2,802
10,364
5,011
0
4,127
6,069
0
26,725
L
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
Islaamm
Ganesha
5,069
250
0
2,000
11,390
13,877
0
7,817
3,205
15,549
0
W
7,051
72
351
3,892
9,058
5,441
0
4,691
4,105
46,150
0
W
11,519
5,065
0
3,007
10,451
5,013
0
7,101
3,088
23,022
0
W
Ishtar
NarGee
Ishtar
16,401
12,427
732
2,582
9,383
4,558
0
5,553
3,618
0
32,129
L
Ne Zha
TexanTrue
Ne Zha
13,393
6,042
22
1,859
18,728
7,744
0
8,940
9,788
0
26,980
L
Merlin
Um Ya Sure
Merlin
17,457
886
242
1,056
14,712
6,199
0
6,241
8,471
44,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,918
Gold Earned
49,325
217
Minions Killed
180
10
Camps Cleared
4
925,221
Distance Traveled
577,418
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,006
1,101
66
7
1
163,810
0
L
Mulan
8,891
889
9
1
1
76,257
1
W
Neith
11,219
1,122
44
4
4
171,365
0
L
Achilles
8,342
834
0
0
0
2,973
0
W
Ganesha
12,341
1,234
0
0
0
205,606
0
W
Anubis
10,380
1,038
99
10
0
159,790
0
W
Sol
11,497
1,150
35
4
0
195,185
0
W
Ishtar
11,481
1,148
39
4
6
193,275
0
L
Ne Zha
10,960
1,096
35
4
1
172,263
0
L
Merlin
10,126
1,013
70
7
1
162,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role