Player Matchup

Cerberus
Cerberus
Diamond IV
Purpleinvade
Cerberus
Diamond IV
Level 69
God Stats
3W - 2L
1,597 SR
Queue Stats
88W - 78L
2,168 MMR
Party 2
Jormungandr
Jormungandr
Diamond III
Technip
Jormungandr
Diamond III
Level 159
God Stats
20W - 23L
1,631 SR
Queue Stats
491W - 487L
2,221 MMR
Solo
Ravana
Ravana
Diamond IV
Viinjiince
Ravana
Diamond IV
Level 160
God Stats
27W - 24L
1,604 SR
Queue Stats
713W - 708L
2,203 MMR
Solo
Yu Huang
Yu Huang
Diamond III
XxSmokinDank420
Yu Huang
Diamond III
Level 158
God Stats
10W - 6L
1,578 SR
Queue Stats
186W - 178L
2,301 MMR
Party 2
Xbalanque
Xbalanque
Diamond IV
toadlyoko
Xbalanque
Diamond IV
Level 144
God Stats
2W - 1L
1,387 SR
Queue Stats
291W - 264L
2,194 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,559 SR
2,217 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,566 SR
2,217 MMR
Geb
Geb
Diamond III
IntimidateTV
Geb
Diamond III
Level 123
God Stats
20W - 22L
1,636 SR
Queue Stats
560W - 548L
2,178 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
Procookieivan
Ne Zha
Diamond IV
Level 156
God Stats
5W - 11L
1,496 SR
Queue Stats
178W - 175L
2,193 MMR
Solo
Anhur
Anhur
Diamond II
TemperingFate
Anhur
Diamond II
Level 159
God Stats
1W - 4L
1,467 SR
Queue Stats
378W - 360L
2,282 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
sebtugo
Sun Wukong
Diamond IV
Level 149
God Stats
23W - 23L
1,626 SR
Queue Stats
466W - 468L
2,212 MMR
Solo
Ra
Ra
Masters
sodorable1
Ra
Masters
Level 157
God Stats
5W - 4L
1,607 SR
Queue Stats
464W - 436L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Purpleinvade
Cerberus
17
0 / 2 / 12
12,906
461
20,366
33,395
28,607
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Technip
Jormungandr
20
5 / 0 / 6
16,224
579
19,841
22,005
34,725
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
Viinjiince
Ravana
20
4 / 2 / 7
13,972
499
19,881
17,317
10,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yu Huang
20
3 / 0 / 7
14,624
522
22,220
17,866
10,549
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
toadlyoko
Xbalanque
20
4 / 2 / 7
16,239
580
22,074
28,162
13,676
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
LancelotAh Muzen CabBakasuraKali

VS

Bans
MercuryAtlasCabrakanLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 4
11,513
411
12,261
29,094
29,478
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
3 / 6 / 2
12,300
439
15,059
31,802
14,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 5 / 1
12,640
451
17,115
29,218
10,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
sebtugo
Sun Wukong
20
0 / 0 / 3
14,644
523
16,923
32,850
29,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
0 / 3 / 3
12,471
445
16,021
18,299
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
16
Kills
6
6
Deaths
16
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
3
6
2
0.67
W
Cerberus
Purpleinvade
Cerberus
0
2
12
3
W
Jormungandr
Technip
Jormungandr
5
0
6
8
L
2
5
1
0.5
W
Ravana
Viinjiince
Ravana
4
2
7
3.75
W
Yu Huang
3
0
7
6.5
L
Sun Wukong
sebtugo
Sun Wukong
0
0
3
1.5
L
0
3
3
0.5
W
Xbalanque
toadlyoko
Xbalanque
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,382
Damage
77,379
118,745
Taken
141,263
98,505
Mitigated
91,185
46,300
Healing
49,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,261
527
1,270
6,096
29,094
29,478
0
13,237
15,049
33,603
0
L
15,059
4,083
0
13,382
31,802
14,519
0
10,040
21,386
0
129,404
W
Cerberus
Purpleinvade
Cerberus
20,366
1,227
0
12,690
33,395
28,607
511
11,934
21,461
62,750
0
W
Jormungandr
Technip
Jormungandr
19,841
4,260
0
7,314
22,005
34,725
1,278
2,690
19,315
147,102
0
L
17,115
8,751
0
7,446
29,218
10,606
46
8,840
20,378
0
131,634
W
Ravana
Viinjiince
Ravana
19,881
2,553
0
6,090
17,317
10,948
2,185
5,885
11,432
0
148,724
W
Yu Huang
22,220
1,312
1,300
5,371
17,866
10,549
2,657
4,939
12,927
145,005
0
L
Sun Wukong
sebtugo
Sun Wukong
16,923
1,764
0
12,898
32,850
29,251
368
18,010
13,117
0
152,480
L
16,021
1,143
2,803
5,518
18,299
7,331
0
10,237
8,018
148,782
0
W
Xbalanque
toadlyoko
Xbalanque
22,074
10,746
0
13,535
28,162
13,676
8,156
4,470
23,692
0
180,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,965
Gold Earned
63,568
950
Minions Killed
872
0
Camps Cleared
0
2,708,717
Distance Traveled
2,683,354
36
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,513
411
25
1
0
521,981
10
L
Ne Zha
12,300
439
160
6
0
578,552
0
W
Cerberus
12,906
461
68
2
0
543,802
10
W
Jormungandr
16,224
579
253
9
0
511,739
3
L
Anhur
12,640
451
188
7
0
471,267
8
W
Ravana
13,972
499
168
6
0
588,296
9
W
Yu Huang
14,624
522
215
8
0
549,364
4
L
Sun Wukong
14,644
523
259
9
0
599,550
4
L
Ra
12,471
445
240
9
0
512,004
9
W
Xbalanque
16,239
580
246
9
0
515,516
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role