Player Matchup

Zeus
Zeus
Silver II
Nanitoh
Zeus
Silver II
Level 109
God Stats
1W - 5L
1,586 SR
Queue Stats
6W - 8L
1,538 MMR
Party 1
Horus
Horus
Silver III
TheCoolerDamian
Horus
Silver III
Level 129
God Stats
4W - 3L
1,669 SR
Queue Stats
6W - 8L
1,538 MMR
Party 1
Medusa
Medusa
Bronze V
kizarni
Medusa
Bronze V
Level 124
God Stats
0W - 1L
1,605 SR
Queue Stats
1W - 2L
1,498 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,620 SR
1,524 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,635 SR
1,797 MMR
Hercules
Hercules
Gold V
Arturo9513
Hercules
Gold V
Level 128
God Stats
24W - 26L
1,662 SR
Queue Stats
174W - 245L
1,476 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Lukemex7u7
Baron Samedi
Gold II
Level 157
God Stats
11W - 19L
1,223 SR
Queue Stats
153W - 212L
1,511 MMR
Solo
Xbalanque
Xbalanque
Diamond V
firststory
Xbalanque
Diamond V
Level 84
God Stats
8W - 0L
2,018 SR
Queue Stats
16W - 2L
2,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Nanitoh
Zeus
17
5 / 3 / 2
12,594
700
25,022
13,780
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 2 / 7
11,475
638
8,739
34,991
52,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
kizarni
Medusa
15
3 / 5 / 3
11,449
636
15,371
21,779
12,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AphroditeAh Muzen CabOlorunThothHera

VS

Bans
FenrirMulanOdinKumbhakarnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arturo9513
Hercules
18
2 / 1 / 7
12,552
697
10,446
23,792
28,883
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
Lukemex7u7
Baron Samedi
16
4 / 5 / 2
11,623
646
18,072
17,040
9,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
firststory
Xbalanque
17
4 / 2 / 6
12,441
691
36,619
21,477
9,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
8
Kills
10
10
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
Arturo9513
Hercules
2
1
7
5.5
W
Baron Samedi
Lukemex7u7
Baron Samedi
4
5
2
1
L
Zeus
Nanitoh
Zeus
5
3
2
2
L
0
2
7
1.75
W
Xbalanque
firststory
Xbalanque
4
2
6
3.5
L
Medusa
kizarni
Medusa
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,132
Damage
65,137
70,550
Taken
62,309
72,643
Mitigated
47,811
23,008
Healing
28,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Arturo9513
Hercules
10,446
3,200
0
13,607
23,792
28,883
1,402
8,924
14,868
0
45,052
W
Baron Samedi
Lukemex7u7
Baron Samedi
18,072
1,100
1,843
5,794
17,040
9,203
432
9,628
7,412
42,983
0
L
Zeus
Nanitoh
Zeus
25,022
1,267
0
1,163
13,780
7,832
62
5,261
8,519
71,529
0
L
8,739
4,282
6,241
14,256
34,991
52,039
0
7,184
27,807
0
15,705
W
Xbalanque
firststory
Xbalanque
36,619
18,892
0
7,229
21,477
9,725
1,972
7,219
14,258
0
109,856
L
Medusa
kizarni
Medusa
15,371
6,969
0
1,348
21,779
12,772
172
5,870
15,909
0
46,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,518
Gold Earned
36,616
192
Minions Killed
223
4
Camps Cleared
9
1,012,147
Distance Traveled
970,473
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,552
697
63
4
3
363,487
5
W
Baron Samedi
11,623
646
44
2
3
308,971
4
L
Zeus
12,594
700
105
6
4
300,986
3
L
Horus
11,475
638
9
1
0
385,834
6
W
Xbalanque
12,441
691
116
6
3
298,015
2
L
Medusa
11,449
636
78
4
0
325,327
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role