Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
mageideas
Fenrir
Level 24
God Stats
1W - 3L
1,707 SR
Queue Stats
2W - 3L
1,359 Elo+
Party 2
Team Averages
Level 48
1,541 SR
1,472 Elo+

VS

Team Averages
Level 87
1,547 SR
1,504 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Awstin36teen
Atlas
Level 17
God Stats
8W - 2L
1,733 SR
Queue Stats
11W - 20L
1,446 Elo+
Party 1
Hel
Hel
Bearealis
Hel
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 76L
1,576 Elo+
Solo
Ishtar
Ishtar
Mia1977
Ishtar
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
197W - 197L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cor7770
Ah Muzen Cab
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 164L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 2 / 0
8,140
543
12,009
13,883
11,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
 
Lancelot
13
2 / 5 / 1
7,476
498
3,797
11,581
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Arachne
 
Arachne
11
1 / 4 / 1
6,807
454
2,656
11,211
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ishtar
 
Ishtar
10
0 / 4 / 1
6,529
435
4,932
8,312
2,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
mageideas
Fenrir
10
1 / 4 / 0
6,045
403
5,018
10,094
4,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
10
1 / 2 / 0
7,037
469
3,982
8,884
7,148
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 2 / 3
7,633
509
3,627
14,518
12,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 0 / 7
9,473
632
15,300
11,136
5,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
Mia1977
Ishtar
14
8 / 1 / 2
8,865
591
7,464
13,184
6,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
cor7770
Ah Muzen Cab
14
2 / 1 / 4
8,436
562
5,333
7,799
3,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
18
19
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
0
1
L
Lancelot
 
Lancelot
2
5
1
0.5
L
Arachne
 
Arachne
1
4
1
0.38
L
Ishtar
 
Ishtar
0
4
1
0.13
W
Ratatoskr
 
Ratatoskr
1
2
0
0.5
W
2
2
3
1.75
W
5
0
7
8.5
W
Ishtar
Mia1977
Ishtar
8
1
2
9
W
Ah Muzen Cab
cor7770
Ah Muzen Cab
2
1
4
4
L
Fenrir
mageideas
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,412
Damage
35,706
55,081
Taken
55,521
28,040
Mitigated
35,455
7,904
Healing
23,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,009
1,216
0
2,040
13,883
11,601
504
2,768
11,115
0
65,855
L
Lancelot
 
Lancelot
3,797
1,035
0
1,174
11,581
5,006
1,306
6,089
5,492
0
50,378
L
Arachne
 
Arachne
2,656
1,859
0
1,230
11,211
4,252
0
3,965
7,246
0
48,261
L
Ishtar
 
Ishtar
4,932
3,090
0
1,373
8,312
2,938
0
1,005
7,307
0
45,360
W
Ratatoskr
 
Ratatoskr
3,982
737
0
2,166
8,884
7,148
0
0
8,884
0
33,431
W
3,627
1,570
578
1,885
14,518
12,969
514
0
14,518
23,126
0
W
15,300
2,733
8,454
7,497
11,136
5,305
661
0
11,136
71,710
0
W
Ishtar
Mia1977
Ishtar
7,464
4,084
0
2,179
13,184
6,992
3,061
0
13,184
0
61,329
W
Ah Muzen Cab
cor7770
Ah Muzen Cab
5,333
2,332
0
1,131
7,799
3,041
2,324
0
7,799
0
65,308
L
Fenrir
mageideas
Fenrir
5,018
1,876
0
2,087
10,094
4,243
0
5,100
4,994
0
17,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,997
Gold Earned
41,444
380
Minions Killed
420
0
Camps Cleared
0
1,479,643
Distance Traveled
1,393,057
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,140
543
115
8
0
277,630
0
L
Lancelot
7,476
498
87
6
0
338,265
0
L
Arachne
6,807
454
72
5
0
320,935
0
L
Ishtar
6,529
435
87
6
0
235,311
1
W
Ratatoskr
7,037
469
69
5
0
208,803
3
W
Atlas
7,633
509
20
1
0
297,082
0
W
Hel
9,473
632
136
9
0
333,022
0
W
Ishtar
8,865
591
79
5
0
286,578
4
W
Ah Muzen Cab
8,436
562
116
8
0
267,572
5
L
Fenrir
6,045
403
19
1
0
307,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role