Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MoodyAquarius
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,582 Elo+
Solo
Erlang Shen
Erlang Shen
Sarge07
Erlang Shen
Level 119
God Stats
3W - 1L
1,886 SR
Queue Stats
310W - 286L
1,538 Elo+
Solo
Jormungandr
Jormungandr
assaultmainbtw
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 57L
1,654 Elo+
Solo
Baba Yaga
Baba Yaga
hanok19
Baba Yaga
Level 127
God Stats
17W - 19L
1,517 SR
Queue Stats
1,685W - 1,744L
1,561 Elo+
Solo
Team Averages
Level 104
1,581 SR
1,567 Elo+

VS

Team Averages
Level 80
1,499 SR
1,517 Elo+
Tiamat
Tiamat
 
Tiamat
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
XXDmgXControlXX
Guan Yu
Level 128
God Stats
2W - 3L
1,460 SR
Queue Stats
474W - 535L
1,468 Elo+
Solo
Odin
Odin
dοpа
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,500 Elo+
Party 1
Hera
Hera
iFistFatHoors
Hera
Level 29
God Stats
5W - 1L
1,545 SR
Queue Stats
163W - 104L
1,632 Elo+
Solo
Hachiman
Hachiman
luisillo05
Hachiman
Level 158
God Stats
10W - 9L
1,490 SR
Queue Stats
400W - 436L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 6 / 7
7,423
675
9,868
13,640
6,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 8 / 6
7,838
713
10,459
14,085
6,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Sarge07
Erlang Shen
15
3 / 4 / 5
9,399
854
9,937
20,332
12,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
assaultmainbtw
Jormungandr
17
7 / 5 / 6
9,727
884
23,822
21,071
26,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
hanok19
Baba Yaga
14
1 / 4 / 6
7,872
716
16,539
12,405
5,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
12 / 2 / 13
10,846
986
21,296
15,341
15,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 2 / 16
8,014
729
6,160
29,184
25,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Odin
dοpа
Odin
17
6 / 2 / 15
10,087
917
12,942
21,754
20,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
5 / 3 / 8
8,677
789
14,194
9,874
4,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
luisillo05
Hachiman
15
4 / 5 / 14
8,970
815
16,777
16,154
8,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
93
14
Kills
27
27
Deaths
14
30
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
7
0.75
W
Tiamat
 
Tiamat
12
2
13
9.25
L
2
8
6
0.63
L
Erlang Shen
Sarge07
Erlang Shen
3
4
5
1.38
W
0
2
16
4
L
Jormungandr
assaultmainbtw
Jormungandr
7
5
6
2
W
Odin
dοpа
Odin
6
2
15
6.75
L
Baba Yaga
hanok19
Baba Yaga
1
4
6
1
W
5
3
8
3
W
Hachiman
luisillo05
Hachiman
4
5
14
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,625
Damage
71,369
81,533
Taken
92,307
58,743
Mitigated
73,678
27,526
Healing
46,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,868
2,676
747
1,880
13,640
6,758
0
6,366
7,274
0
15,473
W
Tiamat
 
Tiamat
21,296
2,705
1,643
5,642
15,341
15,229
332
9,172
6,169
33,551
0
L
10,459
1,213
3,248
2,517
14,085
6,645
0
8,317
5,768
24,816
0
L
Erlang Shen
Sarge07
Erlang Shen
9,937
4,402
3,248
7,300
20,332
12,909
0
8,536
11,796
0
13,705
W
6,160
1,446
10,653
15,511
29,184
25,106
290
15,620
13,564
49
10,838
L
Jormungandr
assaultmainbtw
Jormungandr
23,822
3,728
1,541
2,891
21,071
26,680
6
7,297
13,774
39,408
0
W
Odin
dοpа
Odin
12,942
2,097
4,150
5,644
21,754
20,198
117
8,680
13,074
156
19,332
L
Baba Yaga
hanok19
Baba Yaga
16,539
624
793
3,361
12,405
5,751
0
5,179
7,226
30,245
0
W
14,194
4,470
1,020
410
9,874
4,875
900
7,745
2,129
25,184
0
W
Hachiman
luisillo05
Hachiman
16,777
8,223
0
2,298
16,154
8,270
2,740
9,603
6,551
0
28,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,259
Gold Earned
46,594
112
Minions Killed
98
0
Camps Cleared
0
1,004,436
Distance Traveled
1,053,360
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,423
675
12
1
0
175,209
0
W
Tiamat
10,846
986
23
2
0
228,804
0
L
Ra
7,838
713
23
2
0
169,556
0
L
Erlang Shen
9,399
854
5
0
0
213,987
0
W
Guan Yu
8,014
729
11
1
0
214,329
0
L
Jormungandr
9,727
884
38
3
0
211,870
0
W
Odin
10,087
917
9
1
0
235,867
3
L
Baba Yaga
7,872
716
34
3
0
233,814
0
W
Hera
8,677
789
17
2
0
198,647
0
W
Hachiman
8,970
815
38
3
0
175,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role