Player Matchup

Nike
Nike
Bratgirl97
Nike
Level 160
God Stats
2W - 1L
1,178 SR
Queue Stats
104W - 106L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
Crusade King21
Baron Samedi
Level 145
God Stats
6W - 3L
1,607 SR
Queue Stats
71W - 64L
1,490 Elo+
Party 1
Sol
Sol
OwOChaaan
Sol
Level 124
God Stats
1W - 3L
1,748 SR
Queue Stats
52W - 45L
1,473 Elo+
Party 1
Hun Batz
Hun Batz
VolicÆ
Hun Batz
Level 158
God Stats
1W - 0L
1,607 SR
Queue Stats
163W - 128L
1,630 Elo+
Party 1
Ishtar
Ishtar
azraelset
Ishtar
Level 45
God Stats
2W - 3L
1,277 SR
Queue Stats
286W - 285L
1,592 Elo+
Solo
Team Averages
Level 126
1,484 SR
1,534 Elo+

VS

Team Averages
Level 100
1,544 SR
1,517 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
HeroicSaber
Pele
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,497 Elo+
Solo
Ishtar
Ishtar
TheWutangWolf
Ishtar
Level 126
God Stats
1W - 3L
1,722 SR
Queue Stats
493W - 422L
1,572 Elo+
Party 2
Shiva
Shiva
namechanged160
Shiva
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
5,407
901
2,389
5,241
3,690
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Baron Samedi
Crusade King21
Baron Samedi
11
1 / 1 / 5
5,292
882
7,176
7,414
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 1 / 3
5,448
908
6,952
7,660
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hun Batz
VolicÆ
Hun Batz
12
3 / 1 / 2
5,952
992
5,036
6,048
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
azraelset
Ishtar
12
2 / 0 / 3
5,670
945
4,538
6,046
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 2
5,509
918
8,674
6,866
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
 
Nemesis
9
0 / 2 / 2
4,852
809
4,074
8,197
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 2 / 1
5,565
928
4,414
7,025
3,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 1
4,851
809
3,430
4,322
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 1
4,644
774
4,008
5,991
3,834
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
3
3
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
2
2
L
Nemesis
 
Nemesis
0
2
2
0.5
W
1
0
4
3
W
Baron Samedi
Crusade King21
Baron Samedi
1
1
5
3.5
L
2
2
1
1.25
W
2
1
3
3.5
L
0
2
1
0.25
W
Hun Batz
VolicÆ
Hun Batz
3
1
2
4
W
Ishtar
azraelset
Ishtar
2
0
3
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,091
Damage
24,600
32,409
Taken
32,401
15,645
Mitigated
16,709
13,595
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,674
3,462
0
4,005
6,866
2,716
0
2,852
4,014
21,120
0
L
Nemesis
 
Nemesis
4,074
1,113
0
839
8,197
4,802
0
3,421
4,776
197
8,520
W
2,389
158
1,064
592
5,241
3,690
76
1,825
3,416
0
9,192
W
Baron Samedi
Crusade King21
Baron Samedi
7,176
632
2,273
3,524
7,414
3,795
0
2,896
4,518
12,236
0
L
4,414
286
0
1,023
7,025
3,123
0
2,837
4,188
0
14,184
W
6,952
2,725
0
3,397
7,660
3,351
0
2,332
5,328
16,878
1,896
L
3,430
1,622
0
0
4,322
2,234
0
1,978
2,344
0
12,795
W
Hun Batz
VolicÆ
Hun Batz
5,036
955
0
1,026
6,048
2,278
0
248
5,800
0
18,342
W
Ishtar
azraelset
Ishtar
4,538
3,165
0
1,719
6,046
2,531
0
1,570
4,476
0
20,435
L
4,008
407
287
628
5,991
3,834
0
2,183
3,808
0
6,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,769
Gold Earned
25,421
127
Minions Killed
92
0
Camps Cleared
0
710,583
Distance Traveled
629,942
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,509
918
31
5
0
118,399
0
L
Nemesis
4,852
809
13
2
0
135,606
2
W
Nike
5,407
901
15
3
0
168,404
2
W
Baron Samedi
5,292
882
16
3
0
123,535
1
L
Pele
5,565
928
24
4
0
154,464
3
W
Sol
5,448
908
19
3
0
140,380
0
L
Ishtar
4,851
809
19
3
0
119,313
0
W
Hun Batz
5,952
992
40
7
0
158,023
1
W
Ishtar
5,670
945
37
6
0
120,241
2
L
Shiva
4,644
774
5
1
0
102,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role