Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AlllOfEmAnubis
Sol
Level 121
God Stats
2W - 1L
1,696 SR
Queue Stats
59W - 56L
1,547 Elo+
Party 1
Serqet
Serqet
K9KHEP
Serqet
Level 160
God Stats
1W - 1L
1,302 SR
Queue Stats
444W - 343L
1,569 Elo+
Party 2
Fenrir
Fenrir
RekUrTats101
Fenrir
Level 122
God Stats
2W - 0L
1,591 SR
Queue Stats
60W - 56L
1,549 Elo+
Party 1
Cupid
Cupid
The Ness Bros
Cupid
Level 104
God Stats
2W - 1L
1,535 SR
Queue Stats
196W - 165L
1,563 Elo+
Party 2
Team Averages
Level 131
1,525 SR
1,546 Elo+

VS

Team Averages
Level 100
1,488 SR
1,509 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Aliehn
Ishtar
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,372 Elo+
Party 4
Olorun
Olorun
KptnKrunch713_OG
Olorun
Level 111
God Stats
0W - 2L
1,290 SR
Queue Stats
174W - 140L
1,574 Elo+
Party 3
Izanami
Izanami
TheDasher
Izanami
Level 126
God Stats
1W - 2L
1,420 SR
Queue Stats
115W - 110L
1,532 Elo+
Party 4
Kumbhakarna
Kumbhakarna
gallifreyamavor
Kumbhakarna
Level 158
God Stats
1W - 1L
1,729 SR
Queue Stats
56W - 45L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
8 / 1 / 16
10,589
882
17,541
11,972
6,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 1 / 20
9,742
812
19,603
15,305
7,972
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
K9KHEP
Serqet
14
1 / 3 / 22
9,377
781
3,773
14,662
18,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
16
7 / 3 / 15
9,820
818
8,096
13,373
19,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
8 / 1 / 12
10,136
845
9,678
11,473
6,382
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
3 / 4 / 4
8,985
749
17,680
9,523
4,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
Aliehn
Ishtar
13
0 / 7 / 7
7,506
626
10,425
13,291
6,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 6 / 4
7,866
656
4,661
10,984
5,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
TheDasher
Izanami
15
3 / 5 / 5
8,719
727
13,644
10,934
5,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
gallifreyamavor
Kumbhakarna
12
0 / 5 / 7
7,966
664
5,791
17,074
17,730
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
35
27
Kills
8
9
Deaths
27
85
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
16
16
L
Xbalanque
 
Xbalanque
3
4
4
1.25
L
Ishtar
Aliehn
Ishtar
0
7
7
0.5
W
3
1
20
13
W
Serqet
K9KHEP
Serqet
1
3
22
4
L
2
6
4
0.67
W
Fenrir
7
3
15
4.83
W
8
1
12
14
L
Izanami
TheDasher
Izanami
3
5
5
1.1
L
Kumbhakarna
gallifreyamavor
Kumbhakarna
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,691
Damage
52,201
66,785
Taken
61,806
59,115
Mitigated
38,951
29,471
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,541
6,562
583
2,186
11,972
6,899
2,599
2,405
9,567
0
43,728
L
Xbalanque
 
Xbalanque
17,680
6,804
1,199
1,311
9,523
4,397
0
3,392
5,734
0
32,756
L
Ishtar
Aliehn
Ishtar
10,425
3,510
0
1,024
13,291
6,190
0
5,347
7,583
0
16,777
W
19,603
7,699
2,466
7,444
15,305
7,972
3,700
2,548
12,757
35,935
1,766
W
Serqet
K9KHEP
Serqet
3,773
448
1,874
2,308
14,662
18,730
393
2,158
12,504
367
5,109
L
4,661
2,760
1,595
1,048
10,984
5,464
0
2,644
8,296
11,982
0
W
Fenrir
8,096
758
807
1,989
13,373
19,132
238
1,820
11,553
52
13,036
W
9,678
3,534
6,049
3,765
11,473
6,382
2,588
1,521
9,952
0
22,832
L
Izanami
TheDasher
Izanami
13,644
6,210
649
1,134
10,934
5,170
0
3,157
7,564
0
23,600
L
Kumbhakarna
gallifreyamavor
Kumbhakarna
5,791
532
497
2,906
17,074
17,730
0
4,345
12,691
15,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,664
Gold Earned
41,042
134
Minions Killed
115
0
Camps Cleared
0
1,101,046
Distance Traveled
938,156
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,589
882
59
5
0
230,002
0
L
Xbalanque
8,985
749
42
4
0
228,870
0
L
Ishtar
7,506
626
20
2
0
182,580
0
W
Sol
9,742
812
36
3
0
228,079
1
W
Serqet
9,377
781
5
0
0
222,522
0
L
Olorun
7,866
656
13
1
0
171,004
0
W
Fenrir
9,820
818
5
0
0
212,257
5
W
Cupid
10,136
845
29
2
0
208,186
0
L
Izanami
8,719
727
30
3
0
182,013
0
L
Kumbhakarna
7,966
664
10
1
0
173,689
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role