Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Crowfortl
Thor
Level 16
God Stats
1W - 1L
1,481 SR
Queue Stats
4W - 4L
1,489 Elo+
Party 2
Ishtar
Ishtar
DemonsFromBehind
Ishtar
Level 131
God Stats
19W - 12L
1,704 SR
Queue Stats
421W - 403L
1,471 Elo+
Solo
Kukulkan
Kukulkan
FallenAng3l
Kukulkan
Level 34
God Stats
3W - 3L
1,292 SR
Queue Stats
5W - 8L
1,305 Elo+
Party 2
Ymir
Ymir
Yazuskrii
Ymir
Level 64
God Stats
22W - 29L
1,413 SR
Queue Stats
278W - 298L
1,458 Elo+
Solo
Team Averages
Level 65
1,478 SR
1,445 Elo+

VS

Team Averages
Level 81
1,529 SR
1,435 Elo+
Anhur
Anhur
CiprianoN2
Anhur
Level 78
God Stats
0W - 1L
1,484 SR
Queue Stats
23W - 21L
1,424 Elo+
Party 3
Hel
Hel
Die_PrinZzessin
Hel
Level 143
God Stats
0W - 2L
1,466 SR
Queue Stats
101W - 108L
1,428 Elo+
Party 1
Bacchus
Bacchus
UvuvN1203
Bacchus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,432 Elo+
Party 3
Serqet
Serqet
Zitronenecke
Serqet
Level 49
God Stats
16W - 15L
1,654 SR
Queue Stats
108W - 116L
1,437 Elo+
Party 1
Sol
Sol
barbutabaga
Sol
Level 114
God Stats
16W - 8L
1,541 SR
Queue Stats
275W - 300L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 1 / 1
7,637
509
8,531
13,089
9,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
13
4 / 4 / 3
8,104
540
9,737
13,436
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 1 / 1
7,912
527
6,109
7,781
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
FallenAng3l
Kukulkan
12
4 / 0 / 2
8,233
549
8,938
5,109
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
12
1 / 1 / 2
7,317
488
3,669
7,119
5,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
2 / 1 / 1
7,658
511
3,677
7,326
2,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 0
7,807
520
4,772
10,185
5,643
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
UvuvN1203
Bacchus
10
2 / 0 / 3
6,195
413
5,529
10,195
9,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
10
0 / 3 / 4
6,556
437
5,716
11,060
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 0
7,260
484
5,563
12,771
5,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
7
7
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
1
0.5
L
Anhur
2
1
1
2.5
W
Thor
4
4
3
1.38
W
1
1
1
1.5
L
1
1
0
1
W
Kukulkan
FallenAng3l
Kukulkan
4
0
2
5
L
Bacchus
UvuvN1203
Bacchus
2
0
3
3.5
W
Ymir
1
1
2
2
L
Serqet
0
3
4
0.67
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,984
Damage
25,257
46,534
Taken
51,537
24,486
Mitigated
28,005
16,676
Healing
19,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,531
2,963
0
5,530
13,089
9,184
0
5,873
7,216
0
48,202
L
Anhur
3,677
2,398
0
2,239
7,326
2,612
525
683
6,643
0
55,317
W
Thor
9,737
2,526
0
4,930
13,436
5,238
0
3,013
10,229
0
60,390
W
6,109
3,250
0
3,889
7,781
2,607
1,305
732
7,049
0
68,511
L
4,772
338
0
6,001
10,185
5,643
318
2,362
7,823
53,625
0
W
Kukulkan
FallenAng3l
Kukulkan
8,938
1,191
0
150
5,109
2,048
0
2,014
2,895
58,865
0
L
Bacchus
UvuvN1203
Bacchus
5,529
677
0
1,471
10,195
9,183
0
3,266
6,929
13,702
0
W
Ymir
3,669
595
0
2,177
7,119
5,409
0
3,930
3,189
23,910
0
L
Serqet
5,716
575
0
4,698
11,060
4,684
0
1,644
9,416
0
41,180
L
5,563
1,904
62
5,158
12,771
5,883
1,136
4,742
8,029
60,794
8,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,203
Gold Earned
35,476
443
Minions Killed
409
0
Camps Cleared
0
1,366,334
Distance Traveled
1,465,391
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,637
509
90
6
0
253,312
1
L
Anhur
7,658
511
100
7
0
256,388
2
W
Thor
8,104
540
91
6
0
260,460
0
W
Ishtar
7,912
527
108
7
0
255,031
6
L
Hel
7,807
520
92
6
0
284,931
2
W
Kukulkan
8,233
549
111
7
0
297,681
0
L
Bacchus
6,195
413
21
1
0
318,702
10
W
Ymir
7,317
488
43
3
0
299,850
5
L
Serqet
6,556
437
85
6
0
332,706
7
L
Sol
7,260
484
111
7
0
272,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role