Player Matchup

Olorun
Olorun
Gold III
 
Olorun
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Platinum V
UnGilneanoMas
Arachne
Platinum V
Level 118
God Stats
30W - 16L
1,687 SR
Queue Stats
138W - 128L
1,638 MMR
Party 2
King Arthur
King Arthur
Gold II
pappyman1
King Arthur
Gold II
Level 119
God Stats
1W - 2L
1,416 SR
Queue Stats
197W - 195L
1,568 MMR
Solo
Poseidon
Poseidon
Gold IV
ridvan7
Poseidon
Gold IV
Level 128
God Stats
14W - 4L
1,711 SR
Queue Stats
85W - 91L
1,581 MMR
Solo
Horus
Horus
Gold II
zDxrk_Souls
Horus
Gold II
Level 155
God Stats
6W - 8L
1,479 SR
Queue Stats
411W - 410L
1,524 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,558 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,630 SR
1,551 MMR
Susano
Susano
Gold I
MrGodly_LT
Susano
Gold I
Level 88
God Stats
8W - 8L
1,509 SR
Queue Stats
104W - 96L
1,688 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
Oo-ermini-oO
Baron Samedi
Platinum V
Level 141
God Stats
10W - 10L
1,967 SR
Queue Stats
328W - 323L
1,593 MMR
Solo
Charybdis
Charybdis
Gold IV
Pablo_MP5K_QNK
Charybdis
Gold IV
Level 122
God Stats
9W - 4L
1,631 SR
Queue Stats
122W - 120L
1,496 MMR
Solo
Ymir
Ymir
Gold IV
justbetter111
Ymir
Gold IV
Level 59
God Stats
46W - 46L
1,542 SR
Queue Stats
166W - 164L
1,456 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
xBIGCAMEL
Jormungandr
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
6 / 1 / 4
13,061
568
14,999
16,374
8,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
20
14 / 4 / 2
13,864
603
24,671
25,185
14,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
pappyman1
King Arthur
18
1 / 3 / 12
11,596
504
14,455
28,132
33,412
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
ridvan7
Poseidon
19
3 / 7 / 12
12,629
549
20,779
18,833
9,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
5 / 3 / 11
11,255
489
13,615
28,875
35,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
CabrakanKaliGebUllrBakasura

VS

Bans
LancelotSerqetHou YiLokiChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
MrGodly_LT
Susano
16
8 / 8 / 2
10,696
465
9,422
19,756
8,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Oo-ermini-oO
Baron Samedi
18
2 / 6 / 9
11,687
508
16,772
22,356
13,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Pablo_MP5K_QNK
Charybdis
18
2 / 4 / 1
11,539
502
12,045
20,111
9,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
2 / 5 / 9
10,954
476
9,780
23,362
29,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
xBIGCAMEL
Jormungandr
18
3 / 6 / 4
11,795
513
18,174
29,453
29,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
42
29
Kills
17
18
Deaths
29
41
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
1
4
8
L
Susano
MrGodly_LT
Susano
8
8
2
1.13
L
Baron Samedi
Oo-ermini-oO
Baron Samedi
2
6
9
1.08
L
Charybdis
Pablo_MP5K_QNK
Charybdis
2
4
1
0.63
W
Arachne
14
4
2
3.75
L
2
5
9
1.3
W
King Arthur
pappyman1
King Arthur
1
3
12
2.33
W
Poseidon
ridvan7
Poseidon
3
7
12
1.29
L
Jormungandr
xBIGCAMEL
Jormungandr
3
6
4
0.83
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,519
Damage
66,193
117,399
Taken
115,038
101,856
Mitigated
89,850
40,670
Healing
30,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
14,999
7,764
1,889
9,821
16,374
8,842
3,321
4,339
12,035
136,790
0
L
Susano
MrGodly_LT
Susano
9,422
1,865
0
5,304
19,756
8,754
90
4,131
15,367
0
74,957
L
Baron Samedi
Oo-ermini-oO
Baron Samedi
16,772
816
1,649
6,362
22,356
13,770
0
5,472
16,090
98,135
0
L
Charybdis
Pablo_MP5K_QNK
Charybdis
12,045
6,124
0
7,603
20,111
9,089
1,193
6,920
12,967
0
114,214
W
Arachne
24,671
12,095
0
10,628
25,185
14,909
2,472
9,616
15,569
0
117,715
L
9,780
1,305
0
2,962
23,362
29,183
0
11,026
11,776
27,105
0
W
King Arthur
pappyman1
King Arthur
14,455
1,458
592
7,788
28,132
33,412
585
15,048
13,084
0
81,694
W
Poseidon
ridvan7
Poseidon
20,779
3,190
137
3,905
18,833
9,038
1,507
9,779
9,054
126,885
0
L
Jormungandr
xBIGCAMEL
Jormungandr
18,174
6,796
0
6,158
29,453
29,054
228
7,104
22,078
96,141
0
W
13,615
6,722
667
5,243
28,875
35,655
79
10,856
18,019
0
32,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,405
Gold Earned
56,671
660
Minions Killed
653
0
Camps Cleared
0
2,112,213
Distance Traveled
1,984,576
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,061
568
177
8
0
417,651
4
L
Susano
10,696
465
101
4
0
438,653
3
L
Baron Samedi
11,687
508
171
7
0
367,613
8
L
Charybdis
11,539
502
189
8
0
378,390
5
W
Arachne
13,864
603
149
6
0
458,762
3
L
Ymir
10,954
476
27
1
0
427,854
6
W
King Arthur
11,596
504
115
5
0
440,887
7
W
Poseidon
12,629
549
185
8
0
400,347
5
L
Jormungandr
11,795
513
165
7
0
372,066
6
W
Horus
11,255
489
34
1
0
394,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role