Player Matchup

Serqet
Serqet
AwsmGamer124
Serqet
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,516 Elo+
Party 2
Chronos
Chronos
ColeTheProBro
Chronos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 19L
1,448 Elo+
Party 2
Bacchus
Bacchus
ĐongleChongle
Bacchus
Level 121
God Stats
2W - 0L
1,905 SR
Queue Stats
49W - 25L
1,610 Elo+
Party 2
Team Averages
Level 124
1,635 SR
1,525 Elo+

VS

Team Averages
Level 104
1,465 SR
1,466 Elo+
Anubis
Anubis
ChibiSann
Anubis
Level 71
God Stats
1W - 4L
1,344 SR
Queue Stats
187W - 231L
1,455 Elo+
Party 1
Terra
Terra
Mr Danksworth
Terra
Level 85
God Stats
1W - 4L
1,302 SR
Queue Stats
103W - 142L
1,430 Elo+
Party 1
Ishtar
Ishtar
l Oblivion l
Ishtar
Level 157
God Stats
0W - 3L
1,749 SR
Queue Stats
213W - 203L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
3 / 1 / 4
7,378
738
6,211
5,019
2,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
13
4 / 0 / 6
8,216
822
8,267
6,591
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 2 / 7
8,176
818
5,425
9,358
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ChibiSann
Anubis
10
2 / 4 / 1
6,645
665
5,393
7,452
4,050
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 3
6,559
656
3,650
10,371
9,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ishtar
11
1 / 2 / 2
6,636
664
5,433
6,419
2,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
3
3
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
3
1
4
5
L
Anubis
ChibiSann
Anubis
2
4
1
0.63
W
Chronos
4
0
6
7
L
0
4
3
0.38
L
Ishtar
1
2
2
1
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,903
Damage
14,476
20,968
Taken
24,242
13,734
Mitigated
16,091
4,772
Healing
3,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,211
2,099
0
68
5,019
2,264
741
2,443
2,576
0
19,327
L
Anubis
ChibiSann
Anubis
5,393
325
0
1,263
7,452
4,050
0
5,013
2,289
24,720
0
W
Chronos
8,267
2,908
0
3,299
6,591
3,012
1,591
2,726
3,865
35,921
3,320
L
3,650
658
265
1,535
10,371
9,175
0
4,330
5,849
7,428
0
L
Ishtar
5,433
3,207
0
727
6,419
2,866
0
3,697
2,281
0
20,941
W
5,425
717
0
1,405
9,358
8,458
334
4,547
4,811
10,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,770
Gold Earned
19,840
103
Minions Killed
94
4
Camps Cleared
3
545,429
Distance Traveled
480,192
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,378
738
24
2
2
181,383
4
L
Anubis
6,645
665
32
3
2
153,658
2
W
Chronos
8,216
822
69
7
2
186,574
2
L
Terra
6,559
656
14
1
0
170,591
2
L
Ishtar
6,636
664
48
5
1
155,943
4
W
Bacchus
8,176
818
10
1
0
177,472
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role