Player Matchup

Neith
Neith
A1pha_RTM71
Neith
Level 87
God Stats
26W - 18L
1,690 SR
Queue Stats
194W - 175L
1,548 Elo+
Party 2
Cthulhu
Cthulhu
Asta_NoVa
Cthulhu
Level 108
God Stats
2W - 1L
1,498 SR
Queue Stats
371W - 347L
1,565 Elo+
Party 3
Hades
Hades
Deadpool100503
Hades
Level 89
God Stats
13W - 7L
1,500 SR
Queue Stats
478W - 449L
1,522 Elo+
Party 3
Nox
Nox
HighlanderSGE
Nox
Level 145
God Stats
128W - 109L
1,563 SR
Queue Stats
389W - 401L
1,488 Elo+
Party 3
Yemoja
Yemoja
Trickz99
Yemoja
Level 141
God Stats
12W - 14L
1,541 SR
Queue Stats
340W - 357L
1,576 Elo+
Party 2
Team Averages
Level 114
1,558 SR
1,540 Elo+

VS

Team Averages
Level 126
1,524 SR
1,556 Elo+
Ishtar
Ishtar
Cha0ticz
Ishtar
Level 143
God Stats
2W - 5L
1,500 SR
Queue Stats
137W - 135L
1,547 Elo+
Party 1
Pele
Pele
Kyle10fs
Pele
Level 122
God Stats
1W - 2L
1,304 SR
Queue Stats
106W - 96L
1,515 Elo+
Solo
Scylla
Scylla
RAGE Jayz
Scylla
Level 125
God Stats
1W - 2L
1,483 SR
Queue Stats
103W - 79L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
RAGE Zoro
Cthulhu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 72L
1,597 Elo+
Party 1
Artemis
Artemis
chrisjerry97
Artemis
Level 127
God Stats
1W - 2L
1,831 SR
Queue Stats
164W - 149L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 2
9,642
536
14,014
13,758
5,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Cthulhu
Asta_NoVa
Cthulhu
15
4 / 1 / 4
9,347
519
7,267
14,431
7,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 0 / 4
10,347
575
8,073
9,613
7,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 0 / 2
9,066
504
6,317
7,478
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Yemoja
Trickz99
Yemoja
14
0 / 1 / 6
8,696
483
4,913
13,700
10,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cha0ticz
Ishtar
15
1 / 2 / 0
8,715
484
4,897
8,585
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
14
0 / 3 / 1
8,058
448
6,041
18,211
8,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
RAGE Jayz
Scylla
13
1 / 3 / 0
7,355
409
7,637
7,482
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RAGE Zoro
Cthulhu
11
0 / 2 / 2
7,203
400
7,718
12,492
11,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
chrisjerry97
Artemis
15
1 / 3 / 1
8,952
497
10,135
13,655
5,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
3
3
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Cthulhu
Asta_NoVa
Cthulhu
4
1
4
6
L
Ishtar
Cha0ticz
Ishtar
1
2
0
0.5
W
1
0
4
3
W
4
0
2
5
L
Pele
0
3
1
0.17
L
Scylla
RAGE Jayz
Scylla
1
3
0
0.33
L
Cthulhu
RAGE Zoro
Cthulhu
0
2
2
0.5
W
Yemoja
Trickz99
Yemoja
0
1
6
3
L
Artemis
chrisjerry97
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,584
Damage
36,428
58,980
Taken
60,425
35,405
Mitigated
32,484
28,473
Healing
14,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,014
5,413
0
2,782
13,758
5,847
0
2,862
10,896
0
90,511
W
Cthulhu
Asta_NoVa
Cthulhu
7,267
766
359
5,354
14,431
7,872
192
4,139
10,292
76,161
0
L
Ishtar
Cha0ticz
Ishtar
4,897
2,812
0
1,291
8,585
4,368
0
4,373
4,212
0
71,629
W
8,073
1,057
100
6,476
9,613
7,189
96
536
9,077
89,009
0
W
6,317
400
0
1,863
7,478
3,627
252
3,190
4,288
57,889
0
L
Pele
6,041
2,391
0
3,222
18,211
8,195
0
8,343
9,868
0
82,616
L
Scylla
RAGE Jayz
Scylla
7,637
1,880
0
2,218
7,482
2,780
0
4,209
3,273
48,463
0
L
Cthulhu
RAGE Zoro
Cthulhu
7,718
702
230
2,844
12,492
11,577
0
6,137
6,355
24,878
0
W
Yemoja
Trickz99
Yemoja
4,913
1,104
6,672
4,867
13,700
10,870
54
4,628
9,072
33,517
0
L
Artemis
chrisjerry97
Artemis
10,135
5,285
0
4,637
13,655
5,564
630
3,508
10,147
0
79,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,098
Gold Earned
40,283
570
Minions Killed
503
0
Camps Cleared
0
1,705,070
Distance Traveled
1,646,979
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,642
536
134
7
0
319,013
5
W
Cthulhu
9,347
519
116
6
0
361,436
1
L
Ishtar
8,715
484
129
7
0
313,007
3
W
Hades
10,347
575
177
10
0
340,131
2
W
Nox
9,066
504
101
6
0
345,266
3
L
Pele
8,058
448
119
7
0
362,574
0
L
Scylla
7,355
409
84
5
0
330,116
4
L
Cthulhu
7,203
400
41
2
0
354,887
3
W
Yemoja
8,696
483
42
2
0
339,224
2
L
Artemis
8,952
497
130
7
0
286,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role