Player Matchup

Ishtar
Ishtar
EighthGateGai
Ishtar
Level 86
God Stats
0W - 5L
1,256 SR
Queue Stats
69W - 66L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
NastyMcGrits
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 17L
1,331 Elo+
Party 2
Thor
Thor
nastrodamis
Thor
Level 106
God Stats
3W - 2L
1,615 SR
Queue Stats
89W - 67L
1,574 Elo+
Party 2
Team Averages
Level 66
1,457 SR
1,504 Elo+

VS

Team Averages
Level 104
1,624 SR
1,644 Elo+
Baron Samedi
Baron Samedi
Philip_PWNZ
Baron Samedi
Level 123
God Stats
25W - 7L
1,872 SR
Queue Stats
261W - 192L
1,666 Elo+
Party 1
Tyr
Tyr
Shurgatal
Tyr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,585 Elo+
Solo
Ishtar
Ishtar
loontoon123
Ishtar
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
288W - 152L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 3
10,121
633
13,161
15,500
7,257
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
NastyMcGrits
Cthulhu
15
2 / 9 / 5
10,923
683
8,104
20,497
23,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 8 / 3
11,462
716
16,884
19,304
9,644
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Philip_PWNZ
Baron Samedi
18
11 / 2 / 12
12,785
799
21,474
15,949
9,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 14
11,444
715
9,116
16,457
14,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
17
8 / 6 / 12
12,013
751
16,985
14,788
8,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
10
Kills
25
25
Deaths
10
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
L
Cthulhu
NastyMcGrits
Cthulhu
2
9
5
0.5
W
Baron Samedi
Philip_PWNZ
Baron Samedi
11
2
12
8.5
W
6
2
14
6.5
W
Ishtar
8
6
12
2.33
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,149
Damage
47,575
55,301
Taken
47,194
40,415
Mitigated
32,268
3,258
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,161
9,189
0
1,838
15,500
7,257
0
6,340
8,846
0
33,232
L
Cthulhu
NastyMcGrits
Cthulhu
8,104
763
0
455
20,497
23,514
145
6,617
13,561
21,953
0
W
Baron Samedi
Philip_PWNZ
Baron Samedi
21,474
2,462
2,749
5,253
15,949
9,347
455
3,741
12,208
53,136
0
W
9,116
1,741
0
2,483
16,457
14,668
94
2,877
13,580
0
30,936
W
Ishtar
16,985
10,551
0
1,570
14,788
8,253
1,563
1,814
12,974
0
44,905
L
16,884
4,015
0
965
19,304
9,644
0
7,535
11,256
0
41,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
36,242
133
Minions Killed
177
3
Camps Cleared
11
687,941
Distance Traveled
815,026
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,121
633
49
3
1
200,272
2
L
Cthulhu
10,923
683
25
2
0
236,290
0
W
Baron Samedi
12,785
799
77
5
3
252,171
3
W
Tyr
11,444
715
37
2
1
316,084
0
W
Ishtar
12,013
751
63
4
7
246,771
2
L
Thor
11,462
716
59
4
2
251,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role