Player Matchup

Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Driizu
Cu Chulainn
Level 128
God Stats
1W - 3L
1,418 SR
Queue Stats
79W - 77L
1,509 Elo+
Party 1
Ishtar
Ishtar
GEAlmadaZ
Ishtar
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
333W - 246L
1,526 Elo+
Party 1
Yemoja
Yemoja
Yυnα
Yemoja
Level 139
God Stats
2W - 0L
1,716 SR
Queue Stats
101W - 107L
1,552 Elo+
Party 1
Team Averages
Level 143
1,527 SR
1,517 Elo+

VS

Team Averages
Level 79
1,470 SR
1,423 Elo+
Zeus
Zeus
 
Zeus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Carlitox93
Neith
Level 69
God Stats
1W - 2L
1,627 SR
Queue Stats
13W - 25L
1,477 Elo+
Party 2
Ymir
Ymir
Steeelixxx
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,232 Elo+
Party 3
Loki
Loki
valentinopelotu
Loki
Level 41
God Stats
0W - 3L
1,226 SR
Queue Stats
16W - 21L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
7 / 0 / 4
6,637
664
7,119
7,865
3,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
 
Yu Huang
10
3 / 2 / 4
5,941
594
6,696
6,152
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Driizu
Cu Chulainn
11
4 / 0 / 2
6,279
628
4,713
7,930
4,638
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
GEAlmadaZ
Ishtar
10
1 / 0 / 3
5,621
562
3,908
2,982
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Yυnα
Yemoja
8
2 / 1 / 2
5,827
583
3,010
6,524
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
2 / 3 / 0
5,575
558
5,275
5,622
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
 
Ishtar
8
0 / 3 / 3
4,824
482
4,535
9,269
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Neith
7
0 / 3 / 0
4,058
406
3,086
5,524
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 0
4,406
441
284
5,278
2,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 6 / 1
4,893
489
3,140
9,264
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
3
3
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
4
9
W
Yu Huang
 
Yu Huang
3
2
4
2.5
L
Zeus
 
Zeus
2
3
0
0.67
L
Ishtar
 
Ishtar
0
3
3
0.5
L
Neith
0
3
0
0
W
Cu Chulainn
Driizu
Cu Chulainn
4
0
2
5
W
Ishtar
GEAlmadaZ
Ishtar
1
0
3
2.5
L
0
2
0
0
W
Yemoja
Yυnα
Yemoja
2
1
2
3
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,446
Damage
16,320
31,453
Taken
34,957
16,243
Mitigated
13,462
11,323
Healing
7,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,119
4,330
0
3,755
7,865
3,754
0
608
7,257
0
39,305
W
Yu Huang
 
Yu Huang
6,696
815
0
1,114
6,152
2,095
207
363
5,789
31,763
0
L
Zeus
 
Zeus
5,275
1,212
0
475
5,622
1,593
0
785
4,837
31,045
0
L
Ishtar
 
Ishtar
4,535
3,230
0
3,055
9,269
3,699
0
5,972
3,297
0
23,553
L
Neith
3,086
1,380
0
948
5,524
2,219
0
632
4,892
0
22,557
W
Cu Chulainn
Driizu
Cu Chulainn
4,713
961
0
1,704
7,930
4,638
0
3,863
4,067
0
34,996
W
Ishtar
GEAlmadaZ
Ishtar
3,908
2,329
0
2,015
2,982
876
0
0
2,982
0
34,905
L
284
218
0
1,075
5,278
2,940
0
1,105
4,173
3,507
0
W
Yemoja
Yυnα
Yemoja
3,010
887
802
1,933
6,524
4,880
98
725
5,799
16,268
0
L
3,140
1,113
0
1,766
9,264
3,011
0
1,212
8,052
0
25,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
23,756
265
Minions Killed
205
0
Camps Cleared
0
917,606
Distance Traveled
866,451
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,637
664
72
7
0
213,616
2
W
Yu Huang
5,941
594
49
5
0
191,751
5
L
Zeus
5,575
558
62
6
0
174,723
4
L
Ishtar
4,824
482
33
3
0
150,774
1
L
Neith
4,058
406
36
4
0
175,008
3
W
Cu Chulainn
6,279
628
58
6
0
191,210
2
W
Ishtar
5,621
562
66
7
0
170,110
4
L
Ymir
4,406
441
11
1
0
166,935
1
W
Yemoja
5,827
583
20
2
0
150,919
0
L
Loki
4,893
489
63
6
0
199,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role