Player Matchup

Odin
Odin
 
Odin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DizzyJwe
Khepri
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 76L
1,482 Elo+
Party 1
Olorun
Olorun
Meulster
Olorun
Level 129
God Stats
4W - 0L
1,977 SR
Queue Stats
67W - 80L
1,492 Elo+
Solo
Zeus
Zeus
The_Happy_Eskimo
Zeus
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 84L
1,495 Elo+
Solo
Ah Puch
Ah Puch
jeppehcs
Ah Puch
Level 80
God Stats
5W - 0L
1,894 SR
Queue Stats
143W - 121L
1,496 Elo+
Party 1
Team Averages
Level 108
1,674 SR
1,493 Elo+

VS

Team Averages
Level 104
1,471 SR
1,466 Elo+
Jormungandr
Jormungandr
ArnouxVenter
Jormungandr
Level 131
God Stats
1W - 4L
1,370 SR
Queue Stats
113W - 114L
1,505 Elo+
Solo
Olorun
Olorun
L1L2_AsTral
Olorun
Level 20
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 3L
1,521 Elo+
Solo
Sol
Sol
Salacya
Sol
Level 124
God Stats
6W - 7L
1,575 SR
Queue Stats
210W - 198L
1,448 Elo+
Party 2
Izanami
Izanami
Zimtsternchen
Izanami
Level 140
God Stats
0W - 2L
1,264 SR
Queue Stats
200W - 191L
1,438 Elo+
Party 2
Ne Zha
Ne Zha
psqiK0
Ne Zha
Level 105
God Stats
9W - 12L
1,429 SR
Queue Stats
303W - 276L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
0 / 3 / 8
8,572
714
5,077
11,670
12,890
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
DizzyJwe
Khepri
16
2 / 3 / 9
10,287
857
4,342
17,699
16,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
Meulster
Olorun
16
4 / 3 / 6
10,206
851
6,264
13,029
8,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 3 / 6
9,632
803
12,199
8,918
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
jeppehcs
Ah Puch
18
7 / 1 / 7
11,028
919
20,389
15,374
9,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArnouxVenter
Jormungandr
17
3 / 5 / 7
9,648
804
16,241
19,005
24,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
6
0 / 2 / 0
6,213
518
166
2,254
1,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sol
17
2 / 3 / 8
8,888
741
9,708
12,116
6,814
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
15
2 / 3 / 1
8,149
679
4,875
8,121
4,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
psqiK0
Ne Zha
17
6 / 4 / 4
8,952
746
10,609
11,475
6,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
17
Kills
13
13
Deaths
17
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
3
8
1.33
L
Jormungandr
ArnouxVenter
Jormungandr
3
5
7
1.3
W
Khepri
DizzyJwe
Khepri
2
3
9
2.17
L
Olorun
0
2
0
0
W
Olorun
Meulster
Olorun
4
3
6
2.33
L
Sol
2
3
8
2
W
4
3
6
2.33
L
Izanami
2
3
1
0.83
W
Ah Puch
jeppehcs
Ah Puch
7
1
7
10.5
L
Ne Zha
psqiK0
Ne Zha
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,271
Damage
41,599
66,690
Taken
52,971
52,189
Mitigated
44,000
28,898
Healing
16,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,077
1,136
967
1,753
11,670
12,890
226
3,154
8,516
0
9,585
L
Jormungandr
ArnouxVenter
Jormungandr
16,241
1,911
652
4,880
19,005
24,901
0
12,187
6,818
31,490
0
W
Khepri
DizzyJwe
Khepri
4,342
420
526
2,597
17,699
16,876
36
6,819
10,880
11,046
0
L
Olorun
166
24
68
24
2,254
1,167
0
2,254
0
1,329
0
W
Olorun
Meulster
Olorun
6,264
3,006
7,846
5,651
13,029
8,741
4,850
7,069
5,960
37,890
0
L
Sol
9,708
1,508
744
4,740
12,116
6,814
0
11,279
837
28,117
0
W
12,199
1,401
911
565
8,918
4,480
2,463
3,843
5,075
22,495
0
L
Izanami
4,875
2,268
1,502
2,054
8,121
4,438
0
7,130
991
0
14,460
W
Ah Puch
jeppehcs
Ah Puch
20,389
851
653
7,429
15,374
9,202
1,319
5,230
10,144
42,900
0
L
Ne Zha
psqiK0
Ne Zha
10,609
1,289
0
1,663
11,475
6,680
0
10,344
1,131
0
21,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,725
Gold Earned
41,850
134
Minions Killed
119
0
Camps Cleared
0
1,128,241
Distance Traveled
890,888
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,572
714
7
1
0
236,196
0
L
Jormungandr
9,648
804
31
3
0
197,952
0
W
Khepri
10,287
857
22
2
0
239,278
0
L
Olorun
6,213
518
2
0
0
42,007
0
W
Olorun
10,206
851
45
4
0
218,730
3
L
Sol
8,888
741
40
3
0
219,967
3
W
Zeus
9,632
803
16
1
0
187,842
0
L
Izanami
8,149
679
33
3
0
193,641
1
W
Ah Puch
11,028
919
44
4
0
246,195
1
L
Ne Zha
8,952
746
13
1
0
237,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role