Player Matchup

Ymir
Ymir
CyxapukPWNZ
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
KurtIsAlive
Nemesis
Level 41
God Stats
9W - 7L
1,535 SR
Queue Stats
45W - 49L
1,596 Elo+
Party 2
Discordia
Discordia
Nikolasiki
Discordia
Level 118
God Stats
21W - 17L
1,551 SR
Queue Stats
74W - 61L
1,474 Elo+
Party 2
Hercules
Hercules
rodnenkiy
Hercules
Level 98
God Stats
1W - 0L
1,308 SR
Queue Stats
59W - 33L
1,574 Elo+
Party 2
Chiron
Chiron
кристал
Chiron
Level 128
God Stats
8W - 3L
1,609 SR
Queue Stats
142W - 140L
1,554 Elo+
Party 2
Team Averages
Level 77
1,500 SR
1,540 Elo+

VS

Team Averages
Level 35
1,456 SR
1,479 Elo+
Baron Samedi
Baron Samedi
AnaTheGam3r
Baron Samedi
Level 58
God Stats
7W - 5L
1,625 SR
Queue Stats
95W - 121L
1,432 Elo+
Solo
Thanatos
Thanatos
MonsieurBento
Thanatos
Level 14
God Stats
0W - 3L
1,235 SR
Queue Stats
4W - 7L
1,479 Elo+
Party 1
Sol
Sol
Nodoroko
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,468 Elo+
Party 1
Amaterasu
Amaterasu
OPENFLOWWER
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,579 Elo+
Party 1
Charybdis
Charybdis
antrebic
Charybdis
Level 58
God Stats
4W - 10L
1,417 SR
Queue Stats
33W - 36L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 8
8,269
413
2,966
14,974
7,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
KurtIsAlive
Nemesis
16
4 / 2 / 4
9,804
490
7,267
15,729
6,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Nikolasiki
Discordia
16
7 / 3 / 6
10,621
531
19,187
11,895
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
rodnenkiy
Hercules
15
5 / 3 / 10
10,727
536
15,926
17,406
14,420
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 3 / 4
10,759
538
20,385
16,835
7,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnaTheGam3r
Baron Samedi
12
3 / 3 / 6
9,104
455
4,343
11,161
16,240
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
MonsieurBento
Thanatos
16
9 / 4 / 1
11,091
555
10,232
18,111
9,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 8 / 8
8,352
418
12,865
18,794
7,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
OPENFLOWWER
Amaterasu
15
0 / 5 / 5
9,507
475
13,478
21,345
16,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
antrebic
Charybdis
15
5 / 5 / 4
9,793
490
9,963
17,674
7,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
42
25
Kills
18
18
Deaths
25
32
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AnaTheGam3r
Baron Samedi
3
3
6
2
W
1
7
8
0.71
W
Nemesis
KurtIsAlive
Nemesis
4
2
4
3
L
Thanatos
MonsieurBento
Thanatos
9
4
1
2.38
W
Discordia
Nikolasiki
Discordia
7
3
6
3.33
L
1
8
8
0.63
L
Amaterasu
OPENFLOWWER
Amaterasu
0
5
5
0.5
L
Charybdis
antrebic
Charybdis
5
5
4
1.4
W
Hercules
rodnenkiy
Hercules
5
3
10
3.33
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,731
Damage
50,881
76,839
Taken
87,085
41,038
Mitigated
57,845
15,395
Healing
34,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AnaTheGam3r
Baron Samedi
4,343
336
472
2,410
11,161
16,240
104
4,722
6,439
17,098
0
W
2,966
146
0
489
14,974
7,640
203
5,047
9,927
13,676
0
W
Nemesis
KurtIsAlive
Nemesis
7,267
2,268
0
1,723
15,729
6,909
598
2,183
13,546
0
75,371
L
Thanatos
MonsieurBento
Thanatos
10,232
2,045
0
15,511
18,111
9,901
0
3,922
14,189
0
73,429
W
Discordia
Nikolasiki
Discordia
19,187
885
0
605
11,895
4,937
1,229
3,368
8,527
84,023
0
L
12,865
3,715
0
4,322
18,794
7,927
840
8,815
9,979
39,300
5,206
L
Amaterasu
OPENFLOWWER
Amaterasu
13,478
5,719
0
7,984
21,345
16,661
2,214
1,098
20,247
0
64,279
L
Charybdis
antrebic
Charybdis
9,963
4,244
0
3,607
17,674
7,116
2,318
3,596
14,078
0
74,210
W
Hercules
rodnenkiy
Hercules
15,926
4,783
0
3,139
17,406
14,420
882
1,178
16,228
0
53,265
W
20,385
10,138
1,108
8,331
16,835
7,132
1,772
4,098
12,737
0
87,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,180
Gold Earned
47,847
500
Minions Killed
409
0
Camps Cleared
0
1,946,424
Distance Traveled
1,671,408
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,104
455
17
1
0
197,277
3
W
Ymir
8,269
413
27
1
0
331,853
0
W
Nemesis
9,804
490
127
6
0
480,681
4
L
Thanatos
11,091
555
97
5
0
398,190
0
W
Discordia
10,621
531
126
6
0
390,552
4
L
Sol
8,352
418
59
3
0
348,835
0
L
Amaterasu
9,507
475
118
6
0
422,305
1
L
Charybdis
9,793
490
118
6
0
304,801
0
W
Hercules
10,727
536
90
5
0
392,078
9
W
Chiron
10,759
538
130
7
0
351,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role