Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
DeathsWagon
Anubis
Level 49
God Stats
1W - 1L
1,376 SR
Queue Stats
24W - 19L
1,557 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
John Lennon9
Ah Muzen Cab
Level 154
God Stats
10W - 9L
1,646 SR
Queue Stats
294W - 276L
1,507 Elo+
Party 2
Thanatos
Thanatos
ProlapseHunter
Thanatos
Level 38
God Stats
4W - 5L
1,304 SR
Queue Stats
99W - 100L
1,471 Elo+
Party 2
Sol
Sol
sage4521
Sol
Level 38
God Stats
1W - 2L
1,400 SR
Queue Stats
25W - 25L
1,427 Elo+
Solo
Team Averages
Level 74
1,445 SR
1,492 Elo+

VS

Team Averages
Level 69
1,469 SR
1,480 Elo+
Ymir
Ymir
BikeElite1231
Ymir
Level 21
God Stats
1W - 0L
1,345 SR
Queue Stats
13W - 16L
1,471 Elo+
Party 1
Ra
Ra
Budlofski
Ra
Level 103
God Stats
23W - 25L
1,452 SR
Queue Stats
218W - 238L
1,481 Elo+
Solo
Awilix
Awilix
StevenChilton
Awilix
Level 117
God Stats
3W - 1L
1,328 SR
Queue Stats
165W - 193L
1,455 Elo+
Party 4
Ishtar
Ishtar
renegadepro06
Ishtar
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
98W - 122L
1,458 Elo+
Party 4
Chronos
Chronos
shahrule
Chronos
Level 61
God Stats
5W - 2L
1,720 SR
Queue Stats
95W - 74L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 1 / 1
5,374
537
2,995
3,939
1,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
6
0 / 9 / 2
4,296
430
2,226
8,899
4,263
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
John Lennon9
Ah Muzen Cab
9
2 / 1 / 0
5,330
533
4,216
5,994
1,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thanatos
8
1 / 2 / 0
4,825
483
2,835
8,103
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 0
5,448
545
3,181
2,734
966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
5,637
564
2,274
5,495
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 0 / 2
5,486
549
2,818
5,080
1,991
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
7 / 1 / 0
5,972
597
4,457
6,932
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
4 / 2 / 1
5,745
575
4,058
5,211
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
shahrule
Chronos
10
0 / 1 / 1
5,814
581
2,910
5,306
1,751
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
13
13
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
1
0.5
W
1
0
5
3.5
W
1
0
2
2
L
Anubis
0
9
2
0.11
L
Ah Muzen Cab
John Lennon9
Ah Muzen Cab
2
1
0
2
L
Thanatos
1
2
0
0.5
W
7
1
0
7
W
4
2
1
2.25
L
1
0
0
1
W
Chronos
shahrule
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,453
Damage
16,517
29,669
Taken
28,024
11,570
Mitigated
10,602
10,223
Healing
7,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
2,995
1,685
0
415
3,939
1,680
0
2,017
1,922
0
33,717
W
2,274
868
0
1,763
5,495
2,908
0
704
4,251
15,537
0
W
2,818
963
181
2,997
5,080
1,991
0
2,327
2,753
36,498
0
L
Anubis
2,226
632
0
475
8,899
4,263
0
2,815
6,084
13,321
0
L
Ah Muzen Cab
John Lennon9
Ah Muzen Cab
4,216
1,044
0
1,985
5,994
1,954
0
1,166
4,828
0
34,389
L
Thanatos
2,835
1,058
0
5,377
8,103
2,707
0
1,718
6,385
0
24,254
W
4,457
2,509
0
555
6,932
2,379
0
1,304
5,628
0
36,276
W
4,058
2,663
0
1,155
5,211
1,573
330
778
4,433
0
29,186
L
3,181
1,130
0
1,971
2,734
966
0
286
2,448
27,594
6,094
W
Chronos
shahrule
Chronos
2,910
227
0
696
5,306
1,751
1,476
0
5,306
37,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,273
Gold Earned
28,654
252
Minions Killed
289
0
Camps Cleared
0
847,797
Distance Traveled
922,453
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,374
537
67
7
0
188,424
1
W
Ymir
5,637
564
28
3
0
190,438
3
W
Ra
5,486
549
55
6
0
169,697
2
L
Anubis
4,296
430
17
2
0
132,176
1
L
Ah Muzen Cab
5,330
533
51
5
0
172,901
0
L
Thanatos
4,825
483
52
5
0
180,206
1
W
Awilix
5,972
597
56
6
0
212,775
0
W
Ishtar
5,745
575
62
6
0
167,463
2
L
Sol
5,448
545
65
7
0
174,090
4
W
Chronos
5,814
581
88
9
0
182,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role