Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 149
1,500 SR
1,500 Elo+

VS

Team Averages
Level 93
1,595 SR
1,371 Elo+
Terra
Terra
Awesomeguy163
Terra
Level 108
God Stats
4W - 3L
1,843 SR
Queue Stats
418W - 303L
1,736 Elo+
Solo
Izanami
Izanami
Fєnix
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,041 Elo+
Party 2
Nu Wa
Nu Wa
Rodrigues0041
Nu Wa
Level 144
God Stats
10W - 14L
1,442 SR
Queue Stats
48W - 77L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 0 / 10
8,483
848
9,643
11,405
9,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
 
Anubis
13
5 / 0 / 9
8,230
823
11,982
7,949
4,101
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
 
Ishtar
13
5 / 0 / 9
7,992
799
11,463
9,871
4,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,575
658
7,037
14,682
8,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Fєnix
Izanami
8
0 / 6 / 0
5,794
579
3,144
12,514
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
6,173
617
6,475
9,015
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
14
Kills
0
0
Deaths
14
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
0
10
9
W
Anubis
 
Anubis
5
0
9
9.5
W
Ishtar
 
Ishtar
5
0
9
9.5
L
0
4
0
0
L
Izanami
Fєnix
Izanami
0
6
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,088
Damage
16,656
29,225
Taken
36,211
18,118
Mitigated
13,818
13,856
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,643
2,479
1,514
4,114
11,405
9,985
197
4,859
6,126
0
20,776
W
Anubis
 
Anubis
11,982
550
0
4,131
7,949
4,101
763
3,208
4,595
31,784
0
W
Ishtar
 
Ishtar
11,463
7,720
0
4,097
9,871
4,032
1,804
5,038
4,521
0
39,719
L
7,037
1,237
2,055
3,668
14,682
8,573
0
5,696
8,986
15,436
0
L
Izanami
Fєnix
Izanami
3,144
1,638
0
1,088
12,514
3,121
0
4,531
7,983
0
12,561
L
6,475
2,880
0
1,850
9,015
2,124
0
2,084
6,931
19,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,705
Gold Earned
18,542
132
Minions Killed
91
8
Camps Cleared
1
540,208
Distance Traveled
478,938
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,483
848
17
2
0
202,069
4
W
Anubis
8,230
823
50
5
4
159,412
3
W
Ishtar
7,992
799
65
7
4
178,727
2
L
Terra
6,575
658
23
2
0
180,188
3
L
Izanami
5,794
579
35
4
1
160,158
0
L
Nu Wa
6,173
617
33
3
0
138,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role