Player Matchup

Raijin
Raijin
Masters
BurstGolem
Raijin
Masters
Level 159
God Stats
39W - 42L
1,650 SR
Queue Stats
1,135W - 1,155L
2,672 MMR
Party 1
Horus
Horus
Masters
Fμry
Horus
Masters
Level 148
God Stats
22W - 16L
1,784 SR
Queue Stats
350W - 325L
2,406 MMR
Solo
Sylvanus
Sylvanus
Masters
IDvmb
Sylvanus
Masters
Level 157
God Stats
2W - 3L
1,732 SR
Queue Stats
218W - 187L
2,601 MMR
Solo
Chiron
Chiron
Masters
Juuvy
Chiron
Masters
Level 160
God Stats
4W - 7L
1,664 SR
Queue Stats
339W - 307L
2,419 MMR
Solo
Thanatos
Thanatos
Masters
xAlеxQc
Thanatos
Masters
Level 63
God Stats
1W - 4L
1,395 SR
Queue Stats
76W - 61L
2,577 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 137
1,645 SR
2,535 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,593 SR
2,040 MMR
Pele
Pele
Masters
 
Pele
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Masters
 
Achilles
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond III
ARichPanda
Fafnir
Diamond III
Level 153
God Stats
6W - 6L
1,599 SR
Queue Stats
315W - 297L
2,233 MMR
Solo
Izanami
Izanami
Masters
Moshatarts
Izanami
Masters
Level 159
God Stats
8W - 6L
1,696 SR
Queue Stats
529W - 515L
2,350 MMR
Solo
Sol
Sol
Diamond III
SevereStrik3
Sol
Diamond III
Level 160
God Stats
1W - 0L
1,668 SR
Queue Stats
71W - 42L
2,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BurstGolem
Raijin
15
0 / 7 / 3
8,980
428
11,982
16,594
7,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Fμry
Horus
12
0 / 3 / 3
8,275
394
5,615
23,929
26,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
IDvmb
Sylvanus
16
1 / 6 / 1
9,913
472
8,766
24,975
23,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
Juuvy
Chiron
17
5 / 5 / 2
10,866
517
16,574
19,960
8,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
xAlеxQc
Thanatos
14
3 / 10 / 0
8,999
429
8,235
23,107
11,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AresShivaUllrCliodhna

VS

Bans
Yu HuangLancelotGaneshaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
15 / 0 / 4
14,229
678
29,519
23,844
11,654
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
 
Achilles
20
5 / 0 / 5
13,650
650
13,836
19,519
21,147
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
ARichPanda
Fafnir
16
1 / 2 / 14
12,032
573
5,337
21,553
30,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Moshatarts
Izanami
19
2 / 4 / 10
12,618
601
14,016
16,079
6,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
8 / 4 / 8
12,937
616
27,468
21,005
8,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
9
Kills
31
31
Deaths
10
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
15
0
4
17
W
Achilles
 
Achilles
5
0
5
7.5
W
Fafnir
ARichPanda
Fafnir
1
2
14
4
L
Raijin
BurstGolem
Raijin
0
7
3
0.21
L
Horus
Fμry
Horus
0
3
3
0.5
L
Sylvanus
IDvmb
Sylvanus
1
6
1
0.25
L
Chiron
Juuvy
Chiron
5
5
2
1.2
W
Izanami
Moshatarts
Izanami
2
4
10
1.75
W
8
4
8
3
L
Thanatos
xAlеxQc
Thanatos
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,172
Damage
90,176
108,565
Taken
102,000
77,959
Mitigated
78,080
35,822
Healing
45,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
29,519
6,438
0
11,285
23,844
11,654
846
6,161
17,441
37
146,042
W
Achilles
 
Achilles
13,836
2,806
0
12,093
19,519
21,147
1,037
4,367
15,150
105
102,744
W
Fafnir
ARichPanda
Fafnir
5,337
1,611
0
5,236
21,553
30,661
1,661
6,011
15,234
22,054
0
L
Raijin
BurstGolem
Raijin
11,982
916
0
1,442
16,594
7,525
0
6,176
10,418
77,833
0
L
Horus
Fμry
Horus
5,615
1,898
2,210
7,333
23,929
26,588
0
9,374
14,555
214
26,201
L
Sylvanus
IDvmb
Sylvanus
8,766
1,161
2,242
8,002
24,975
23,670
0
5,287
19,688
60,737
12,862
L
Chiron
Juuvy
Chiron
16,574
6,053
527
3,605
19,960
8,594
0
5,152
14,703
0
99,686
W
Izanami
Moshatarts
Izanami
14,016
8,633
0
5,974
16,079
6,033
9,034
1,127
14,874
0
117,779
W
27,468
17,691
0
11,135
21,005
8,585
8,875
6,220
14,457
135,524
0
L
Thanatos
xAlеxQc
Thanatos
8,235
2,044
0
10,461
23,107
11,582
0
6,958
16,149
0
66,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,033
Gold Earned
65,466
568
Minions Killed
693
0
Camps Cleared
0
1,795,143
Distance Traveled
2,044,546
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,229
678
176
8
0
480,291
1
W
Achilles
13,650
650
173
8
0
430,047
4
W
Fafnir
12,032
573
15
1
0
395,110
3
L
Raijin
8,980
428
154
7
0
336,424
5
L
Horus
8,275
394
31
1
0
393,185
3
L
Sylvanus
9,913
472
134
6
0
361,785
6
L
Chiron
10,866
517
159
8
0
345,866
2
W
Izanami
12,618
601
175
8
0
373,011
7
W
Sol
12,937
616
154
7
0
366,087
3
L
Thanatos
8,999
429
90
4
0
357,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role