Player Matchup

Sol
Sol
Eterie
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 4L
2,004 Elo+
Party 1
Izanami
Izanami
Pyrdennis
Izanami
Level 90
God Stats
1W - 0L
1,502 SR
Queue Stats
5W - 13L
1,260 Elo+
Solo
Horus
Horus
headcrushercabra
Horus
Level 45
God Stats
4W - 0L
1,718 SR
Queue Stats
74W - 13L
1,876 Elo+
Party 1
Team Averages
Level 53
1,573 SR
1,714 Elo+

VS

Team Averages
Level 112
1,533 SR
1,421 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
MarySweetheart
Ares
Level 68
God Stats
1W - 2L
1,678 SR
Queue Stats
51W - 61L
1,396 Elo+
Party 2
Thoth
Thoth
Taydeniy
Thoth
Level 108
God Stats
1W - 4L
1,423 SR
Queue Stats
162W - 250L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Eterie
Sol
14
10 / 0 / 6
9,400
855
18,489
10,623
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Pyrdennis
Izanami
13
2 / 0 / 10
8,206
746
7,462
7,032
3,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 11
9,700
882
10,338
14,878
17,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 0
7,046
641
9,535
10,561
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 7 / 1
7,015
638
6,948
17,055
16,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
Taydeniy
Thoth
11
0 / 6 / 0
6,671
606
6,854
10,454
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
16
Kills
1
1
Deaths
16
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
Sol
Eterie
Sol
10
0
6
13
L
0
7
1
0.07
W
Izanami
Pyrdennis
Izanami
2
0
10
7
L
Thoth
Taydeniy
Thoth
0
6
0
0
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,289
Damage
23,337
32,533
Taken
38,070
26,712
Mitigated
23,505
20,796
Healing
4,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,535
6,727
0
3,038
10,561
3,317
0
3,265
7,296
0
26,259
W
Sol
Eterie
Sol
18,489
8,608
0
7,348
10,623
5,359
1,452
4,982
5,641
40,663
5,474
L
6,948
417
0
1,048
17,055
16,937
0
7,721
9,334
9,740
0
W
Izanami
Pyrdennis
Izanami
7,462
5,244
0
1,962
7,032
3,428
766
3,740
3,292
0
43,570
L
Thoth
Taydeniy
Thoth
6,854
605
0
579
10,454
3,251
0
5,102
5,352
28,741
0
W
10,338
4,047
2,975
8,511
14,878
17,925
220
5,434
9,444
0
15,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,306
Gold Earned
20,732
149
Minions Killed
102
9
Camps Cleared
2
629,852
Distance Traveled
537,478
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,046
641
34
3
1
182,071
3
W
Sol
9,400
855
60
5
4
205,384
4
L
Ares
7,015
638
10
1
0
187,321
3
W
Izanami
8,206
746
84
8
5
211,719
1
L
Thoth
6,671
606
58
5
1
168,086
2
W
Horus
9,700
882
5
0
0
212,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role