Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Colosolus
Achilles
Level 66
God Stats
30W - 27L
1,574 SR
Queue Stats
142W - 149L
1,400 Elo+
Solo
Merlin
Merlin
LaggyLog
Merlin
Level 160
God Stats
0W - 1L
1,695 SR
Queue Stats
5W - 8L
1,318 Elo+
Party 1
Sol
Sol
igorgorchakov
Sol
Level 38
God Stats
6W - 14L
1,140 SR
Queue Stats
63W - 84L
1,327 Elo+
Solo
Neith
Neith
Вишенка
Neith
Level 25
God Stats
2W - 1L
1,291 SR
Queue Stats
4W - 8L
1,261 Elo+
Party 1
Team Averages
Level 72
1,440 SR
1,361 Elo+

VS

Team Averages
Level 80
1,529 SR
1,379 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DaFilthyCasual
Serqet
Level 124
God Stats
5W - 12L
1,697 SR
Queue Stats
224W - 264L
1,371 Elo+
Solo
Jormungandr
Jormungandr
Tangstroem
Jormungandr
Level 65
God Stats
1W - 2L
1,241 SR
Queue Stats
18W - 28L
1,338 Elo+
Party 2
Chaac
Chaac
clonechop
Chaac
Level 38
God Stats
3W - 0L
1,708 SR
Queue Stats
29W - 39L
1,276 Elo+
Party 2
Ishtar
Ishtar
tangstrøm
Ishtar
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
6 / 6 / 3
10,612
505
12,527
26,729
12,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Colosolus
Achilles
17
10 / 4 / 2
12,098
576
18,124
25,382
21,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
LaggyLog
Merlin
13
1 / 9 / 2
8,545
407
13,730
13,721
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 8 / 4
9,393
447
14,320
21,782
8,447
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 5 / 6
7,944
378
9,314
15,443
6,252
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
14 / 1 / 7
12,049
574
24,994
18,088
8,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
9 / 4 / 5
10,446
497
10,420
18,242
8,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Tangstroem
Jormungandr
15
2 / 3 / 8
9,879
470
9,841
26,842
21,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
clonechop
Chaac
16
0 / 7 / 8
9,989
476
13,822
22,723
18,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
tangstrøm
Ishtar
17
7 / 6 / 9
11,150
531
15,767
16,479
7,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
69
21
Kills
32
32
Deaths
21
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
6
6
3
1.25
W
Sol
 
Sol
14
1
7
17.5
L
Achilles
Colosolus
Achilles
10
4
2
2.75
W
9
4
5
2.88
L
Merlin
LaggyLog
Merlin
1
9
2
0.22
W
Jormungandr
Tangstroem
Jormungandr
2
3
8
2
W
Chaac
clonechop
Chaac
0
7
8
0.57
L
4
8
4
0.75
W
Ishtar
tangstrøm
Ishtar
7
6
9
1.92
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,015
Damage
74,844
103,057
Taken
102,374
54,566
Mitigated
64,892
34,109
Healing
37,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
12,527
4,540
0
10,552
26,729
12,093
1,354
7,139
19,284
78,648
0
W
Sol
 
Sol
24,994
9,987
0
9,818
18,088
8,846
2,780
8,706
8,760
68,546
9,930
L
Achilles
Colosolus
Achilles
18,124
3,722
0
8,849
25,382
21,835
0
4,249
21,133
0
69,113
W
10,420
2,862
0
5,944
18,242
8,683
42
7,822
10,254
0
65,258
L
Merlin
LaggyLog
Merlin
13,730
670
0
1,000
13,721
5,939
0
7,444
6,007
45,543
0
W
Jormungandr
Tangstroem
Jormungandr
9,841
2,575
3,907
7,583
26,842
21,469
214
10,952
15,650
47,379
0
W
Chaac
clonechop
Chaac
13,822
2,155
0
5,683
22,723
18,425
1,032
4,797
17,788
0
75,658
L
14,320
4,445
225
9,171
21,782
8,447
973
7,313
14,217
75,904
0
W
Ishtar
tangstrøm
Ishtar
15,767
10,084
653
3,623
16,479
7,469
152
7,116
9,345
0
65,390
L
9,314
4,031
0
4,312
15,443
6,252
569
6,311
9,132
0
33,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,592
Gold Earned
53,513
420
Minions Killed
448
0
Camps Cleared
0
1,827,620
Distance Traveled
1,945,728
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,612
505
102
5
0
391,000
7
W
Sol
12,049
574
103
5
0
389,972
3
L
Achilles
12,098
576
99
5
0
386,609
4
W
Serqet
10,446
497
92
4
0
420,550
9
L
Merlin
8,545
407
69
3
0
363,352
10
W
Jormungandr
9,879
470
54
3
0
409,515
2
W
Chaac
9,989
476
119
6
0
373,132
0
L
Sol
9,393
447
105
5
0
328,128
2
W
Ishtar
11,150
531
80
4
0
352,559
1
L
Neith
7,944
378
45
2
0
358,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role