Player Matchup

Ishtar
Ishtar
HypnosRJ
Ishtar
Level 38
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 84L
1,391 Elo+
Party 1
Zeus
Zeus
NovaRockout
Zeus
Level 46
God Stats
19W - 19L
1,441 SR
Queue Stats
98W - 107L
1,450 Elo+
Party 1
Fenrir
Fenrir
SMC Doofy
Fenrir
Level 78
God Stats
7W - 8L
1,409 SR
Queue Stats
138W - 183L
1,406 Elo+
Party 1
Team Averages
Level 54
1,450 SR
1,416 Elo+

VS

Team Averages
Level 118
1,493 SR
1,394 Elo+
Erlang Shen
Erlang Shen
Gamesical
Erlang Shen
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,292 Elo+
Solo
Hades
Hades
TrooMooGang
Hades
Level 112
God Stats
7W - 4L
1,886 SR
Queue Stats
85W - 71L
1,532 Elo+
Solo
Loki
Loki
WagnerSantosRS
Loki
Level 138
God Stats
0W - 5L
1,095 SR
Queue Stats
112W - 161L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HypnosRJ
Ishtar
19
9 / 9 / 6
15,001
714
15,607
19,855
9,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 8 / 9
15,922
758
20,624
17,011
7,022
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
SMC Doofy
Fenrir
20
2 / 3 / 16
15,495
738
9,900
21,664
31,543
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Gamesical
Erlang Shen
11
3 / 4 / 4
11,640
554
5,355
11,012
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
12 / 7 / 5
16,499
786
29,693
24,483
17,940
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 7 / 7
13,860
660
14,530
21,768
11,553
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
18
Kills
20
20
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Gamesical
Erlang Shen
3
4
4
1.25
W
Ishtar
HypnosRJ
Ishtar
9
9
6
1.33
W
7
8
9
1.44
W
Fenrir
SMC Doofy
Fenrir
2
3
16
3.33
L
12
7
5
2.07
L
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,131
Damage
49,578
58,530
Taken
57,263
48,004
Mitigated
34,800
4,560
Healing
15,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Gamesical
Erlang Shen
5,355
2,425
0
969
11,012
5,307
187
3,972
7,040
0
13,709
W
Ishtar
HypnosRJ
Ishtar
15,607
9,566
0
1,690
19,855
9,439
0
10,957
8,898
0
48,919
W
20,624
3,185
0
0
17,011
7,022
1,367
10,130
6,881
54,691
0
W
Fenrir
SMC Doofy
Fenrir
9,900
2,619
0
2,870
21,664
31,543
913
9,521
12,143
0
46,578
L
29,693
995
637
8,912
24,483
17,940
492
9,285
15,198
76,861
0
L
14,530
3,976
0
4,636
21,768
11,553
460
7,833
13,935
0
51,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,418
Gold Earned
41,999
191
Minions Killed
192
8
Camps Cleared
8
908,703
Distance Traveled
797,773
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,640
554
16
1
0
141,600
3
W
Ishtar
15,001
714
58
3
2
265,797
3
W
Zeus
15,922
758
79
4
3
281,929
4
W
Fenrir
15,495
738
54
3
3
360,977
3
L
Hades
16,499
786
131
6
3
326,294
0
L
Loki
13,860
660
45
2
5
329,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role