Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
JZbear89
Jormungandr
Gold IV
Level 129
God Stats
132W - 116L
1,599 SR
Queue Stats
266W - 259L
1,412 MMR
Solo
Merlin
Merlin
Silver II
MeatViolator
Merlin
Silver II
Level 83
God Stats
10W - 7L
1,540 SR
Queue Stats
23W - 10L
1,535 MMR
Party 2
Khepri
Khepri
Silver I
THOUSANDTURTLES
Khepri
Silver I
Level 149
God Stats
1W - 2L
1,207 SR
Queue Stats
340W - 350L
1,187 MMR
Party 2
Neith
Neith
Silver II
its0ldschool
Neith
Silver II
Level 79
God Stats
2W - 1L
1,437 SR
Queue Stats
10W - 11L
1,511 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,457 SR
1,429 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,590 SR
1,427 MMR
Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Anthesmanier
Ah Muzen Cab
Gold IV
Level 157
God Stats
9W - 7L
1,599 SR
Queue Stats
113W - 120L
1,438 MMR
Solo
Cerberus
Cerberus
Silver III
Sh_MUNCHEN
Cerberus
Silver III
Level 127
God Stats
3W - 4L
1,669 SR
Queue Stats
56W - 38L
1,354 MMR
Solo
Ra
Ra
Gold V
erickfe123
Ra
Gold V
Level 101
God Stats
3W - 5L
1,523 SR
Queue Stats
57W - 65L
1,382 MMR
Solo
King Arthur
King Arthur
Silver III
sixfigures58
King Arthur
Silver III
Level 109
God Stats
3W - 3L
1,659 SR
Queue Stats
8W - 11L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 1 / 5
7,626
545
8,652
11,064
3,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
JZbear89
Jormungandr
14
5 / 3 / 3
8,920
637
10,525
9,824
6,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
4 / 1 / 3
8,364
597
7,700
7,114
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 5
7,113
508
2,935
8,111
5,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 1
6,402
457
2,866
7,600
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
RavanaAchillesLancelotLokiShiva

VS

Bans
BakasuraSkadiAtlasKaliChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 3 / 2
7,302
522
2,392
9,950
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Anthesmanier
Ah Muzen Cab
12
0 / 2 / 1
7,223
516
5,666
10,168
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
Sh_MUNCHEN
Cerberus
10
2 / 2 / 1
6,468
462
7,159
11,862
8,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 2 / 1
7,369
526
1,952
7,877
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
sixfigures58
King Arthur
11
1 / 4 / 0
7,040
503
4,867
15,573
10,493
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
13
Kills
6
6
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
5
5.5
L
Thanatos
 
Thanatos
2
3
2
1
L
Ah Muzen Cab
Anthesmanier
Ah Muzen Cab
0
2
1
0.25
W
Jormungandr
JZbear89
Jormungandr
5
3
3
2.17
W
Merlin
4
1
3
5.5
L
Cerberus
Sh_MUNCHEN
Cerberus
2
2
1
1.25
W
1
0
5
3.5
L
1
2
1
0.75
W
0
1
1
0.5
L
King Arthur
sixfigures58
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,678
Damage
22,036
43,713
Taken
55,430
22,513
Mitigated
30,496
10,379
Healing
21,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,652
5,617
0
3,831
11,064
3,964
47
473
10,451
0
55,221
L
Thanatos
 
Thanatos
2,392
661
0
7,550
9,950
4,730
0
2,150
7,800
0
47,598
L
Ah Muzen Cab
Anthesmanier
Ah Muzen Cab
5,666
2,272
0
5,068
10,168
3,514
747
1,744
8,424
0
62,213
W
Jormungandr
JZbear89
Jormungandr
10,525
3,979
0
1,754
9,824
6,973
22
1,314
8,457
66,416
0
W
Merlin
7,700
397
0
860
7,114
2,804
674
2,287
4,685
73,778
0
L
Cerberus
Sh_MUNCHEN
Cerberus
7,159
296
0
2,256
11,862
8,862
0
5,719
6,143
38,682
0
W
2,935
367
184
2,151
8,111
5,745
0
2,895
4,963
18,922
0
L
1,952
75
901
1,199
7,877
2,897
0
3,744
4,133
56,630
0
W
2,866
1,129
0
1,599
7,600
3,027
1,506
1,306
6,046
0
39,616
L
King Arthur
sixfigures58
King Arthur
4,867
628
0
4,375
15,573
10,493
0
8,714
6,859
0
51,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,425
Gold Earned
35,402
455
Minions Killed
492
0
Camps Cleared
0
1,379,183
Distance Traveled
1,375,484
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,626
545
91
7
0
329,780
5
L
Thanatos
7,302
522
75
5
0
287,408
4
L
Ah Muzen Cab
7,223
516
108
8
0
257,477
5
W
Jormungandr
8,920
637
126
9
0
244,067
3
W
Merlin
8,364
597
133
10
0
271,615
4
L
Cerberus
6,468
462
108
8
0
267,445
5
W
Khepri
7,113
508
24
2
0
275,450
2
L
Ra
7,369
526
98
7
0
277,317
5
W
Neith
6,402
457
81
6
0
258,271
0
L
King Arthur
7,040
503
103
7
0
285,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role