Player Matchup

Sol
Sol
AaLiiiiVvEe
Sol
Level 89
God Stats
4W - 5L
1,397 SR
Queue Stats
280W - 265L
1,535 Elo+
Solo
Bellona
Bellona
Azron230
Bellona
Level 158
God Stats
1W - 0L
1,794 SR
Queue Stats
35W - 38L
1,421 Elo+
Solo
Pele
Pele
Ifigenija
Pele
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 205L
1,420 Elo+
Solo
Vulcan
Vulcan
Julian420
Vulcan
Level 89
God Stats
4W - 2L
1,432 SR
Queue Stats
101W - 96L
1,537 Elo+
Party 1
Erlang Shen
Erlang Shen
Margaux
Erlang Shen
Level 89
God Stats
1W - 1L
1,285 SR
Queue Stats
123W - 120L
1,526 Elo+
Party 1
Team Averages
Level 94
1,482 SR
1,488 Elo+

VS

Team Averages
Level 117
1,492 SR
1,511 Elo+
Nox
Nox
Angaho
Nox
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
385W - 384L
1,538 Elo+
Solo
Chiron
Chiron
ByBlueCraft
Chiron
Level 86
God Stats
0W - 2L
1,254 SR
Queue Stats
39W - 31L
1,538 Elo+
Solo
Amaterasu
Amaterasu
InmadoRokuro
Amaterasu
Level 123
God Stats
1W - 3L
1,473 SR
Queue Stats
211W - 181L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
RideMyArrow
Zhong Kui
Level 143
God Stats
15W - 11L
1,587 SR
Queue Stats
862W - 846L
1,543 Elo+
Solo
Cernunnos
Cernunnos
qmanmatt
Cernunnos
Level 108
God Stats
17W - 12L
1,648 SR
Queue Stats
876W - 910L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 14
14,200
789
30,218
18,671
8,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Azron230
Bellona
18
2 / 11 / 14
12,384
688
15,645
34,258
37,494
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
20
12 / 10 / 11
14,384
799
22,628
29,276
23,374
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Julian420
Vulcan
20
9 / 5 / 17
15,715
873
38,066
18,451
9,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Margaux
Erlang Shen
19
6 / 13 / 13
13,954
775
19,956
36,015
32,143
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Angaho
Nox
19
7 / 9 / 25
12,606
700
14,176
21,153
11,012
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
20
8 / 6 / 20
12,743
708
24,474
21,362
11,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
InmadoRokuro
Amaterasu
20
12 / 6 / 21
12,919
718
25,464
42,434
42,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
RideMyArrow
Zhong Kui
20
10 / 6 / 25
14,468
804
31,231
27,145
22,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
qmanmatt
Cernunnos
20
6 / 7 / 21
13,470
748
22,002
25,808
13,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
155
34
Kills
43
43
Deaths
34
69
Assists
112
Player
Kills
Deaths
Assists
KDA
W
5
4
14
3
L
Nox
Angaho
Nox
7
9
25
2.17
W
Bellona
Azron230
Bellona
2
11
14
0.82
L
Chiron
8
6
20
3
W
Pele
12
10
11
1.75
L
Amaterasu
InmadoRokuro
Amaterasu
12
6
21
3.75
W
Vulcan
Julian420
Vulcan
9
5
17
3.5
W
Erlang Shen
Margaux
Erlang Shen
6
13
13
0.96
L
Zhong Kui
RideMyArrow
Zhong Kui
10
6
25
3.75
L
Cernunnos
qmanmatt
Cernunnos
6
7
21
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,513
Damage
117,347
136,671
Taken
137,902
111,298
Mitigated
102,234
34,803
Healing
57,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,218
10,121
1,660
6,374
18,671
8,433
6,184
6,619
12,052
63,428
0
L
Nox
Angaho
Nox
14,176
2,880
2,377
1,751
21,153
11,012
302
12,671
8,482
26,736
0
W
Bellona
Azron230
Bellona
15,645
2,656
821
2,342
34,258
37,494
0
13,631
20,627
1,877
24,440
L
Chiron
24,474
9,548
3,347
5,931
21,362
11,811
942
10,908
10,379
0
53,819
W
Pele
22,628
4,351
1,073
5,845
29,276
23,374
133
11,031
18,245
0
28,911
L
Amaterasu
InmadoRokuro
Amaterasu
25,464
8,308
2,566
17,909
42,434
42,946
260
17,718
24,716
9,290
23,789
W
Vulcan
Julian420
Vulcan
38,066
12,034
846
3,677
18,451
9,854
1,138
6,668
11,783
78,298
0
W
Erlang Shen
Margaux
Erlang Shen
19,956
10,935
4,183
7,982
36,015
32,143
909
12,910
23,105
0
26,296
L
Zhong Kui
RideMyArrow
Zhong Kui
31,231
2,131
2,227
11,722
27,145
22,887
682
13,551
13,594
57,050
0
L
Cernunnos
qmanmatt
Cernunnos
22,002
7,271
3,650
6,468
25,808
13,578
261
13,865
11,943
0
47,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,637
Gold Earned
66,206
182
Minions Killed
221
0
Camps Cleared
0
1,573,870
Distance Traveled
1,514,162
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,200
789
62
3
0
301,988
2
L
Nox
12,606
700
39
2
0
263,232
4
W
Bellona
12,384
688
17
1
0
306,729
3
L
Chiron
12,743
708
58
3
0
312,688
1
W
Pele
14,384
799
13
1
0
303,655
1
L
Amaterasu
12,919
718
13
1
0
323,543
1
W
Vulcan
15,715
873
81
5
0
351,843
1
W
Erlang Shen
13,954
775
9
1
0
309,655
0
L
Zhong Kui
14,468
804
58
3
0
330,569
1
L
Cernunnos
13,470
748
53
3
0
284,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role