Player Matchup

Zeus
Zeus
HoockKills
Zeus
Level 144
God Stats
0W - 3L
1,639 SR
Queue Stats
123W - 107L
1,528 Elo+
Solo
Aphrodite
Aphrodite
Jose33975
Aphrodite
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
466W - 534L
1,444 Elo+
Solo
Artio
Artio
Rookari
Artio
Level 25
God Stats
2W - 5L
1,207 SR
Queue Stats
96W - 141L
1,435 Elo+
Solo
Raijin
Raijin
ShakZi
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
cryptobits3
Atlas
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 49L
1,215 Elo+
Solo
Team Averages
Level 46
1,469 SR
1,424 Elo+

VS

Team Averages
Level 96
1,529 SR
1,415 Elo+
Hel
Hel
AquiIot
Hel
Level 27
God Stats
1W - 0L
1,584 SR
Queue Stats
26W - 46L
1,430 Elo+
Solo
Zeus
Zeus
Come-Weed
Zeus
Level 109
God Stats
14W - 6L
1,565 SR
Queue Stats
424W - 434L
1,471 Elo+
Solo
Odin
Odin
Crime Meta Z
Odin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 20L
1,199 Elo+
Solo
Zhong Kui
Zhong Kui
Dieghoul
Zhong Kui
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 126L
1,512 Elo+
Solo
Hercules
Hercules
mo_hawai
Hercules
Level 160
God Stats
6W - 6L
1,493 SR
Queue Stats
554W - 568L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 5
12,727
670
37,172
23,953
11,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Jose33975
Aphrodite
19
3 / 5 / 5
11,540
607
11,985
31,063
19,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Rookari
Artio
13
2 / 4 / 4
10,311
543
6,481
25,691
22,469
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
ShakZi
Raijin
19
2 / 6 / 8
11,290
594
12,235
20,994
10,056
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 7 / 8
10,959
577
10,499
32,271
39,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
9 / 3 / 11
14,577
767
26,624
32,619
19,133
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
20
12 / 2 / 10
15,558
819
51,249
26,951
15,521
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 6 / 14
11,601
611
7,880
34,230
43,016
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Dieghoul
Zhong Kui
20
3 / 2 / 16
13,702
721
41,166
28,577
33,064
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
mo_hawai
Hercules
5
0 / 0 / 0
8,466
446
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
77
13
Kills
26
26
Deaths
13
30
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hel
9
3
11
4.83
W
Zeus
12
2
10
8.5
W
2
6
14
1.5
W
Zhong Kui
Dieghoul
Zhong Kui
3
2
16
5.5
L
6
4
5
2.13
L
Aphrodite
Jose33975
Aphrodite
3
5
5
1.1
L
Artio
Rookari
Artio
2
4
4
1
L
Raijin
ShakZi
Raijin
2
6
8
1
L
0
7
8
0.57
W
Hercules
mo_hawai
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,372
Damage
126,919
133,972
Taken
122,377
102,551
Mitigated
110,734
52,353
Healing
74,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
26,624
2,368
32,957
21,123
32,619
19,133
2,256
23,684
8,935
47,550
0
W
Zeus
51,249
3,832
3,769
2,464
26,951
15,521
3,021
19,467
7,484
88,940
0
W
7,880
1,569
1,255
1,254
34,230
43,016
461
18,790
15,440
87
13,146
W
Zhong Kui
Dieghoul
Zhong Kui
41,166
2,072
1,756
10,326
28,577
33,064
2,502
16,431
12,146
76,614
0
L
37,172
1,633
2,079
1,562
23,953
11,119
195
22,879
1,074
65,962
0
L
Aphrodite
Jose33975
Aphrodite
11,985
1,015
18,618
14,995
31,063
19,775
216
29,480
1,583
33,179
0
L
Artio
Rookari
Artio
6,481
881
832
8,068
25,691
22,469
0
21,625
4,066
10,197
0
L
Raijin
ShakZi
Raijin
12,235
1,199
1,207
3,686
20,994
10,056
0
18,157
2,837
26,060
0
L
10,499
3,117
0
1,306
32,271
39,132
0
26,960
5,311
21,627
0
W
Hercules
mo_hawai
Hercules
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,827
Gold Earned
63,904
164
Minions Killed
200
0
Camps Cleared
0
1,464,885
Distance Traveled
1,495,686
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,577
767
45
2
0
395,141
1
W
Zeus
15,558
819
58
3
0
361,616
0
W
Odin
11,601
611
9
0
0
372,719
4
W
Zhong Kui
13,702
721
88
5
0
364,695
0
L
Zeus
12,727
670
59
3
0
317,764
0
L
Aphrodite
11,540
607
56
3
0
352,945
0
L
Artio
10,311
543
4
0
0
194,857
0
L
Raijin
11,290
594
31
2
0
271,597
0
L
Atlas
10,959
577
14
1
0
327,722
1
W
Hercules
8,466
446
0
0
0
1,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role