Player Matchup

Cupid
Cupid
 
Cupid
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
CatHasBeanToes
Sylvanus
Level 142
God Stats
23W - 17L
1,537 SR
Queue Stats
290W - 297L
1,415 Elo+
Solo
Agni
Agni
TheBnasKT
Agni
Level 36
God Stats
2W - 0L
1,284 SR
Queue Stats
29W - 9L
1,858 Elo+
Party 2
King Arthur
King Arthur
XAlonne-knightX
King Arthur
Level 65
God Stats
19W - 19L
1,328 SR
Queue Stats
187W - 203L
1,402 Elo+
Party 3
Ne Zha
Ne Zha
elNesthor
Ne Zha
Level 122
God Stats
7W - 0L
1,677 SR
Queue Stats
53W - 29L
1,602 Elo+
Party 2
Team Averages
Level 89
1,465 SR
1,555 Elo+

VS

Team Averages
Level 110
1,389 SR
1,381 Elo+
Ravana
Ravana
Azrael Slayr905
Ravana
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
176W - 145L
1,605 Elo+
Solo
Artio
Artio
Chaperona23
Artio
Level 98
God Stats
36W - 50L
1,406 SR
Queue Stats
617W - 730L
1,391 Elo+
Party 1
Izanami
Izanami
Matthew Stoker
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,108 Elo+
Party 4
Sol
Sol
StokedNebula
Sol
Level 128
God Stats
0W - 2L
1,251 SR
Queue Stats
24W - 26L
1,406 Elo+
Party 4
Ymir
Ymir
psychodstHC
Ymir
Level 156
God Stats
76W - 80L
1,502 SR
Queue Stats
736W - 852L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
5 / 0 / 0
6,246
625
4,890
5,214
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
8
0 / 2 / 8
5,069
507
5,537
8,736
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
12
5 / 0 / 3
6,947
695
7,714
4,550
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
XAlonne-knightX
King Arthur
11
0 / 3 / 0
5,605
561
2,776
6,786
4,720
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
elNesthor
Ne Zha
11
4 / 0 / 5
6,679
668
6,847
8,583
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,138
514
3,358
7,626
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 2
4,711
471
1,294
11,797
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 0
4,902
490
1,566
4,133
1,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 1 / 1
4,741
474
2,948
6,676
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 2 / 0
6,189
619
5,518
9,307
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
5
5
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
0
0
5
L
1
5
1
0.3
W
Sylvanus
0
2
8
2
L
0
5
2
0.2
L
0
1
0
0
L
0
1
1
0.5
W
Agni
5
0
3
6.5
W
King Arthur
XAlonne-knightX
King Arthur
0
3
0
0
W
Ne Zha
elNesthor
Ne Zha
4
0
5
6.5
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,764
Damage
14,684
33,869
Taken
39,539
16,445
Mitigated
16,476
12,434
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,890
2,849
141
1,142
5,214
2,213
0
724
4,490
0
38,072
L
3,358
742
0
2,322
7,626
2,488
0
2,048
5,578
0
26,410
W
Sylvanus
5,537
2,506
1,168
2,888
8,736
4,594
318
2,774
5,890
16,060
8,002
L
1,294
226
518
3,186
11,797
5,836
0
2,691
9,106
12,569
0
L
1,566
753
0
976
4,133
1,321
0
2,120
2,013
0
24,979
L
2,948
1,611
0
2,255
6,676
2,161
0
3,343
3,333
24,840
0
W
Agni
7,714
829
0
1,808
4,550
1,551
0
1,140
3,370
42,693
0
W
King Arthur
XAlonne-knightX
King Arthur
2,776
120
0
200
6,786
4,720
0
3,447
2,993
0
38,371
W
Ne Zha
elNesthor
Ne Zha
6,847
2,151
0
5,087
8,583
3,367
0
1,183
7,366
0
50,189
L
5,518
1,999
0
3,333
9,307
4,670
0
2,132
7,175
36,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,546
Gold Earned
25,681
321
Minions Killed
225
0
Camps Cleared
0
1,006,627
Distance Traveled
938,791
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,246
625
53
5
0
191,137
0
L
Ravana
5,138
514
47
5
0
212,167
1
W
Sylvanus
5,069
507
35
4
0
188,234
1
L
Artio
4,711
471
22
2
0
200,574
2
L
Izanami
4,902
490
48
5
0
154,751
0
L
Sol
4,741
474
37
4
0
197,576
2
W
Agni
6,947
695
73
7
0
220,298
2
W
King Arthur
5,605
561
65
7
0
173,452
0
W
Ne Zha
6,679
668
95
10
0
233,506
1
L
Ymir
6,189
619
71
7
0
173,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role