Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MonkeY_D_BoBo
Medusa
Level 67
God Stats
2W - 4L
1,710 SR
Queue Stats
152W - 194L
1,370 Elo+
Solo
Gilgamesh
Gilgamesh
Souleateater671
Gilgamesh
Level 102
God Stats
0W - 2L
1,611 SR
Queue Stats
211W - 257L
1,407 Elo+
Solo
Team Averages
Level 85
1,607 SR
1,426 Elo+

VS

Team Averages
Level 63
1,351 SR
1,317 Elo+
Hades
Hades
D3Fi4nTxSoLDi3R
Hades
Level 100
God Stats
12W - 11L
1,509 SR
Queue Stats
197W - 234L
1,455 Elo+
Solo
Hercules
Hercules
SimplyScoobs
Hercules
Level 45
God Stats
4W - 5L
1,353 SR
Queue Stats
69W - 88L
1,327 Elo+
Solo
Medusa
Medusa
TaKinHoles
Medusa
Level 45
God Stats
2W - 2L
1,191 SR
Queue Stats
53W - 105L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
0 / 3 / 1
9,789
612
15,866
9,952
4,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 7 / 1
9,341
584
6,794
14,832
5,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Souleateater671
Gilgamesh
14
1 / 6 / 1
9,128
571
14,471
15,699
13,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 8
12,200
763
18,931
15,651
10,401
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SimplyScoobs
Hercules
18
8 / 0 / 8
11,777
736
12,419
19,399
18,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
TaKinHoles
Medusa
14
1 / 2 / 8
9,772
611
4,905
9,863
4,303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
16
16
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
1
0.17
W
7
0
8
11
L
1
7
1
0.21
W
Hercules
SimplyScoobs
Hercules
8
0
8
12
L
Gilgamesh
Souleateater671
Gilgamesh
1
6
1
0.25
W
Medusa
TaKinHoles
Medusa
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,131
Damage
36,255
40,483
Taken
44,913
24,163
Mitigated
32,793
6,435
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
15,866
359
0
2,412
9,952
4,644
80
4,398
5,294
55,922
0
W
18,931
556
850
6,506
15,651
10,401
1,707
6,017
9,634
67,005
0
L
6,794
4,134
0
2,123
14,832
5,747
0
9,797
4,758
0
23,183
W
Hercules
SimplyScoobs
Hercules
12,419
2,906
0
5,769
19,399
18,089
504
7,896
11,503
6,739
30,281
L
Gilgamesh
Souleateater671
Gilgamesh
14,471
4,567
0
1,900
15,699
13,772
0
6,972
8,382
0
34,505
W
Medusa
TaKinHoles
Medusa
4,905
1,964
0
662
9,863
4,303
0
2,472
7,391
0
22,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,258
Gold Earned
33,749
172
Minions Killed
199
6
Camps Cleared
9
893,107
Distance Traveled
869,422
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,789
612
99
6
2
299,374
3
W
Hades
12,200
763
101
6
1
317,910
2
L
Medusa
9,341
584
40
3
0
288,574
4
W
Hercules
11,777
736
56
4
4
323,449
6
L
Gilgamesh
9,128
571
33
2
4
305,159
1
W
Medusa
9,772
611
42
3
4
228,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role