Player Matchup

Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
EdictConflict
Horus
Level 109
God Stats
1W - 1L
1,499 SR
Queue Stats
111W - 106L
1,491 Elo+
Solo
Mercury
Mercury
Samurai一心
Mercury
Level 34
God Stats
2W - 4L
1,269 SR
Queue Stats
4W - 5L
1,309 Elo+
Party 1
Terra
Terra
阿尔喀德斯
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,364 Elo+
Party 1
Team Averages
Level 59
1,454 SR
1,433 Elo+

VS

Team Averages
Level 73
1,557 SR
1,472 Elo+
Sun Wukong
Sun Wukong
DeJaVu42
Sun Wukong
Level 67
God Stats
1W - 0L
1,310 SR
Queue Stats
26W - 41L
1,356 Elo+
Solo
Pele
Pele
Shelby751
Pele
Level 56
God Stats
4W - 4L
1,500 SR
Queue Stats
125W - 123L
1,502 Elo+
Solo
Hera
Hera
UltraMegaOrzel
Hera
Level 67
God Stats
5W - 1L
1,697 SR
Queue Stats
102W - 88L
1,482 Elo+
Solo
Heimdallr
Heimdallr
iMaxLite
Heimdallr
Level 146
God Stats
2W - 2L
1,521 SR
Queue Stats
65W - 59L
1,521 Elo+
Party 2
Ymir
Ymir
xBluIce
Ymir
Level 28
God Stats
2W - 0L
1,758 SR
Queue Stats
28W - 18L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 5 / 2
7,944
530
6,971
14,517
7,691
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
13
2 / 3 / 2
7,157
477
5,023
10,655
3,281
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 4 / 1
7,103
474
6,596
13,508
9,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
14
4 / 2 / 4
8,373
558
9,215
11,776
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 4 / 2
6,610
441
2,925
14,105
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeJaVu42
Sun Wukong
14
5 / 2 / 7
8,017
534
8,625
7,590
4,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
13
5 / 4 / 4
8,426
562
10,237
15,241
5,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 7
8,334
556
7,564
7,847
2,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
iMaxLite
Heimdallr
14
1 / 0 / 5
8,316
554
8,741
10,125
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
xBluIce
Ymir
14
4 / 1 / 4
9,158
611
11,561
13,719
6,305
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
11
Kills
18
18
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
5
2
1
L
Anhur
 
Anhur
2
3
2
1
W
Sun Wukong
DeJaVu42
Sun Wukong
5
2
7
4.25
L
1
4
1
0.38
L
Mercury
4
2
4
3
W
Pele
5
4
4
1.75
W
3
4
7
1.63
W
Heimdallr
iMaxLite
Heimdallr
1
0
5
3.5
W
Ymir
xBluIce
Ymir
4
1
4
6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,730
Damage
46,728
64,561
Taken
54,522
41,741
Mitigated
22,600
15,601
Healing
19,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,971
263
0
6,555
14,517
7,691
212
4,015
10,502
54,538
0
L
Anhur
 
Anhur
5,023
2,760
0
1,789
10,655
3,281
0
60
10,595
0
57,301
W
Sun Wukong
DeJaVu42
Sun Wukong
8,625
2,672
433
1,529
7,590
4,531
223
1,731
5,859
0
34,898
L
6,596
3,188
534
3,614
13,508
9,898
0
8,265
5,243
0
42,280
L
Mercury
9,215
5,821
0
197
11,776
5,277
0
4,848
6,928
0
60,134
W
Pele
10,237
2,906
0
3,913
15,241
5,229
720
3,404
11,837
0
49,336
W
7,564
2,577
41
1,739
7,847
2,408
1,562
3,291
4,556
44,556
0
W
Heimdallr
iMaxLite
Heimdallr
8,741
4,585
0
5,690
10,125
4,127
1,546
1,470
8,655
0
78,798
W
Ymir
xBluIce
Ymir
11,561
4,465
0
5,692
13,719
6,305
604
0
13,202
67,038
0
L
2,925
1,098
733
2,179
14,105
15,594
0
1,937
12,168
14,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,187
Gold Earned
42,251
351
Minions Killed
446
0
Camps Cleared
0
1,414,204
Distance Traveled
1,423,203
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,944
530
82
5
0
253,657
3
L
Anhur
7,157
477
84
6
0
297,828
5
W
Sun Wukong
8,017
534
64
4
0
311,241
3
L
Horus
7,103
474
71
5
0
282,117
3
L
Mercury
8,373
558
90
6
0
335,594
2
W
Pele
8,426
562
75
5
0
289,723
4
W
Hera
8,334
556
74
5
0
265,558
4
W
Heimdallr
8,316
554
111
7
0
283,593
3
W
Ymir
9,158
611
122
8
0
273,088
0
L
Terra
6,610
441
24
2
0
245,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role