Player Matchup

Fenrir
Fenrir
Blade8886
Fenrir
Level 82
God Stats
16W - 20L
1,424 SR
Queue Stats
24W - 24L
1,414 Elo+
Party 2
Chang'e
Chang'e
SugarEmpress
Chang'e
Level 49
God Stats
2W - 4L
1,507 SR
Queue Stats
12W - 15L
1,368 Elo+
Party 2
Fafnir
Fafnir
TheSIytherin
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 246L
1,664 Elo+
Solo
Team Averages
Level 66
1,477 SR
1,482 Elo+

VS

Team Averages
Level 158
1,640 SR
1,532 Elo+
Merlin
Merlin
ArcGuardian
Merlin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 101L
1,551 Elo+
Party 1
Shiva
Shiva
PRedawg22
Shiva
Level 160
God Stats
20W - 15L
1,638 SR
Queue Stats
366W - 384L
1,485 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Viminos
Ah Muzen Cab
Level 158
God Stats
14W - 7L
1,781 SR
Queue Stats
412W - 405L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blade8886
Fenrir
10
0 / 4 / 0
6,514
543
3,800
10,831
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
SugarEmpress
Chang'e
12
0 / 2 / 0
6,764
564
5,534
9,482
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
12
0 / 1 / 0
7,788
649
4,343
16,322
17,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 0 / 6
7,881
657
3,951
3,692
3,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
PRedawg22
Shiva
13
1 / 0 / 5
7,834
653
8,931
8,758
7,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Viminos
Ah Muzen Cab
14
5 / 0 / 2
8,745
729
16,975
6,342
3,238
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
0
6
4
L
Fenrir
Blade8886
Fenrir
0
4
0
0
W
Shiva
PRedawg22
Shiva
1
0
5
3.5
L
Chang'e
SugarEmpress
Chang'e
0
2
0
0
L
Fafnir
0
1
0
0
W
Ah Muzen Cab
Viminos
Ah Muzen Cab
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,677
Damage
29,857
36,635
Taken
18,792
26,400
Mitigated
14,072
14,037
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,951
398
0
1,362
3,692
3,202
172
2,329
1,363
24,027
0
L
Fenrir
Blade8886
Fenrir
3,800
1,535
0
2,110
10,831
4,782
0
1,322
9,509
0
13,117
W
Shiva
PRedawg22
Shiva
8,931
1,327
952
4,712
8,758
7,632
122
5,321
3,437
0
21,339
L
Chang'e
SugarEmpress
Chang'e
5,534
405
2,907
3,121
9,482
3,764
0
1,101
8,381
25,150
0
L
Fafnir
4,343
1,739
0
5,899
16,322
17,854
0
1,917
14,405
15,334
0
W
Ah Muzen Cab
Viminos
Ah Muzen Cab
16,975
5,934
0
3,004
6,342
3,238
846
3,232
3,110
0
49,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,066
Gold Earned
24,460
114
Minions Killed
151
4
Camps Cleared
7
645,688
Distance Traveled
695,088
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,881
657
34
3
4
190,907
5
L
Fenrir
6,514
543
35
3
2
228,263
3
W
Shiva
7,834
653
28
2
2
255,696
1
L
Chang'e
6,764
564
53
4
1
207,228
0
L
Fafnir
7,788
649
26
2
1
210,197
1
W
Ah Muzen Cab
8,745
729
89
7
1
248,485
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role