Player Matchup

Merlin
Merlin
Aqua_Boy01
Merlin
Level 103
God Stats
12W - 7L
1,574 SR
Queue Stats
176W - 115L
1,545 Elo+
Party 1
Achilles
Achilles
PulsePsycho87
Achilles
Level 126
God Stats
20W - 19L
1,529 SR
Queue Stats
506W - 364L
1,479 Elo+
Party 1
Fenrir
Fenrir
number13mf
Fenrir
Level 40
God Stats
8W - 7L
1,456 SR
Queue Stats
155W - 123L
1,444 Elo+
Party 1
Team Averages
Level 90
1,520 SR
1,489 Elo+

VS

Team Averages
Level 62
1,455 SR
1,263 Elo+
Aphrodite
Aphrodite
BadukMoyo
Aphrodite
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,269 Elo+
Party 2
Bakasura
Bakasura
DemonlyIsane
Bakasura
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 262L
1,269 Elo+
Party 2
Gilgamesh
Gilgamesh
SDSebollas14
Gilgamesh
Level 128
God Stats
0W - 4L
1,365 SR
Queue Stats
8W - 13L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aqua_Boy01
Merlin
18
5 / 1 / 10
12,154
715
25,188
8,385
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
PulsePsycho87
Achilles
16
3 / 1 / 12
11,115
654
16,744
17,938
20,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
number13mf
Fenrir
16
8 / 4 / 6
11,862
698
12,316
19,203
8,565
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BadukMoyo
Aphrodite
13
2 / 8 / 2
9,411
554
4,581
17,939
8,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
DemonlyIsane
Bakasura
14
2 / 6 / 2
9,861
580
10,762
20,157
13,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SDSebollas14
Gilgamesh
16
2 / 3 / 4
10,932
643
17,739
26,941
22,325
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
16
Kills
6
6
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aqua_Boy01
Merlin
5
1
10
10
L
Aphrodite
BadukMoyo
Aphrodite
2
8
2
0.38
L
Bakasura
DemonlyIsane
Bakasura
2
6
2
0.5
W
Achilles
PulsePsycho87
Achilles
3
1
12
9
L
Gilgamesh
SDSebollas14
Gilgamesh
2
3
4
1.33
W
Fenrir
number13mf
Fenrir
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,248
Damage
33,082
45,526
Taken
65,037
31,621
Mitigated
43,915
10,382
Healing
11,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aqua_Boy01
Merlin
25,188
1,892
856
2,741
8,385
2,910
224
532
7,489
71,931
0
L
Aphrodite
BadukMoyo
Aphrodite
4,581
771
2,330
4,024
17,939
8,279
0
7,681
10,258
16,059
0
L
Bakasura
DemonlyIsane
Bakasura
10,762
5,649
0
2,174
20,157
13,311
0
7,881
12,276
0
26,082
W
Achilles
PulsePsycho87
Achilles
16,744
3,561
325
4,615
17,938
20,146
260
1,824
15,308
0
29,383
L
Gilgamesh
SDSebollas14
Gilgamesh
17,739
5,350
597
1,903
26,941
22,325
27
10,150
16,791
0
49,800
W
Fenrir
number13mf
Fenrir
12,316
4,264
0
1,845
19,203
8,565
492
2,977
15,180
0
31,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,131
Gold Earned
30,204
183
Minions Killed
135
9
Camps Cleared
6
927,664
Distance Traveled
933,257
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,154
715
108
6
2
282,414
1
L
Aphrodite
9,411
554
21
1
0
255,655
0
L
Bakasura
9,861
580
59
3
2
337,684
0
W
Achilles
11,115
654
33
2
3
335,854
4
L
Gilgamesh
10,932
643
55
3
4
339,918
4
W
Fenrir
11,862
698
42
2
4
309,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role