Player Matchup

King Arthur
King Arthur
IISancoII
King Arthur
Level 44
God Stats
14W - 24L
1,370 SR
Queue Stats
91W - 118L
1,318 Elo+
Party 1
Nox
Nox
VoyagerSloth
Nox
Level 155
God Stats
6W - 3L
1,471 SR
Queue Stats
281W - 283L
1,414 Elo+
Party 1
Lancelot
Lancelot
YT_Girmononics
Lancelot
Level 57
God Stats
14W - 5L
1,610 SR
Queue Stats
62W - 58L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
YourLittleLwdSis
Nu Wa
Level 140
God Stats
7W - 2L
1,557 SR
Queue Stats
43W - 44L
1,464 Elo+
Party 1
Neith
Neith
iGoByVaughn
Neith
Level 38
God Stats
7W - 8L
1,475 SR
Queue Stats
267W - 221L
1,500 Elo+
Party 1
Team Averages
Level 87
1,497 SR
1,428 Elo+

VS

Team Averages
Level 29
1,424 SR
1,325 Elo+
Arachne
Arachne
DVmc96
Arachne
Level 27
God Stats
4W - 16L
1,236 SR
Queue Stats
5W - 19L
1,256 Elo+
Party 2
Sol
Sol
Frostedfake_20
Sol
Level 10
God Stats
3W - 10L
1,236 SR
Queue Stats
3W - 13L
1,256 Elo+
Party 2
Ymir
Ymir
Naiya06
Ymir
Level 17
God Stats
3W - 10L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 2
Cupid
Cupid
Red-Assassin00
Cupid
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 22L
1,256 Elo+
Party 2
Vamana
Vamana
THCAntibody
Vamana
Level 59
God Stats
9W - 4L
1,649 SR
Queue Stats
119W - 118L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IISancoII
King Arthur
14
2 / 0 / 4
8,523
501
7,813
9,918
7,546
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 0 / 13
8,769
516
6,614
6,268
7,158
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
14
7 / 2 / 6
9,057
533
11,048
11,683
4,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 9
9,699
571
11,669
6,687
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 2 / 2
10,334
608
16,911
13,807
6,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DVmc96
Arachne
11
0 / 5 / 2
7,017
413
5,658
14,689
5,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 5 / 0
6,912
407
4,293
11,094
4,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Naiya06
Ymir
11
0 / 5 / 2
6,989
411
1,024
14,920
14,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 6 / 0
9,298
547
6,643
17,211
4,934
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
12
0 / 2 / 0
7,199
423
5,550
15,191
8,639
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
23
Kills
4
5
Deaths
23
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
DVmc96
Arachne
0
5
2
0.2
L
1
5
0
0.2
W
King Arthur
IISancoII
King Arthur
2
0
4
4
L
Ymir
Naiya06
Ymir
0
5
2
0.2
L
3
6
0
0.5
L
Vamana
0
2
0
0
W
0
0
13
6.5
W
Lancelot
7
2
6
5
W
4
1
9
8.5
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,055
Damage
23,168
48,363
Taken
73,105
28,907
Mitigated
37,853
15,818
Healing
17,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DVmc96
Arachne
5,658
3,753
0
2,995
14,689
5,324
0
3,911
10,778
0
51,515
L
4,293
1,438
0
1,605
11,094
4,447
1,716
2,872
8,222
45,602
0
W
King Arthur
IISancoII
King Arthur
7,813
1,536
0
498
9,918
7,546
1,329
745
9,173
0
52,905
L
Ymir
Naiya06
Ymir
1,024
55
60
941
14,920
14,509
0
4,614
10,306
7,787
0
L
6,643
4,322
384
8,527
17,211
4,934
0
3,284
13,927
0
61,006
L
Vamana
5,550
2,364
0
2,710
15,191
8,639
138
3,602
11,589
0
53,952
W
6,614
1,172
554
2,439
6,268
7,158
1,181
1,507
4,761
30,326
0
W
Lancelot
11,048
2,446
0
5,104
11,683
4,924
1,088
1,192
10,491
0
54,092
W
11,669
2,255
0
1,413
6,687
2,683
5,868
1,549
5,138
79,896
0
W
16,911
11,197
0
5,810
13,807
6,596
735
324
13,483
0
84,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,382
Gold Earned
37,415
445
Minions Killed
355
0
Camps Cleared
0
1,575,951
Distance Traveled
1,510,774
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,017
413
85
5
0
279,696
0
L
Sol
6,912
407
52
3
0
304,642
0
W
King Arthur
8,523
501
82
5
0
321,157
3
L
Ymir
6,989
411
21
1
0
302,361
0
L
Cupid
9,298
547
100
6
0
297,074
0
L
Vamana
7,199
423
97
6
0
327,001
7
W
Nox
8,769
516
49
3
0
284,044
5
W
Lancelot
9,057
533
83
5
0
400,002
0
W
Nu Wa
9,699
571
126
7
0
296,377
1
W
Neith
10,334
608
105
6
0
274,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role