Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Archon Aelar
Gilgamesh
Level 136
God Stats
2W - 3L
1,497 SR
Queue Stats
388W - 479L
1,434 Elo+
Party 1
Anubis
Anubis
PlankingDino
Anubis
Level 64
God Stats
0W - 2L
1,208 SR
Queue Stats
76W - 116L
1,374 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SixStringRelief
Tsukuyomi
Level 113
God Stats
16W - 13L
1,504 SR
Queue Stats
315W - 448L
1,413 Elo+
Party 1
Ganesha
Ganesha
grbacid
Ganesha
Level 100
God Stats
5W - 3L
1,348 SR
Queue Stats
120W - 186L
1,379 Elo+
Party 1
Team Averages
Level 112
1,411 SR
1,420 Elo+

VS

Team Averages
Level 88
1,504 SR
1,553 Elo+
Nemesis
Nemesis
ItsParZval
Nemesis
Level 100
God Stats
31W - 22L
1,617 SR
Queue Stats
237W - 226L
1,530 Elo+
Solo
Vulcan
Vulcan
McCoot
Vulcan
Level 109
God Stats
2W - 3L
1,603 SR
Queue Stats
245W - 173L
1,596 Elo+
Party 2
Xing Tian
Xing Tian
PapaPonch
Xing Tian
Level 64
God Stats
4W - 1L
1,500 SR
Queue Stats
164W - 141L
1,493 Elo+
Party 2
Sol
Sol
SwolyFrijole
Sol
Level 59
God Stats
1W - 1L
1,172 SR
Queue Stats
14W - 10L
1,526 Elo+
Solo
King Arthur
King Arthur
v2Dark
King Arthur
Level 107
God Stats
10W - 14L
1,629 SR
Queue Stats
165W - 109L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
1 / 1 / 1
4,495
450
1,724
2,968
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Archon Aelar
Gilgamesh
8
0 / 2 / 0
4,676
468
853
5,051
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
8
0 / 5 / 0
4,701
470
2,430
6,374
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tsukuyomi
SixStringRelief
Tsukuyomi
8
0 / 3 / 0
4,801
480
3,671
8,881
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ganesha
grbacid
Ganesha
7
1 / 3 / 0
4,800
480
2,671
8,025
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsParZval
Nemesis
10
3 / 0 / 2
6,284
628
2,037
7,052
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
McCoot
Vulcan
12
6 / 0 / 2
6,893
689
5,558
3,664
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Xing Tian
PapaPonch
Xing Tian
9
1 / 1 / 6
5,909
591
2,158
5,995
3,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 1 / 4
6,466
647
6,856
7,271
1,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
v2Dark
King Arthur
10
1 / 0 / 3
6,133
613
4,294
6,766
4,940
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
14
14
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
1
1.5
L
Gilgamesh
Archon Aelar
Gilgamesh
0
2
0
0
W
Nemesis
ItsParZval
Nemesis
3
0
2
4
W
Vulcan
McCoot
Vulcan
6
0
2
7
W
Xing Tian
PapaPonch
Xing Tian
1
1
6
4
L
Anubis
0
5
0
0
L
Tsukuyomi
SixStringRelief
Tsukuyomi
0
3
0
0
W
3
1
4
5
L
Ganesha
grbacid
Ganesha
1
3
0
0.33
W
King Arthur
v2Dark
King Arthur
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,349
Damage
20,903
31,299
Taken
30,748
14,805
Mitigated
14,780
6,073
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,724
986
0
1,417
2,968
837
0
1,831
1,137
0
14,028
L
Gilgamesh
Archon Aelar
Gilgamesh
853
168
0
1,749
5,051
2,485
0
398
4,653
0
19,681
W
Nemesis
ItsParZval
Nemesis
2,037
659
0
1,508
7,052
2,196
0
661
6,391
0
37,609
W
Vulcan
McCoot
Vulcan
5,558
1,150
0
353
3,664
1,757
660
1,394
2,270
43,055
2,805
W
Xing Tian
PapaPonch
Xing Tian
2,158
477
0
812
5,995
3,891
46
816
5,179
12,710
0
L
Anubis
2,430
112
0
1,016
6,374
3,287
0
4,225
2,149
27,986
0
L
Tsukuyomi
SixStringRelief
Tsukuyomi
3,671
541
0
1,272
8,881
3,275
0
2,709
6,172
0
32,200
W
6,856
4,210
0
3,970
7,271
1,996
3,404
1,529
5,742
44,051
0
L
Ganesha
grbacid
Ganesha
2,671
523
46
573
8,025
4,921
0
5,219
2,806
13,304
0
W
King Arthur
v2Dark
King Arthur
4,294
495
0
625
6,766
4,940
180
701
6,065
0
36,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,473
Gold Earned
31,685
188
Minions Killed
307
0
Camps Cleared
0
718,561
Distance Traveled
1,017,258
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,495
450
24
2
0
84,294
0
L
Gilgamesh
4,676
468
39
4
0
149,104
1
W
Nemesis
6,284
628
75
8
0
245,933
4
W
Vulcan
6,893
689
77
8
0
193,264
1
W
Xing Tian
5,909
591
16
2
0
184,006
2
L
Anubis
4,701
470
64
6
0
152,772
2
L
Tsukuyomi
4,801
480
52
5
0
176,179
2
W
Sol
6,466
647
74
7
0
173,964
0
L
Ganesha
4,800
480
9
1
0
156,212
0
W
King Arthur
6,133
613
65
7
0
220,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role