Player Matchup

Scylla
Scylla
Gold IV
JSalas
Scylla
Gold IV
Level 151
God Stats
26W - 25L
1,550 SR
Queue Stats
120W - 144L
1,342 MMR
Party 2
Bastet
Bastet
Platinum IV
duhz_it
Bastet
Platinum IV
Level 157
God Stats
41W - 23L
1,707 SR
Queue Stats
486W - 668L
1,774 MMR
Solo
Sobek
Sobek
Silver IV
Ċåřňåġě
Sobek
Silver IV
Level 137
God Stats
2W - 0L
1,771 SR
Queue Stats
54W - 61L
1,440 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,676 SR
1,519 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,403 SR
1,235 MMR
Zhong Kui
Zhong Kui
Silver III
SmashAho
Zhong Kui
Silver III
Level 91
God Stats
20W - 33L
1,401 SR
Queue Stats
246W - 383L
1,176 MMR
Party 1
Danzaburou
Danzaburou
Gold III
The Waldrons
Danzaburou
Gold III
Level 101
God Stats
0W - 1L
1,328 SR
Queue Stats
11W - 10L
1,785 MMR
Solo
Ares
Ares
Silver V
YonGotti1Shotty
Ares
Silver V
Level 107
God Stats
96W - 140L
1,481 SR
Queue Stats
349W - 661L
743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JSalas
Scylla
16
5 / 1 / 6
10,902
727
16,057
8,378
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
duhz_it
Bastet
14
4 / 3 / 5
10,497
700
13,176
12,916
7,641
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 2 / 9
11,062
737
10,174
21,980
29,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ShivaAtlasAh Muzen CabBaron SamediAthena

VS

Bans
Baba YagaCabrakanPoseidonGaneshaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SmashAho
Zhong Kui
15
4 / 3 / 2
9,879
659
18,511
17,296
11,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
The Waldrons
Danzaburou
14
1 / 4 / 3
9,778
652
8,026
12,435
4,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 5
9,643
643
6,132
16,714
15,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
11
Kills
5
6
Deaths
11
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
JSalas
Scylla
5
1
6
8
L
Zhong Kui
SmashAho
Zhong Kui
4
3
2
1.67
L
Danzaburou
The Waldrons
Danzaburou
1
4
3
0.63
L
0
4
5
0.63
W
Bastet
duhz_it
Bastet
4
3
5
2.17
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,407
Damage
32,669
43,274
Taken
46,445
41,639
Mitigated
32,389
9,523
Healing
12,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
JSalas
Scylla
16,057
1,762
0
1,262
8,378
4,228
1,172
5,495
2,883
57,931
0
L
Zhong Kui
SmashAho
Zhong Kui
18,511
1,034
0
6,015
17,296
11,949
0
9,495
7,801
46,029
0
L
Danzaburou
The Waldrons
Danzaburou
8,026
3,141
0
1,707
12,435
4,919
0
6,851
5,584
0
38,338
L
6,132
474
274
4,255
16,714
15,521
0
9,989
6,725
12,773
0
W
Bastet
duhz_it
Bastet
13,176
3,793
285
1,662
12,916
7,641
1,394
8,400
4,516
0
30,387
W
10,174
1,398
210
6,104
21,980
29,770
327
11,363
9,836
25,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,461
Gold Earned
29,300
159
Minions Killed
144
7
Camps Cleared
5
811,728
Distance Traveled
762,414
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,902
727
97
6
2
246,515
2
L
Zhong Kui
9,879
659
57
4
1
282,458
5
L
Danzaburou
9,778
652
71
5
3
231,285
5
L
Ares
9,643
643
16
1
1
248,671
1
W
Bastet
10,497
700
37
2
5
291,408
3
W
Sobek
11,062
737
25
2
0
273,805
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role