Player Matchup

Achilles
Achilles
Drag0n Ender
Achilles
Level 20
God Stats
12W - 6L
1,517 SR
Queue Stats
41W - 39L
1,314 Elo+
Party 1
Mercury
Mercury
MostWanted17743
Mercury
Level 26
God Stats
3W - 1L
1,517 SR
Queue Stats
63W - 86L
1,327 Elo+
Party 1
Chronos
Chronos
ThoughtBlock318
Chronos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,292 Elo+
Party 1
Team Averages
Level 55
1,512 SR
1,311 Elo+

VS

Team Averages
Level 33
1,391 SR
1,283 Elo+
King Arthur
King Arthur
EJGundoc
King Arthur
Level 18
God Stats
14W - 19L
1,409 SR
Queue Stats
23W - 29L
1,294 Elo+
Party 2
Kukulkan
Kukulkan
ItyBtyWtyTty
Kukulkan
Level 75
God Stats
4W - 2L
1,282 SR
Queue Stats
117W - 153L
1,237 Elo+
Party 2
Jing Wei
Jing Wei
Sir_Funkadelic
Jing Wei
Level 6
God Stats
1W - 2L
1,481 SR
Queue Stats
1W - 3L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Drag0n Ender
Achilles
16
5 / 1 / 7
11,009
734
16,870
17,070
19,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 0 / 11
10,267
684
4,132
11,528
6,614
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 0 / 3
11,495
766
14,452
11,042
6,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EJGundoc
King Arthur
13
0 / 5 / 1
8,635
576
10,755
21,076
19,307
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
ItyBtyWtyTty
Kukulkan
13
1 / 3 / 0
8,902
593
14,021
8,711
4,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
0 / 4 / 1
8,735
582
4,174
12,478
5,808
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Drag0n Ender
Achilles
5
1
7
8.5
L
King Arthur
EJGundoc
King Arthur
0
5
1
0.1
L
Kukulkan
ItyBtyWtyTty
Kukulkan
1
3
0
0.33
W
0
0
11
5.5
L
Jing Wei
0
4
1
0.13
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,454
Damage
28,950
39,640
Taken
42,265
32,349
Mitigated
29,677
16,957
Healing
3,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Drag0n Ender
Achilles
16,870
3,820
72
8,578
17,070
19,542
150
5,933
11,137
0
39,363
L
King Arthur
EJGundoc
King Arthur
10,755
1,435
471
3,022
21,076
19,307
0
6,110
14,328
0
29,332
L
Kukulkan
ItyBtyWtyTty
Kukulkan
14,021
1,638
0
0
8,711
4,562
0
2,717
5,754
42,595
0
W
4,132
1,717
315
4,932
11,528
6,614
419
4,582
6,946
0
16,184
L
Jing Wei
4,174
2,847
0
0
12,478
5,808
111
5,169
7,095
0
25,728
W
14,452
5,922
0
3,060
11,042
6,193
2,356
3,815
7,227
66,723
6,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,771
Gold Earned
26,272
182
Minions Killed
151
11
Camps Cleared
4
948,770
Distance Traveled
761,722
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,009
734
40
3
0
326,558
3
L
King Arthur
8,635
576
24
2
2
286,898
0
L
Kukulkan
8,902
593
66
4
2
229,679
0
W
Mercury
10,267
684
33
2
1
348,731
0
L
Jing Wei
8,735
582
61
4
0
245,145
0
W
Chronos
11,495
766
109
7
10
273,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role