Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Charybdis AI
Charybdis
Level 6
God Stats
4W - 0L
1,813 SR
Queue Stats
4W - 0L
1,783 Elo+
Party 1
Team Averages
Level 108
1,604 SR
1,594 Elo+

VS

Team Averages
Level 87
1,433 SR
1,495 Elo+
Aphrodite
Aphrodite
SEBillupsSon
Aphrodite
Level 78
God Stats
125W - 97L
1,566 SR
Queue Stats
137W - 117L
1,472 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Team510 Stunna
Cu Chulainn
Level 158
God Stats
0W - 6L
1,194 SR
Queue Stats
254W - 268L
1,558 Elo+
Party 2
Ymir
Ymir
TicTak P
Ymir
Level 24
God Stats
46W - 42L
1,539 SR
Queue Stats
96W - 96L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
10 / 1 / 9
8,701
870
12,464
8,577
4,196
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
 
Merlin
14
5 / 1 / 14
8,477
848
16,726
4,298
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Charybdis AI
Charybdis
11
5 / 0 / 9
7,468
747
7,439
3,316
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SEBillupsSon
Aphrodite
9
1 / 12 / 1
6,747
675
2,430
13,533
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Team510 Stunna
Cu Chulainn
11
0 / 3 / 1
6,497
650
4,289
11,080
6,928
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
9
0 / 5 / 2
6,762
676
2,781
15,992
11,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
20
Kills
1
2
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
1
9
14.5
W
Merlin
 
Merlin
5
1
14
12
W
Charybdis
Charybdis AI
Charybdis
5
0
9
9.5
L
Aphrodite
SEBillupsSon
Aphrodite
1
12
1
0.13
L
Cu Chulainn
Team510 Stunna
Cu Chulainn
0
3
1
0.17
L
Ymir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,629
Damage
9,500
16,191
Taken
40,605
7,738
Mitigated
23,865
1,051
Healing
5,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,464
3,730
0
182
8,577
4,196
0
3,430
5,147
0
22,155
W
Merlin
 
Merlin
16,726
1,931
0
456
4,298
1,989
30
779
3,519
37,054
0
W
Charybdis
Charybdis AI
Charybdis
7,439
3,555
0
413
3,316
1,553
0
1,398
1,918
0
20,791
L
Aphrodite
SEBillupsSon
Aphrodite
2,430
43
2,007
1,998
13,533
5,219
135
3,143
10,124
9,778
0
L
Cu Chulainn
Team510 Stunna
Cu Chulainn
4,289
610
0
733
11,080
6,928
0
5,627
5,047
0
22,144
L
Ymir
2,781
962
235
974
15,992
11,718
75
6,912
8,659
7,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,646
Gold Earned
20,006
118
Minions Killed
71
9
Camps Cleared
1
499,460
Distance Traveled
540,819
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,701
870
23
2
0
193,789
1
W
Merlin
8,477
848
60
6
5
179,860
4
W
Charybdis
7,468
747
35
4
4
125,811
3
L
Aphrodite
6,747
675
18
2
0
160,148
1
L
Cu Chulainn
6,497
650
48
5
1
200,247
2
L
Ymir
6,762
676
5
1
0
180,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role