Player Matchup

Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AgentReturns
He Bo
Level 63
God Stats
4W - 6L
1,468 SR
Queue Stats
149W - 164L
1,367 Elo+
Solo
Neith
Neith
RoyalArsom
Neith
Level 108
God Stats
1W - 1L
1,263 SR
Queue Stats
64W - 66L
1,421 Elo+
Solo
Danzaburou
Danzaburou
SynapticRelay
Danzaburou
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 72L
1,388 Elo+
Party 1
Camazotz
Camazotz
TH3 WOLFM4N
Camazotz
Level 118
God Stats
2W - 3L
1,313 SR
Queue Stats
92W - 111L
1,367 Elo+
Party 1
Team Averages
Level 100
1,409 SR
1,408 Elo+

VS

Team Averages
Level 68
1,457 SR
1,421 Elo+
Merlin
Merlin
Alkemeti
Merlin
Level 37
God Stats
0W - 3L
1,164 SR
Queue Stats
72W - 107L
1,347 Elo+
Solo
Hun Batz
Hun Batz
Anderxn
Hun Batz
Level 51
God Stats
3W - 4L
1,321 SR
Queue Stats
112W - 122L
1,441 Elo+
Solo
Charybdis
Charybdis
CJGamer2x0
Charybdis
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
186W - 192L
1,439 Elo+
Solo
He Bo
He Bo
KortHopp
He Bo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
MrP1usU1tra
Zhong Kui
Level 117
God Stats
8W - 5L
1,798 SR
Queue Stats
271W - 298L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
2 / 8 / 18
10,010
667
7,673
22,632
20,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
11 / 5 / 12
12,320
821
11,672
11,779
5,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
20
8 / 2 / 21
11,788
786
16,797
15,275
7,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
SynapticRelay
Danzaburou
20
8 / 4 / 21
12,848
857
22,083
13,968
7,224
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
TH3 WOLFM4N
Camazotz
18
5 / 3 / 22
10,938
729
12,280
20,858
15,160
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alkemeti
Merlin
17
4 / 7 / 11
10,740
716
13,517
14,284
6,353
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
Anderxn
Hun Batz
16
1 / 4 / 13
9,325
622
8,091
16,735
7,777
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
CJGamer2x0
Charybdis
18
2 / 5 / 11
9,677
645
15,759
15,148
6,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
KortHopp
He Bo
16
4 / 10 / 10
10,106
674
9,716
16,769
6,406
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
MrP1usU1tra
Zhong Kui
18
10 / 8 / 5
11,144
743
20,444
19,122
13,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
71
34
Kills
21
22
Deaths
34
94
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
8
18
1.38
W
11
5
12
3.4
L
Merlin
Alkemeti
Merlin
4
7
11
1.36
L
Hun Batz
Anderxn
Hun Batz
1
4
13
1.88
L
Charybdis
CJGamer2x0
Charybdis
2
5
11
1.5
L
He Bo
KortHopp
He Bo
4
10
10
0.9
L
Zhong Kui
MrP1usU1tra
Zhong Kui
10
8
5
1.56
W
Neith
8
2
21
9.25
W
Danzaburou
SynapticRelay
Danzaburou
8
4
21
4.63
W
Camazotz
TH3 WOLFM4N
Camazotz
5
3
22
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,505
Damage
67,527
84,512
Taken
82,058
55,796
Mitigated
40,553
34,424
Healing
22,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,673
1,937
362
3,857
22,632
20,485
267
13,117
9,515
0
11,958
W
11,672
911
2,596
2,098
11,779
5,290
767
5,985
5,794
21,177
0
L
Merlin
Alkemeti
Merlin
13,517
1,235
772
1,389
14,284
6,353
535
1,057
13,102
30,614
0
L
Hun Batz
Anderxn
Hun Batz
8,091
514
1,743
4,298
16,735
7,777
149
1,422
15,201
0
20,137
L
Charybdis
CJGamer2x0
Charybdis
15,759
6,498
1,419
2,687
15,148
6,853
473
3,225
11,880
0
28,270
L
He Bo
KortHopp
He Bo
9,716
1,137
1,870
2,553
16,769
6,406
875
2,941
13,629
21,115
0
L
Zhong Kui
MrP1usU1tra
Zhong Kui
20,444
2,221
2,073
3,369
19,122
13,164
1,425
3,323
15,623
27,790
0
W
Neith
16,797
8,042
1,229
7,598
15,275
7,637
2,362
7,727
7,548
0
37,011
W
Danzaburou
SynapticRelay
Danzaburou
22,083
7,441
1,310
3,623
13,968
7,224
3,766
7,486
6,482
0
54,357
W
Camazotz
TH3 WOLFM4N
Camazotz
12,280
2,434
1,289
10,462
20,858
15,160
973
9,362
11,496
296
17,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,904
Gold Earned
50,992
138
Minions Killed
140
0
Camps Cleared
0
1,240,843
Distance Traveled
1,172,106
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,010
667
11
1
0
249,634
2
W
He Bo
12,320
821
19
1
0
256,798
0
L
Merlin
10,740
716
34
2
0
201,586
3
L
Hun Batz
9,325
622
32
2
0
263,172
0
L
Charybdis
9,677
645
32
2
0
252,884
0
L
He Bo
10,106
674
20
1
0
220,237
4
L
Zhong Kui
11,144
743
22
1
0
234,227
0
W
Neith
11,788
786
42
3
0
233,739
0
W
Danzaburou
12,848
857
59
4
0
241,950
1
W
Camazotz
10,938
729
7
0
0
258,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role