Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BLInfinite
Rama
Level 144
God Stats
5W - 0L
1,482 SR
Queue Stats
101W - 84L
1,588 Elo+
Party 1
Hachiman
Hachiman
BLJeebz
Hachiman
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,562 Elo+
Party 1
Fafnir
Fafnir
DescribeWord
Fafnir
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 79L
1,543 Elo+
Party 1
Guan Yu
Guan Yu
DougstepSelekta
Guan Yu
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 40L
1,557 Elo+
Party 1
Team Averages
Level 126
1,496 SR
1,550 Elo+

VS

Team Averages
Level 100
1,695 SR
1,481 Elo+
Kukulkan
Kukulkan
JeesusG
Kukulkan
Level 103
God Stats
9W - 3L
1,759 SR
Queue Stats
330W - 310L
1,506 Elo+
Party 2
Charybdis
Charybdis
PWB BabaYaga
Charybdis
Level 121
God Stats
1W - 1L
1,732 SR
Queue Stats
65W - 61L
1,515 Elo+
Party 3
Fafnir
Fafnir
Zeus Sandre10
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,277 Elo+
Solo
Guan Yu
Guan Yu
berserkerr19999
Guan Yu
Level 127
God Stats
3W - 1L
1,885 SR
Queue Stats
141W - 134L
1,597 Elo+
Party 3
Hercules
Hercules
eldemocrata
Hercules
Level 122
God Stats
9W - 10L
1,599 SR
Queue Stats
489W - 481L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
7 / 5 / 4
9,716
883
12,716
11,008
6,434
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 2 / 11
8,897
809
17,923
9,159
4,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hachiman
BLJeebz
Hachiman
17
7 / 1 / 10
9,804
891
17,121
11,082
6,055
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fafnir
15
1 / 1 / 16
8,781
798
5,864
15,133
19,837
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 2 / 13
8,629
784
6,206
14,624
15,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JeesusG
Kukulkan
15
2 / 2 / 6
8,897
809
13,963
6,932
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
PWB BabaYaga
Charybdis
12
2 / 5 / 6
7,478
680
14,534
14,319
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 8
8,439
767
4,589
17,076
22,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 5 / 8
6,977
634
5,884
19,302
17,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
eldemocrata
Hercules
14
4 / 4 / 7
8,053
732
8,716
15,065
20,360
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
45
19
Kills
10
11
Deaths
20
54
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
5
4
1.8
W
2
2
11
3.75
W
Hachiman
BLJeebz
Hachiman
7
1
10
12
W
Fafnir
1
1
16
9
W
2
2
13
4.25
L
Kukulkan
JeesusG
Kukulkan
2
2
6
2.5
L
Charybdis
PWB BabaYaga
Charybdis
2
5
6
1
L
2
4
8
1.5
L
0
5
8
0.8
L
Hercules
eldemocrata
Hercules
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,830
Damage
47,686
61,006
Taken
72,694
52,814
Mitigated
70,771
19,362
Healing
30,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,716
4,644
322
576
11,008
6,434
1,108
2,283
8,725
0
25,728
W
17,923
9,868
654
873
9,159
4,886
1,931
2,241
6,918
0
36,632
W
Hachiman
BLJeebz
Hachiman
17,121
11,719
990
1,970
11,082
6,055
3,082
4,038
7,044
0
33,733
W
Fafnir
5,864
1,548
2,418
4,570
15,133
19,837
977
4,624
10,509
10,155
0
W
6,206
700
3,832
3,157
14,624
15,602
740
5,520
9,104
0
10,418
L
Kukulkan
JeesusG
Kukulkan
13,963
374
2,345
1,597
6,932
4,124
41
175
6,757
34,059
0
L
Charybdis
PWB BabaYaga
Charybdis
14,534
4,677
303
2,009
14,319
6,334
312
1,397
12,922
0
24,666
L
4,589
1,874
722
2,599
17,076
22,377
0
931
16,145
9,280
0
L
5,884
842
9,076
6,843
19,302
17,576
0
1,034
18,268
0
10,826
L
Hercules
eldemocrata
Hercules
8,716
957
1,024
3,555
15,065
20,360
26
2,327
12,726
154
12,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,827
Gold Earned
39,844
103
Minions Killed
82
0
Camps Cleared
0
950,387
Distance Traveled
1,026,367
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,716
883
30
3
0
133,849
3
W
Rama
8,897
809
37
3
0
178,927
0
W
Hachiman
9,804
891
27
2
0
180,652
0
W
Fafnir
8,781
798
4
0
0
227,169
1
W
Guan Yu
8,629
784
5
0
0
229,790
0
L
Kukulkan
8,897
809
50
5
0
149,883
0
L
Charybdis
7,478
680
20
2
0
179,827
0
L
Fafnir
8,439
767
7
1
0
186,115
0
L
Guan Yu
6,977
634
4
0
0
232,664
0
L
Hercules
8,053
732
1
0
0
277,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role