Player Matchup

Fenrir
Fenrir
IPillowcase
Fenrir
Level 135
God Stats
60W - 94L
1,390 SR
Queue Stats
202W - 272L
1,328 Elo+
Solo
Gilgamesh
Gilgamesh
JusThtSimp
Gilgamesh
Level 67
God Stats
6W - 7L
1,238 SR
Queue Stats
94W - 106L
1,309 Elo+
Solo
Kukulkan
Kukulkan
tomitonahueljuli
Kukulkan
Level 77
God Stats
5W - 10L
1,482 SR
Queue Stats
234W - 319L
1,306 Elo+
Solo
Team Averages
Level 93
1,370 SR
1,314 Elo+

VS

Team Averages
Level 82
1,472 SR
1,347 Elo+
Baron Samedi
Baron Samedi
GoatyRAC
Baron Samedi
Level 84
God Stats
28W - 29L
1,532 SR
Queue Stats
71W - 85L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
Hope-of-Montague
Cthulhu
Level 99
God Stats
9W - 12L
1,314 SR
Queue Stats
25W - 37L
1,252 Elo+
Solo
Bastet
Bastet
Mazti
Bastet
Level 63
God Stats
0W - 1L
1,570 SR
Queue Stats
57W - 73L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 1 / 1
11,347
709
6,727
11,976
6,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
JusThtSimp
Gilgamesh
16
2 / 2 / 9
10,661
666
10,727
16,709
11,408
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 10
10,702
669
14,322
7,549
3,114
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GoatyRAC
Baron Samedi
13
1 / 4 / 2
9,189
574
5,555
10,295
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 3 / 2
9,078
567
8,742
15,334
11,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
Mazti
Bastet
13
1 / 5 / 2
9,245
578
9,057
11,320
4,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
2
3
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GoatyRAC
Baron Samedi
1
4
2
0.5
L
0
3
2
0.33
W
Fenrir
9
1
1
9.5
W
Gilgamesh
JusThtSimp
Gilgamesh
2
2
9
3.25
L
Bastet
Mazti
Bastet
1
5
2
0.4
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,776
Damage
23,354
36,234
Taken
36,949
20,701
Mitigated
20,199
7,354
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GoatyRAC
Baron Samedi
5,555
433
353
1,460
10,295
4,718
0
4,259
6,036
27,664
0
L
8,742
583
454
736
15,334
11,105
0
6,758
8,576
28,885
0
W
Fenrir
6,727
2,829
0
1,400
11,976
6,179
735
2,882
8,906
0
28,555
W
Gilgamesh
JusThtSimp
Gilgamesh
10,727
3,384
0
3,598
16,709
11,408
908
7,661
8,474
0
38,182
L
Bastet
Mazti
Bastet
9,057
1,851
0
984
11,320
4,376
0
3,496
7,824
0
26,181
W
14,322
555
0
2,356
7,549
3,114
366
3,895
3,376
60,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,710
Gold Earned
27,512
188
Minions Killed
147
8
Camps Cleared
5
1,020,140
Distance Traveled
891,193
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,189
574
60
4
1
242,842
3
L
Cthulhu
9,078
567
50
3
1
316,564
0
W
Fenrir
11,347
709
34
2
0
300,829
0
W
Gilgamesh
10,661
666
66
4
2
323,202
3
L
Bastet
9,245
578
37
2
3
331,787
0
W
Kukulkan
10,702
669
88
6
6
396,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role