Player Matchup

Gilgamesh
Gilgamesh
Crane81below
Gilgamesh
Level 81
God Stats
10W - 5L
1,659 SR
Queue Stats
122W - 83L
1,690 Elo+
Party 2
Heimdallr
Heimdallr
DannyEnes
Heimdallr
Level 138
God Stats
17W - 5L
1,858 SR
Queue Stats
162W - 83L
1,751 Elo+
Party 2
Chiron
Chiron
Drewski69
Chiron
Level 29
God Stats
3W - 0L
1,770 SR
Queue Stats
113W - 27L
1,879 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NayteGee
Morgan Le Fay
Level 122
God Stats
8W - 3L
1,745 SR
Queue Stats
226W - 151L
1,674 Elo+
Party 2
Sylvanus
Sylvanus
Scupie
Sylvanus
Level 88
God Stats
12W - 7L
1,701 SR
Queue Stats
118W - 81L
1,682 Elo+
Party 2
Team Averages
Level 92
1,746 SR
1,735 Elo+

VS

Team Averages
Level 95
1,592 SR
1,561 Elo+
Sylvanus
Sylvanus
GokuLikesMen
Sylvanus
Level 145
God Stats
0W - 5L
1,335 SR
Queue Stats
66W - 57L
1,567 Elo+
Party 1
Mulan
Mulan
Hikiaa
Mulan
Level 128
God Stats
1W - 2L
1,573 SR
Queue Stats
26W - 22L
1,556 Elo+
Party 1
Ravana
Ravana
John_Shot_First
Ravana
Level 139
God Stats
1W - 1L
1,858 SR
Queue Stats
129W - 116L
1,572 Elo+
Party 3
Yemoja
Yemoja
Omega_Waffles
Yemoja
Level 37
God Stats
5W - 7L
1,811 SR
Queue Stats
12W - 20L
1,539 Elo+
Solo
Neith
Neith
ThanaOrTroll
Neith
Level 28
God Stats
1W - 7L
1,381 SR
Queue Stats
40W - 35L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Crane81below
Gilgamesh
18
2 / 2 / 6
12,056
574
14,013
18,240
16,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
DannyEnes
Heimdallr
18
4 / 1 / 10
12,016
572
10,903
14,887
8,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chiron
Drewski69
Chiron
20
5 / 1 / 8
12,972
618
15,625
16,755
7,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
NayteGee
Morgan Le Fay
19
9 / 1 / 6
12,779
609
21,193
17,430
8,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Scupie
Sylvanus
18
4 / 0 / 10
11,321
539
8,789
15,157
9,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GokuLikesMen
Sylvanus
15
0 / 7 / 1
9,266
441
10,272
23,943
13,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Hikiaa
Mulan
16
2 / 6 / 0
10,692
509
10,126
22,961
21,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 1 / 0
9,681
461
2,383
6,704
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 7 / 1
8,671
413
3,955
19,692
16,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 3 / 0
10,714
510
17,043
15,785
6,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
24
Kills
5
5
Deaths
24
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Crane81below
Gilgamesh
2
2
6
2.5
W
Heimdallr
DannyEnes
Heimdallr
4
1
10
9
W
Chiron
Drewski69
Chiron
5
1
8
9
L
Sylvanus
GokuLikesMen
Sylvanus
0
7
1
0.07
L
Mulan
Hikiaa
Mulan
2
6
0
0.33
L
0
1
0
0
W
Morgan Le Fay
NayteGee
Morgan Le Fay
9
1
6
12
L
0
7
1
0.07
W
Sylvanus
Scupie
Sylvanus
4
0
10
9
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,523
Damage
43,779
82,469
Taken
89,085
49,852
Mitigated
61,164
43,114
Healing
28,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Crane81below
Gilgamesh
14,013
4,060
0
5,111
18,240
16,030
965
2,257
15,983
0
87,591
W
Heimdallr
DannyEnes
Heimdallr
10,903
3,777
0
5,408
14,887
8,207
3,696
4,628
10,259
0
105,871
W
Chiron
Drewski69
Chiron
15,625
7,682
1,624
5,227
16,755
7,500
8,770
1,843
14,626
0
126,126
L
Sylvanus
GokuLikesMen
Sylvanus
10,272
2,019
258
8,579
23,943
13,696
0
11,042
12,733
65,565
17,191
L
Mulan
Hikiaa
Mulan
10,126
1,521
0
7,482
22,961
21,523
0
4,527
17,708
0
78,217
L
2,383
405
0
3,590
6,704
3,445
0
1,326
5,378
0
101,277
W
Morgan Le Fay
NayteGee
Morgan Le Fay
21,193
2,798
303
6,718
17,430
8,839
5,191
5,066
12,364
98,285
0
L
3,955
989
3,311
3,275
19,692
16,045
0
7,939
11,668
21,718
0
W
Sylvanus
Scupie
Sylvanus
8,789
2,537
10,136
8,587
15,157
9,276
2,907
3,970
11,187
45,906
7,731
L
17,043
5,526
0
2,470
15,785
6,455
0
4,391
11,394
0
94,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,144
Gold Earned
49,024
684
Minions Killed
609
0
Camps Cleared
0
2,026,054
Distance Traveled
1,927,913
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,056
574
136
6
0
407,558
0
W
Heimdallr
12,016
572
139
7
0
415,319
2
W
Chiron
12,972
618
172
8
0
407,805
5
L
Sylvanus
9,266
441
115
5
0
427,822
1
L
Mulan
10,692
509
162
8
0
348,014
5
L
Ravana
9,681
461
151
7
0
417,683
1
W
Morgan Le Fay
12,779
609
154
7
0
398,914
8
L
Yemoja
8,671
413
31
1
0
358,064
13
W
Sylvanus
11,321
539
83
4
0
396,458
8
L
Neith
10,714
510
150
7
0
376,330
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role