Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ByTrace93
Chaac
Level 128
God Stats
7W - 2L
1,721 SR
Queue Stats
209W - 128L
1,694 Elo+
Party 1
Yu Huang
Yu Huang
Tomaselu
Yu Huang
Level 155
God Stats
19W - 3L
1,666 SR
Queue Stats
169W - 96L
1,712 Elo+
Party 1
Team Averages
Level 148
1,629 SR
1,635 Elo+

VS

Team Averages
Level 114
1,556 SR
1,583 Elo+
Mercury
Mercury
Jankéy
Mercury
Level 147
God Stats
4W - 6L
1,466 SR
Queue Stats
157W - 147L
1,553 Elo+
Solo
Hercules
Hercules
QueenCST
Hercules
Level 149
God Stats
5W - 2L
1,703 SR
Queue Stats
83W - 63L
1,671 Elo+
Solo
Raijin
Raijin
ReckoningXX
Raijin
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
5 / 0 / 5
8,490
849
5,803
7,287
8,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
ByTrace93
Chaac
12
2 / 0 / 8
7,385
739
9,658
8,537
5,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
Tomaselu
Yu Huang
12
3 / 2 / 5
7,287
729
8,684
3,712
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jankéy
Mercury
9
0 / 5 / 0
5,954
595
4,504
10,170
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
QueenCST
Hercules
9
2 / 2 / 0
6,427
643
4,534
9,656
6,086
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
10
0 / 3 / 1
6,291
629
4,802
8,414
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
2
2
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
5
0
5
7.5
W
Chaac
ByTrace93
Chaac
2
0
8
6
L
Mercury
Jankéy
Mercury
0
5
0
0
L
Hercules
QueenCST
Hercules
2
2
0
1
L
Raijin
0
3
1
0.17
W
Yu Huang
Tomaselu
Yu Huang
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,145
Damage
13,840
19,536
Taken
28,240
15,116
Mitigated
13,543
8,918
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,803
1,341
865
4,040
7,287
8,246
319
2,237
4,762
10,292
0
W
Chaac
ByTrace93
Chaac
9,658
3,981
0
3,843
8,537
5,472
168
1,831
6,503
0
35,705
L
Mercury
Jankéy
Mercury
4,504
2,421
0
875
10,170
4,062
0
4,865
4,891
0
18,340
L
Hercules
QueenCST
Hercules
4,534
1,153
0
3,031
9,656
6,086
0
4,648
4,704
0
7,516
L
Raijin
4,802
1,394
0
986
8,414
3,395
0
4,310
3,914
19,736
0
W
Yu Huang
Tomaselu
Yu Huang
8,684
697
0
170
3,712
1,398
818
645
2,997
26,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,162
Gold Earned
18,672
121
Minions Killed
98
6
Camps Cleared
4
610,623
Distance Traveled
442,982
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,490
849
7
1
2
194,990
2
W
Chaac
7,385
739
62
6
2
223,308
3
L
Mercury
5,954
595
30
3
1
174,124
0
L
Hercules
6,427
643
17
2
2
125,374
0
L
Raijin
6,291
629
51
5
1
143,484
3
W
Yu Huang
7,287
729
52
5
2
192,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role