Player Matchup

Artio
Artio
 
Artio
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
ZeldaFireblade
Olorun
Level 56
God Stats
9W - 15L
1,516 SR
Queue Stats
47W - 83L
1,244 Elo+
Party 2
Serqet
Serqet
bluejeans07
Serqet
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 225L
1,200 Elo+
Solo
Team Averages
Level 72
1,505 SR
1,315 Elo+

VS

Team Averages
Level 54
1,364 SR
1,177 Elo+
Bellona
Bellona
BoredfFGGT
Bellona
Level 84
God Stats
1W - 0L
1,182 SR
Queue Stats
7W - 13L
1,121 Elo+
Party 1
Danzaburou
Danzaburou
Typical zahi
Danzaburou
Level 54
God Stats
10W - 9L
1,409 SR
Queue Stats
195W - 310L
1,350 Elo+
Solo
Thoth
Thoth
raulacosta38
Thoth
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,061 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
5 / 2 / 0
9,061
697
9,786
16,860
21,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 0 / 6
8,553
658
7,130
8,519
6,127
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
11
1 / 3 / 3
7,828
602
5,122
11,882
7,025
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BoredfFGGT
Bellona
13
3 / 1 / 0
9,367
721
8,742
10,654
10,271
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Typical zahi
Danzaburou
13
2 / 3 / 3
9,327
717
12,096
12,572
4,921
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 2
7,688
591
5,493
7,844
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
5
5
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
5
2
0
2.5
W
Bellona
BoredfFGGT
Bellona
3
1
0
3
W
Danzaburou
Typical zahi
Danzaburou
2
3
3
1.17
L
0
0
6
3
L
Serqet
1
3
3
0.83
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,038
Damage
26,331
37,261
Taken
31,070
35,052
Mitigated
17,941
15,570
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,786
1,229
1,746
7,688
16,860
21,900
0
3,037
13,823
25,622
0
W
Bellona
BoredfFGGT
Bellona
8,742
2,693
868
1,597
10,654
10,271
0
4,153
5,996
0
18,737
W
Danzaburou
Typical zahi
Danzaburou
12,096
7,058
0
3,229
12,572
4,921
0
7,706
3,841
0
46,917
L
7,130
2,705
601
3,158
8,519
6,127
52
1,407
7,112
29,387
0
L
Serqet
5,122
517
0
2,377
11,882
7,025
0
1,897
9,985
0
12,966
W
5,493
796
0
250
7,844
2,749
0
4,427
2,802
16,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,442
Gold Earned
26,382
100
Minions Killed
118
5
Camps Cleared
6
718,049
Distance Traveled
688,933
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,061
697
29
2
3
267,608
4
W
Bellona
9,367
721
18
1
1
246,178
2
W
Danzaburou
9,327
717
77
6
4
226,561
3
L
Olorun
8,553
658
45
3
1
218,463
0
L
Serqet
7,828
602
26
2
1
231,978
1
W
Thoth
7,688
591
23
2
1
216,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role