Player Matchup

Skadi
Skadi
DismalRex
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,643 Elo+
Party 2
Loki
Loki
Seads512
Loki
Level 87
God Stats
18W - 10L
1,547 SR
Queue Stats
78W - 66L
1,536 Elo+
Party 1
Mulan
Mulan
SpanishGuy0
Mulan
Level 97
God Stats
2W - 2L
1,400 SR
Queue Stats
48W - 32L
1,548 Elo+
Party 1
Zhong Kui
Zhong Kui
castmaster
Zhong Kui
Level 120
God Stats
2W - 0L
1,684 SR
Queue Stats
15W - 13L
1,560 Elo+
Party 2
Khepri
Khepri
nstrong18
Khepri
Level 123
God Stats
10W - 1L
1,582 SR
Queue Stats
67W - 53L
1,539 Elo+
Party 1
Team Averages
Level 116
1,543 SR
1,565 Elo+

VS

Team Averages
Level 106
1,537 SR
1,478 Elo+
Artio
Artio
ACHeight
Artio
Level 88
God Stats
2W - 1L
1,657 SR
Queue Stats
31W - 43L
1,466 Elo+
Party 3
Hou Yi
Hou Yi
FrostedFusion
Hou Yi
Level 105
God Stats
2W - 4L
1,634 SR
Queue Stats
137W - 132L
1,554 Elo+
Solo
Achilles
Achilles
NIPP x METRO
Achilles
Level 131
God Stats
0W - 2L
1,800 SR
Queue Stats
46W - 41L
1,550 Elo+
Party 3
Janus
Janus
PapaPatek
Janus
Level 127
God Stats
0W - 3L
1,454 SR
Queue Stats
49W - 64L
1,449 Elo+
Party 3
Hercules
Hercules
SmiIyy
Hercules
Level 81
God Stats
0W - 1L
1,143 SR
Queue Stats
8W - 13L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DismalRex
Skadi
20
8 / 4 / 2
12,893
614
16,965
15,127
7,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
20
8 / 0 / 1
12,453
593
17,580
20,068
9,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 0 / 2
11,533
549
13,874
16,715
12,257
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
castmaster
Zhong Kui
17
4 / 1 / 7
11,320
539
20,944
15,193
12,912
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
nstrong18
Khepri
14
0 / 4 / 8
10,032
478
5,974
15,349
21,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ACHeight
Artio
16
1 / 2 / 1
9,952
474
8,955
24,085
28,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 8 / 4
9,626
458
10,547
19,038
7,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
NIPP x METRO
Achilles
16
4 / 3 / 0
10,045
478
10,303
22,166
12,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
PapaPatek
Janus
13
1 / 4 / 1
8,641
411
12,086
13,898
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
SmiIyy
Hercules
13
1 / 3 / 6
9,015
429
7,628
22,231
19,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
20
Kills
9
9
Deaths
20
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artio
ACHeight
Artio
1
2
1
0.75
W
Skadi
DismalRex
Skadi
8
4
2
2.25
L
2
8
4
0.5
L
Achilles
NIPP x METRO
Achilles
4
3
0
1.33
L
Janus
PapaPatek
Janus
1
4
1
0.38
W
Loki
8
0
1
8.5
L
Hercules
SmiIyy
Hercules
1
3
6
1.33
W
0
0
2
1
W
Zhong Kui
castmaster
Zhong Kui
4
1
7
7.5
W
Khepri
nstrong18
Khepri
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,337
Damage
49,519
82,452
Taken
101,418
62,820
Mitigated
73,662
34,167
Healing
25,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
ACHeight
Artio
8,955
604
1,851
8,789
24,085
28,787
0
3,735
20,350
56,853
0
W
Skadi
DismalRex
Skadi
16,965
6,504
0
2,155
15,127
7,456
7,070
1,990
12,665
0
126,478
L
10,547
4,208
0
1,887
19,038
7,368
0
3,088
15,950
0
72,073
L
Achilles
NIPP x METRO
Achilles
10,303
3,103
0
7,593
22,166
12,634
0
6,205
15,961
0
70,923
L
Janus
PapaPatek
Janus
12,086
680
0
423
13,898
4,983
0
3,920
9,978
65,239
0
W
Loki
17,580
4,846
0
14,143
20,068
9,066
0
3,921
15,877
0
131,091
L
Hercules
SmiIyy
Hercules
7,628
2,639
327
5,062
22,231
19,890
0
9,970
12,261
0
36,239
W
13,874
2,054
0
8,117
16,715
12,257
3,070
6,779
9,070
0
91,257
W
Zhong Kui
castmaster
Zhong Kui
20,944
2,506
424
8,372
15,193
12,912
1,642
4,049
10,732
83,984
0
W
Khepri
nstrong18
Khepri
5,974
445
0
956
15,349
21,129
239
2,940
12,222
23,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,231
Gold Earned
47,279
653
Minions Killed
485
0
Camps Cleared
0
2,038,684
Distance Traveled
1,957,230
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,952
474
119
6
0
403,556
0
W
Skadi
12,893
614
187
9
0
388,536
7
L
Hou Yi
9,626
458
116
6
0
333,040
3
L
Achilles
10,045
478
115
5
0
427,513
10
L
Janus
8,641
411
97
5
0
405,399
7
W
Loki
12,453
593
154
7
0
482,492
5
L
Hercules
9,015
429
38
2
0
387,722
6
W
Mulan
11,533
549
150
7
0
349,045
4
W
Zhong Kui
11,320
539
124
6
0
403,060
3
W
Khepri
10,032
478
38
2
0
415,551
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role