Player Matchup

Bacchus
Bacchus
Jinlz
Bacchus
Level 28
God Stats
4W - 1L
1,631 SR
Queue Stats
109W - 55L
1,612 Elo+
Party 1
Sol
Sol
Lhommedunord
Sol
Level 115
God Stats
4W - 1L
1,284 SR
Queue Stats
248W - 176L
1,617 Elo+
Party 1
Ratatoskr
Ratatoskr
POUTINEXBACON
Ratatoskr
Level 160
God Stats
2W - 2L
1,171 SR
Queue Stats
331W - 298L
1,652 Elo+
Party 1
Team Averages
Level 101
1,362 SR
1,627 Elo+

VS

Team Averages
Level 59
1,565 SR
1,447 Elo+
Baron Samedi
Baron Samedi
Fungool555
Baron Samedi
Level 109
God Stats
29W - 31L
1,449 SR
Queue Stats
250W - 292L
1,447 Elo+
Solo
Danzaburou
Danzaburou
TTVDark6377
Danzaburou
Level 24
God Stats
0W - 1L
1,744 SR
Queue Stats
1W - 5L
1,392 Elo+
Party 2
Bellona
Bellona
cryztal7
Bellona
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jinlz
Bacchus
15
2 / 0 / 9
10,791
719
6,172
13,389
17,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 7
10,433
696
18,095
10,022
5,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
POUTINEXBACON
Ratatoskr
16
7 / 3 / 6
10,903
727
14,944
17,118
13,488
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fungool555
Baron Samedi
13
1 / 4 / 0
8,807
587
10,403
13,779
6,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TTVDark6377
Danzaburou
13
1 / 3 / 2
9,703
647
8,363
13,204
5,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
cryztal7
Bellona
12
1 / 6 / 1
8,925
595
11,305
17,506
15,021
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Fungool555
Baron Samedi
1
4
0
0.25
W
Bacchus
Jinlz
Bacchus
2
0
9
6.5
W
4
0
7
7.5
W
Ratatoskr
POUTINEXBACON
Ratatoskr
7
3
6
3.33
L
Danzaburou
TTVDark6377
Danzaburou
1
3
2
0.67
L
Bellona
cryztal7
Bellona
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,211
Damage
30,071
40,529
Taken
44,489
36,313
Mitigated
27,491
18,263
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Fungool555
Baron Samedi
10,403
540
2,219
4,277
13,779
6,650
270
6,428
7,351
35,478
0
W
Bacchus
Jinlz
Bacchus
6,172
360
0
4,525
13,389
17,750
276
3,168
10,221
14,937
0
W
18,095
6,233
0
5,447
10,022
5,075
1,599
3,169
6,853
52,219
5,188
W
Ratatoskr
POUTINEXBACON
Ratatoskr
14,944
4,103
0
8,291
17,118
13,488
889
4,411
12,707
0
45,913
L
Danzaburou
TTVDark6377
Danzaburou
8,363
2,703
0
1,196
13,204
5,820
815
5,902
7,302
0
25,217
L
Bellona
cryztal7
Bellona
11,305
2,881
407
2,195
17,506
15,021
187
10,684
6,822
0
29,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,127
Gold Earned
27,435
162
Minions Killed
135
9
Camps Cleared
3
847,656
Distance Traveled
762,063
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,807
587
49
3
1
256,532
3
W
Bacchus
10,791
719
22
1
3
290,524
1
W
Sol
10,433
696
79
5
5
265,548
4
W
Ratatoskr
10,903
727
61
4
1
291,584
1
L
Danzaburou
9,703
647
49
3
0
245,334
1
L
Bellona
8,925
595
37
2
2
260,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role