Player Matchup

Cthulhu
Cthulhu
ReyKev22
Cthulhu
Level 157
God Stats
3W - 2L
1,707 SR
Queue Stats
244W - 232L
1,477 Elo+
Party 2
Neith
Neith
RonDDominian
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
SneedOrLean
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,447 Elo+
Party 4
Fenrir
Fenrir
YouGotMeMadNow
Fenrir
Level 96
God Stats
1W - 2L
1,563 SR
Queue Stats
93W - 88L
1,519 Elo+
Party 4
Zeus
Zeus
brave_luucasR
Zeus
Level 155
God Stats
39W - 21L
1,673 SR
Queue Stats
611W - 634L
1,487 Elo+
Solo
Team Averages
Level 85
1,589 SR
1,486 Elo+

VS

Team Averages
Level 103
1,709 SR
1,485 Elo+
Shiva
Shiva
BatWithATopHat
Shiva
Level 67
God Stats
6W - 1L
1,662 SR
Queue Stats
17W - 31L
1,363 Elo+
Party 1
Tyr
Tyr
LegendaryBadger
Tyr
Level 88
God Stats
8W - 1L
1,894 SR
Queue Stats
108W - 76L
1,572 Elo+
Party 3
Xbalanque
Xbalanque
Rasister
Xbalanque
Level 157
God Stats
7W - 7L
1,579 SR
Queue Stats
305W - 319L
1,458 Elo+
Solo
Ymir
Ymir
THEIRISHCoW
Ymir
Level 46
God Stats
10W - 1L
1,831 SR
Queue Stats
73W - 53L
1,568 Elo+
Party 3
Chang'e
Chang'e
Valkyrieslight
Chang'e
Level 156
God Stats
11W - 9L
1,581 SR
Queue Stats
108W - 136L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ReyKev22
Cthulhu
15
4 / 1 / 2
8,696
791
14,154
13,361
17,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 5 / 3
7,184
653
3,010
7,531
3,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
SneedOrLean
Izanami
16
2 / 2 / 1
8,795
800
11,395
11,150
5,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 3 / 5
7,743
704
3,493
11,682
12,917
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 1 / 4
8,466
770
18,860
7,611
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
9,475
861
7,658
15,854
12,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 3 / 5
8,445
768
9,642
15,443
14,511
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Rasister
Xbalanque
16
2 / 1 / 4
8,839
804
14,082
8,863
4,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 8
8,711
792
5,162
15,946
16,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 1 / 3
8,827
802
7,951
10,027
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
9
Kills
12
12
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
4
3
5
2.17
W
Xbalanque
Rasister
Xbalanque
2
1
4
4
L
Cthulhu
ReyKev22
Cthulhu
4
1
2
5
L
0
5
3
0.3
L
Izanami
SneedOrLean
Izanami
2
2
1
1.25
W
1
1
8
5
W
2
1
3
3.5
L
0
3
5
0.83
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,912
Damage
44,495
51,335
Taken
66,133
43,028
Mitigated
52,455
8,231
Healing
24,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,658
1,147
3,421
3,953
15,854
12,705
284
6,781
8,692
0
20,312
W
9,642
372
0
1,646
15,443
14,511
0
7,448
7,540
0
19,270
W
Xbalanque
Rasister
Xbalanque
14,082
4,974
597
2,257
8,863
4,094
2,414
3,611
5,164
0
53,564
L
Cthulhu
ReyKev22
Cthulhu
14,154
839
1,428
1,272
13,361
17,381
0
4,147
9,214
30,975
0
L
3,010
1,362
0
555
7,531
3,975
0
1,229
6,302
0
8,500
L
Izanami
SneedOrLean
Izanami
11,395
8,680
0
1,380
11,150
5,294
904
2,152
8,998
0
49,476
W
5,162
538
0
2,648
15,946
16,340
0
9,432
5,951
15,523
0
W
7,951
304
5,478
4,516
10,027
4,805
754
4,070
5,772
41,376
0
L
3,493
460
673
1,516
11,682
12,917
0
3,719
7,963
0
4,973
L
18,860
2,032
0
1,407
7,611
3,461
0
1,866
5,745
39,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
44,297
203
Minions Killed
241
0
Camps Cleared
0
1,039,493
Distance Traveled
1,190,202
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,475
861
35
3
0
231,652
0
W
Tyr
8,445
768
22
2
0
270,561
3
W
Xbalanque
8,839
804
82
7
0
229,463
4
L
Cthulhu
8,696
791
38
3
0
235,062
1
L
Neith
7,184
653
17
2
0
160,493
0
L
Izanami
8,795
800
90
8
0
221,789
0
W
Ymir
8,711
792
16
1
0
230,536
3
W
Chang'e
8,827
802
86
8
0
227,990
1
L
Fenrir
7,743
704
1
0
0
221,430
0
L
Zeus
8,466
770
57
5
0
200,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role