Player Matchup

Skadi
Skadi
DNA Deadman
Skadi
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 76L
1,657 Elo+
Party 1
Guan Yu
Guan Yu
DNA Poe jr
Guan Yu
Level 125
God Stats
1W - 2L
1,901 SR
Queue Stats
85W - 76L
1,599 Elo+
Party 1
Thor
Thor
Kuzeb
Thor
Level 158
God Stats
190W - 160L
1,683 SR
Queue Stats
415W - 427L
1,554 Elo+
Solo
Zeus
Zeus
NioValti
Zeus
Level 69
God Stats
1W - 1L
1,315 SR
Queue Stats
77W - 74L
1,514 Elo+
Party 3
Sol
Sol
Satin Hel
Sol
Level 156
God Stats
6W - 11L
1,467 SR
Queue Stats
306W - 311L
1,540 Elo+
Party 3
Team Averages
Level 134
1,573 SR
1,573 Elo+

VS

Team Averages
Level 138
1,613 SR
1,569 Elo+
Charybdis
Charybdis
BÄRDY
Charybdis
Level 143
God Stats
2W - 2L
1,247 SR
Queue Stats
64W - 58L
1,583 Elo+
Party 2
Tyr
Tyr
CutoverSauce8
Tyr
Level 148
God Stats
5W - 7L
1,607 SR
Queue Stats
156W - 145L
1,543 Elo+
Party 2
Da Ji
Da Ji
Lucky258
Da Ji
Level 127
God Stats
15W - 18L
1,648 SR
Queue Stats
425W - 445L
1,579 Elo+
Solo
Chang'e
Chang'e
Maexxnna
Chang'e
Level 149
God Stats
1W - 0L
1,817 SR
Queue Stats
78W - 65L
1,578 Elo+
Party 2
Bacchus
Bacchus
OGxPURPLExKUSH
Bacchus
Level 122
God Stats
2W - 0L
1,747 SR
Queue Stats
22W - 25L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 2
10,265
684
13,736
12,610
5,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
DNA Poe jr
Guan Yu
16
1 / 2 / 2
9,636
642
9,403
17,526
17,709
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thor
Kuzeb
Thor
18
1 / 3 / 4
10,441
696
12,656
16,291
8,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
16
1 / 6 / 1
9,615
641
11,807
11,560
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 2 / 2
10,664
711
11,685
14,747
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BÄRDY
Charybdis
19
2 / 2 / 3
10,907
727
14,324
13,255
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

19
3 / 0 / 7
10,902
727
15,890
18,536
20,653
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
Lucky258
Da Ji
18
7 / 3 / 4
10,746
716
10,959
13,329
8,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
Maexxnna
Chang'e
18
3 / 1 / 5
10,687
712
14,496
17,648
9,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 1 / 10
10,369
691
8,999
16,353
27,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
7
Kills
15
15
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BÄRDY
Charybdis
2
2
3
1.75
W
3
0
7
6.5
L
2
2
2
1.5
L
Guan Yu
DNA Poe jr
Guan Yu
1
2
2
1
L
Thor
Kuzeb
Thor
1
3
4
1
W
Da Ji
Lucky258
Da Ji
7
3
4
3
W
Chang'e
Maexxnna
Chang'e
3
1
5
5.5
L
Zeus
1
6
1
0.25
W
0
1
10
5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,287
Damage
64,668
72,734
Taken
79,121
43,494
Mitigated
70,657
15,138
Healing
23,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BÄRDY
Charybdis
14,324
9,867
0
3,757
13,255
5,621
1,029
951
12,304
0
70,410
W
15,890
1,205
0
6,338
18,536
20,653
0
4,453
14,083
0
50,695
L
13,736
6,626
0
573
12,610
5,835
59
6,033
6,577
0
42,526
L
Guan Yu
DNA Poe jr
Guan Yu
9,403
505
1,607
4,172
17,526
17,709
0
7,774
9,752
0
24,023
L
Thor
Kuzeb
Thor
12,656
1,499
0
1,556
16,291
8,723
0
3,250
13,041
0
47,650
W
Da Ji
Lucky258
Da Ji
10,959
2,050
0
250
13,329
8,158
0
4,951
8,378
0
19,936
W
Chang'e
Maexxnna
Chang'e
14,496
501
4,982
7,436
17,648
9,001
0
6,767
10,881
51,718
0
L
Zeus
11,807
1,149
753
319
11,560
4,162
0
2,273
9,287
40,775
0
W
8,999
451
0
1,164
16,353
27,224
0
6,370
9,983
18,922
0
L
11,685
4,034
0
6,158
14,747
7,065
0
4,165
10,582
41,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,621
Gold Earned
53,611
299
Minions Killed
306
0
Camps Cleared
0
1,517,265
Distance Traveled
1,589,569
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,907
727
110
7
0
258,062
0
W
Tyr
10,902
727
65
4
0
370,281
3
L
Skadi
10,265
684
74
5
0
305,703
4
L
Guan Yu
9,636
642
32
2
0
349,146
2
L
Thor
10,441
696
79
5
0
301,871
2
W
Da Ji
10,746
716
23
2
0
308,495
2
W
Chang'e
10,687
712
98
7
0
312,295
0
L
Zeus
9,615
641
48
3
0
278,744
1
W
Bacchus
10,369
691
10
1
0
340,436
1
L
Sol
10,664
711
66
4
0
281,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role